Metro 2033 Redux

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oyyzj
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Metro 2033 Redux

Post by oyyzj » Thu Mar 30, 2017 6:20 pm

Game: Metro 2033 Redux
Version: STEAM 1.0.0.3 // may not work with other versions

Scripts:
0. Infinite ammo on clip
1. Infinite ammo for reload
2. Filters
3. no overheating for "bastard"
4. no pressure decrease for some weapons
5. godmode #oh c'mon where is the fun?
6. Gas mask won't break
- pointers for metro 2033 last light
- pointers for metro 2033
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metro.CT
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Bakfiets
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Re: Metro 2033 Redux

Post by Bakfiets » Wed Jul 19, 2017 8:20 pm

Hey there Oyyzj,

I've been having a go at the LL:Redux steam version and have run into a very interesting thing.
I thought i figured out how to make a godmode, but I found out it didn't work. After grabbing your table I noticed we do the exact same thing, and yours also doesn't work (anymore).

After some scurry-ing around I've found a fix for the issue.
It's probably not perfect, and I have not played the game for much longer.
Seems like enemies are identified with a 256:4 and the player as 512:4. If a monster/object collides with the player value it won't take damage.

My table below includes:
0 - Infinite ammo
1 - Infinite filter time (not as fancy as ozzjy's)
2 - Godmode
- some pointers to freeze health at 1.0, may the godmode script collide with a monster :)
Attachments
Metro_LL_Redux.CT
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