Jotun: Valhalla Edition (2016-09-11)

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Jotun: Valhalla Edition (2016-09-11)

Post by Shinkansen » Sat Mar 25, 2017 11:13 pm

Simple table for Jotun: Valhalla Edition, may or may not work. Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing.

Usage info:
Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX.
Scripts with "To Update: XXX" will only update their effect after doing action XXX.
Addresses with "XXX?" will enable the script effect XXX when 1 is put into the Value.

In general:
A. Do action YYY.
B. Activate (put an X) the "Initialization (Activate This First)" script.
C. Activate (put an X) the "Base Address Scan (To Activate: YYY, To Update: ZZZ)" script.
D. Enable (put a 1) the desired effect. Example: "Set Health to Max?" address.
E. Do action ZZZ.

1. JotunUtil_static.
"Health Set to Max?" sets Health to max (effectively Godmode).
"God Powers Set to Massive?" sets God Powers to massive.

2. tk2dCamera.
"Zoom Set to Zoom Value?" sets Zoom to Zoom value. Useful for finding secrets.
Shinkansen Jotun Valhalla Edition V1000.CT
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Re: Jotun: Valhalla Edition (2016-09-11)

Post by Leviathan_Carnifex » Thu Jan 18, 2018 7:55 pm

Thanks for the table. Still working on the latest steam ver. of the game. No single crash happens.

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