Simple table for HunieCam Studio, may or may not work. Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing.
Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX.
Scripts with "To Update: XXX" will only update their effect after doing action XXX.
Addresses with "XXX?" will enable the script effect XXX when 1 is put into the Value.
A. Do action YYY.
B. Activate (put an X) the "Initialization (Activate This First)" script.
C. Activate (put an X) the "Base Address Scan (To Activate: YYY, To Update: ZZZ)" script.
D. Enable (put a 1) the desired effect. Example: "Set Health to Max?" address.
E. Do action ZZZ.
"Tokens Set to Massive?" sets Wardrobe tokens to massive.
"Time Set to 12.01am?" sets Time to 12.01am.
"Cash Set to Massive?" sets Cash to massive.
"Drinks & Cigs Set to Massive?" sets Drinks and Cigs to massive.
"Stress Set to 0?" sets Stress to 0.
"Pay Owed Set to 0?" sets Pay Owed to 0.
"Talent & Style Set to Max?" sets Talent and Style to Max.
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