88 Heroes (2017-03-26)

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88 Heroes (2017-03-26)

Post by Shinkansen » Sun Mar 26, 2017 8:00 am

Simple table for 88 Heroes, may or may not work. Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing.

Usage info:
Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX.
Scripts with "To Update: XXX" will only update their effect after doing action XXX.
Addresses with "XXX?" will enable the script effect XXX when 1 is put into the Value.

In general:
A. Do action YYY.
B. Activate (put an X) the "Initialization (Activate This First)" script.
C. Activate (put an X) the "Base Address Scan (To Activate: YYY, To Update: ZZZ)" script.
D. Enable (put a 1) the desired effect. Example: "Set Health to Max?" address.
E. Do action ZZZ.

1. Tested game version 32-bit. May work on other versions.

2. Game_static.
"Time Set to Massive? sets Time to massive.

Allows the following to be modfied.
- score.
- coins.

3. Hero.
"Invincible Set to Invincible?" sets Invincible to Invincible (Godmode).
"Jump Set to Massive?" sets Jump to massive.
"Mass Set to Tiny?" sets Mass to tiny (falls slowly).

Allows the following to be modfied.
- "GameObject Stats -> y". Height position.
Shinkansen 88 Heroes V1000.CT
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