Victory at sea pacific request

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EnterpriseNL
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Victory at sea pacific request

Post by EnterpriseNL » Sat Sep 15, 2018 2:14 pm

Game Name: Victory at sea Pacific
Game Engine: Unknown, but i'm guessing Unity
Game Version: v1.0
Options Required: god mode for ships, infinite bonds/money, instant/fast construction ships and aircraft, more supplies for ports.
Game/Steam Website: https://store.steampowered.com/app/8069 ... a_Pacific/

Kaedus
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Re: Victory at sea pacific request

Post by Kaedus » Sat Sep 15, 2018 3:55 pm

+1.
and endless shells / torpedoes etc
Last edited by Kaedus on Sun Sep 16, 2018 11:29 am, edited 1 time in total.

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Re: Victory at sea pacific request

Post by TheGodUncle » Sat Sep 15, 2018 4:03 pm

I'd like to see this as well. You can get the bonds up by scanning them as a float.

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Re: Victory at sea pacific request

Post by TheGodUncle » Sun Sep 16, 2018 1:28 pm

God mode for planes would be nice as well.

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fantomas
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Re: Victory at sea pacific request

Post by fantomas » Mon Sep 17, 2018 10:20 pm

Easy Money - Each time you buy a ship, you'll gain its price - in other words, your money is always increasing instead of decreasing.

Code: Select all

[ENABLE]
UIShipyardScreen:BuyShip+b0:
 db 01 C1
//add ecx,eax

[DISABLE]
UIShipyardScreen:BuyShip+b0:
 db 2B C8
//sub ecx,eax
NoCoolDown - You and all your fleet have unlimited weapons using - :!: However, the framerate can drop drastically if all the ships (max 20 per battle) in your fleet have torpedoes and they launch them all together and several times in a row. Image

Code: Select all

[ENABLE]
alloc(newmem,512)
label(returnhere)
label(originalcode)
label(exit)

newmem:
mov [eax+4C],0
originalcode:
fld dword ptr [eax+4C]
fld dword ptr [ebp-10]

exit:
jmp returnhere

UIGunButton:Update+15c:
jmp newmem
nop
returnhere:
 
[DISABLE]
dealloc(newmem)
UIGunButton:Update+15c:
fld dword ptr [eax+4C]
fld dword ptr [ebp-10]
//Alt: db D9 40 4C D9 45 F0
Unlock All Ships

Code: Select all

[ENABLE]
Ship:GetXPToUnlock:
 ret
 
[DISABLE]
Ship:GetXPToUnlock:
 push rbp
:!: :!: :!: Do not forget to enable Mono features (Mono tab) :!: :!: :!:

EnterpriseNL
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Re: Victory at sea pacific request

Post by EnterpriseNL » Mon Sep 17, 2018 11:45 pm

Would love to have an instant ship/plane construction and more supplies in port if possible

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Re: Victory at sea pacific request

Post by Aramm500 » Tue Sep 18, 2018 2:16 pm

Not too bright when it comes to this stuff. Did manage to workout bonds cheat, by using 'float'. Have tried enabling the 3 codes listed here, but way over my head. Looked at some posts, hot to insert code, but getting script errors. Anyone able to create a ct file please :)

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fantomas
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Re: Victory at sea pacific request

Post by fantomas » Tue Sep 18, 2018 4:04 pm

The scripts work with Mono features, so...
fantomas wrote:
Mon Sep 17, 2018 10:20 pm
:!: :!: :!: Do not forget to enable Mono features (Mono tab) :!: :!: :!:
Otherwise you'll have an error popup.

My intention was to get you involved on a higher level (hey, I just asked you to copy/paste a code :lol: ), not just get the job done. ;)
Attachments
VictoryAtSea.v1.4.CT
First Release
(4.96 KiB) Downloaded 371 times

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fantomas
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Re: Victory at sea pacific request

Post by fantomas » Tue Sep 18, 2018 4:30 pm

EnterpriseNL wrote:
Mon Sep 17, 2018 11:45 pm
Would love to have an instant ship/plane construction and more supplies in port if possible
Do not know if the game allows the planes construction (they are just part of the aircraft carriers), but about ships construction, you already have there 'Unlock All Ships' script. ;)

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Re: Victory at sea pacific request

Post by EnterpriseNL » Tue Sep 18, 2018 5:59 pm

fantomas wrote:
Tue Sep 18, 2018 4:30 pm
EnterpriseNL wrote:
Mon Sep 17, 2018 11:45 pm
Would love to have an instant ship/plane construction and more supplies in port if possible
Do not know if the game allows the planes construction (they are just part of the aircraft carriers), but about ships construction, you already have there 'Unlock All Ships' script. ;)

Didn't know about the planes yet thanks

But does the unlock all ships option have instant construction so that we don't need to wait until the ships are done

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fantomas
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Re: Victory at sea pacific request

Post by fantomas » Tue Sep 18, 2018 8:17 pm

EnterpriseNL wrote:
Tue Sep 18, 2018 5:59 pm
But does the unlock all ships option have instant construction so that we don't need to wait until the ships are done
There's no ships construction but unlock only. You have to have enough XP points to unlock each ship but with the 'Unlock All Ships' script, all vessels (ships, submarines) will be unlocked. Once your ship unlocked, it is ready to be used in your next battle.

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Re: Victory at sea pacific request

Post by EnterpriseNL » Tue Sep 18, 2018 9:16 pm

fantomas wrote:
Tue Sep 18, 2018 8:17 pm
EnterpriseNL wrote:
Tue Sep 18, 2018 5:59 pm
But does the unlock all ships option have instant construction so that we don't need to wait until the ships are done
There's no ships construction but unlock only. You have to have enough XP points to unlock each ship but with the 'Unlock All Ships' script, all vessels (ships, submarines) will be unlocked. Once your ship unlocked, it is ready to be used in your next battle.
Huh.. But it shows that you need to wait some amount of days for the construction of the ship

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fantomas
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Re: Victory at sea pacific request

Post by fantomas » Tue Sep 18, 2018 9:58 pm

EnterpriseNL wrote:
Tue Sep 18, 2018 9:16 pm
Huh.. But it shows that you need to wait some amount of days for the construction of the ship
Did you at least try the script? :)

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Re: Victory at sea pacific request

Post by EnterpriseNL » Tue Sep 18, 2018 10:04 pm

Not yet, gonna do that later , I was curious about the ships part

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fantomas
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Re: Victory at sea pacific request

Post by fantomas » Tue Sep 18, 2018 10:40 pm

EnterpriseNL wrote:
Tue Sep 18, 2018 10:04 pm
Not yet, gonna do that later , I was curious about the ships part
Here's the video of how it works - I apologize in advance for the bad quality and the lags. Besides, in this video, you will see why I say that you may meet some lags when using 'NoCooldown' script in a battle with a large fleet (as all your vessels benefit from this script). But in my case, there is that, but also a very old configuration. ^_^
phpBB [video]

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