Super Dragon Ball Heroes: World Mission [+8]

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brother99
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Re: Super Dragon Ball Heroes: World Mission [+8]

Post by brother99 » Wed Apr 17, 2019 10:28 am

brother99 wrote:
Mon Apr 15, 2019 9:38 pm
Any update @GreenHouse?
^

lampuiho
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Re: Super Dragon Ball Heroes: World Mission [+8]

Post by lampuiho » Wed Apr 17, 2019 2:07 pm

BalrogDeMorgoth wrote:
Tue Apr 16, 2019 1:36 pm
Yeah, as i said, i managed with XP but i can't find how to do it with bonds.

Edit : oh, you said 'allies XP', my bad, still ain't managing it though.
I just had a look. The allies' xp is easily found.

pass the parameters to this function: AllyStruct* (*exe+B2BCB0)( *(exe+17AD2E8)+8, uint Index) and you get back the ally structure pointer. The exp is just located at (Allystruct+4).

Everything is stored to a global singleton with a fixed address.

About the multiplier, it seems to go through another function if a flag is set to increase the XP a second time. You can just change the multiplier there. I haven't messed with Bond item to check where that function is yet. I might find it without using an item by just reading the code though...

EDIT: just change xmm1 before exe+B153B9 for the ally exp multiplier

radthezero
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Re: Super Dragon Ball Heroes: World Mission [+8]

Post by radthezero » Thu Apr 18, 2019 1:17 am

I fear you lost me there, brother. Probably a real newbie question, but how do we do that?

lampuiho
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Re: Super Dragon Ball Heroes: World Mission [+8]

Post by lampuiho » Thu Apr 18, 2019 4:05 am

radthezero wrote:
Thu Apr 18, 2019 1:17 am
I fear you lost me there, brother. Probably a real newbie question, but how do we do that?
google cheat engine assembler, x86 assembly coding tutorial.

BalrogDeMorgoth
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Re: Super Dragon Ball Heroes: World Mission [+8]

Post by BalrogDeMorgoth » Sat Apr 20, 2019 3:52 am

Since it seems people found the bond thingie, can't it be added to the table ?

kaito09
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Re: Super Dragon Ball Heroes: World Mission [+8]

Post by kaito09 » Sat Apr 20, 2019 8:44 pm

Also maybe a way to edit cards skills as some only have 1 or two. Could be a dropdown list thing where you can fill out the extra slots with skills would be nice to play with.

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Lord Blade
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Re: Super Dragon Ball Heroes: World Mission [+8]

Post by Lord Blade » Sun Apr 21, 2019 2:55 am

kaito09 wrote:
Sat Apr 20, 2019 8:44 pm
Also maybe a way to edit cards skills as some only have 1 or two. Could be a dropdown list thing where you can fill out the extra slots with skills would be nice to play with.
That's what the creation menu is for.

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Re: Super Dragon Ball Heroes: World Mission [+8]

Post by Lord Blade » Mon Apr 22, 2019 5:56 am

BalrogDeMorgoth wrote:
Sat Apr 20, 2019 3:52 am
Since it seems people found the bond thingie, can't it be added to the table ?
I'm hoping Greenhouse can add it in.

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Re: Super Dragon Ball Heroes: World Mission [+8]

Post by gotrunks712 » Mon Apr 22, 2019 4:50 pm

Agreed. I attempted to find the same and add it to the table, but my game crashes whenever I try to find what writes to the ally XP address.

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