Bunny Black

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STN
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Bunny Black

Post by STN » Fri Mar 31, 2017 11:54 am

This basic cheat table provides generic cheating functionality for the game "Bunny Black"

Cheats:
- HP / Strength / Intelligence / Endurance / Resistance / Speed (Current)
- HP / Strength / Intelligence / Endurance / Resistance / Speed (Base)
- Level / Money / Skill Points / Renown / Command / Command Used
- Items
- Wild Dance Ranks & Uses (if you learned the skill, which is a fairly good idea)
- Capture Counter for Adventurer Girls

To use this table, follow this procedure:
1) Start Game
2) Start Cheat Engine, connect to game and load table
3) Enable cheats as desired (Toggle the categories to see the options. There's no function behind it, I set it up that way to improve readability)

How to cheat other skills?
The reason I don't have other skills listed is that they shift position depending on which skills you have. Wild dance is the first on the list, so if you learn it, that position is always true. If you want to add another skill do the following:

1) Use CE to find the current location of the number of uses for the skill (search for value, use skill, search for new value, etc).
2) Use Calc in hex mode to calculate the difference between the location you figured out and the location of Wild Dance uses.
3) Copy Wild Dance Uses
4) Increase the offset on the copy by the difference you calculated in step 2).

You'll probably have to recalculate when learning a skill that is earlier in the list than that.

Cheating Items
Items are represented by their item code. Generally, every full 100 a new item class starts. So code 100 is a Busted Sword, 101 is a Dull Sword and so on (hint: 111 is a nice sword to try out). The next item class, starting at 200 are Katanas. At 300 Greatswords and so on.

A nice combo to start with:
1003
1103
1706

Known issues
The current table "should" work, however it has rarely happened to me that the pointer I used switched for a second or two during a cut-scene. So ... maybe don't fix a stat.
I'll try to hunt down a static pointer that doesn't shift at all, but this works for me 99.9% of the time, which according to feedback certainly beats the quota from v1.

Cheers,
Bosparan

Ps.: Special thanks to Rydian for awesome guides that explained a lot about how to use CE and to DogeMan for helping me across the final hurdle in creating this Table.

Credits: Bosparan
Attachments
Bunny Black v2.CT
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RanceDarx007
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Re: Bunny Black

Post by RanceDarx007 » Tue Sep 19, 2017 7:09 am

Image

so the cheat table doesn't work for me :( :( :( .....
I am currently running bunny black v1.11 .

Deathwings
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Bunny Black

Post by Deathwings » Mon May 14, 2018 6:52 pm

No idea why, but this table doesn't work anymore. Like, I remember successfully using it, way back when the old official CE forum could still distribute Tables, but after re-downloading it recently due to some data loss when I had to change computer, it fails to work.
Last edited by Deathwings on Thu Jan 01, 1970 12:00 am, edited 1 time in total.

chrishero2kx
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Bunny Black

Post by chrishero2kx » Tue Jun 26, 2018 12:25 am

he telling the true can you redo again for [I]bunny[/I] [I]black[/I] v1.11

Aximili
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Bunny Black

Post by Aximili » Fri Jun 29, 2018 7:41 am

Here's the table i used recently based on the one here. It should work, if not then it's a matter of the aobscan not being refined enougth which can easily be fixed.

chrishero2kx
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Bunny Black

Post by chrishero2kx » Tue Jul 03, 2018 11:22 pm

nothing at all i think you need to make a new one

Deathwings
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Bunny Black

Post by Deathwings » Sat Jul 07, 2018 4:08 pm

[QUOTE="Aximili, post: 50525, member: 288"]Here's the table i used recently based on the one here. It should work, if not then it's a matter of the aobscan not being refined enougth which can easily be fixed.[/QUOTE]

The Base Address Scan isn't firing when I click it unfortunately and I have no idea how to fix that.

Aximili
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Bunny Black

Post by Aximili » Sun Jul 08, 2018 8:06 am

That's what i feared, i'm still new to aobscans and it's kinda hard to find unchanging array of bytes. I've tried changing it a bit but it's hard to tell if it'll do the trick since it works fine for me. I've launched and closed the game several times for testing purpose and it found the address each times.

Deathwings
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Bunny Black

Post by Deathwings » Sun Jul 08, 2018 5:17 pm

[QUOTE="Aximili, post: 51279, member: 288"]That's what i feared, i'm still new to aobscans and it's kinda hard to find unchanging array of bytes. I've tried changing it a bit but it's hard to tell if it'll do the trick since it works fine for me. I've launched and closed the game several times for testing purpose and it found the address each times.[/QUOTE]

Sorry, it still doesn't work. When I click on the empty square to run the script, it just freeze CE for a moment (5 seconds or so) as it try to run the script and then fail to do anything. The cross doesn't even appear in the square or anything.
Last edited by Deathwings on Thu Jan 01, 1970 12:00 am, edited 2 times in total.

chrishero2kx
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Bunny Black

Post by chrishero2kx » Mon Jul 09, 2018 11:23 pm

nope again but thank for trying i got a working from [URL]https://forums.fuwanovel.net/topic/16909-bunny-black-cheat-table[/URL]

here the file

Aximili
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Bunny Black

Post by Aximili » Thu Jul 12, 2018 7:41 am

Can't do much since it works fine on my computer, though it might be because i used the english patched version of the game and said patch changed something to the array of byte i use for the script. If at all possible i'd like you to do a search for money in game and browse it's memory region, the array of byte i use is a little above this address, at -28. Do some screenshots so that i can see what happened to the array of byte.

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