Toukiden 2 [2017-3-27]

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fantomas
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Re: Toukiden 2 [2017-3-27]

Post by fantomas » Sat Apr 01, 2017 11:44 am

Darkedone02 wrote:
Sat Apr 01, 2017 5:21 am
Ok for some reason this cheat does not work right, I do get the mission accomplished, but the menu where the rewards you earn does not appear, therefore it still missing a flag to trigger the rewards menu for a successful mission.
Ok, I figured out what was wrong - The previous cheat allowed you only to show the "Mission Accomplished" message, even if your mission failed. It is for this reason that the rewards menu appeared randomly.

Now, this one should deal with the right way.

********************************************** Machina Missions Always Accomplished ***********************************************

Code: Select all

{ Game   : Toukiden2_EN.exe
  Version: 1.0.1
  Date   : 2017-03-23
  Author : fantomas
}

[ENABLE]
aobscanmodule(aobMachinaMissionStatus,Toukiden2_EN.exe,74 43 41 0F BE 41 06)
alloc(newmem,$1000,"Toukiden2_EN.exe"+3348E2)

label(code)
label(return)

newmem:
  jae Toukiden2_EN.exe+3349C7      // C7 --> Mission Accomplished    // B6 --> Perfect Mission 
  movsx eax,byte ptr [r9+06]
  jmp return
  
code:
  je Toukiden2_EN.exe+334927
  movsx eax,byte ptr [r9+06]
  jmp return

aobMachinaMissionStatus:
  jmp newmem
  nop
  nop
return:
registersymbol(aobMachinaMissionStatus)

[DISABLE]

aobMachinaMissionStatus:
  db 74 43 41 0F BE 41 06

unregistersymbol(aobMachinaMissionStatus)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "Toukiden2_EN.exe"+3348E2

"Toukiden2_EN.exe"+3348B6: 3B D0                       -  cmp edx,eax
"Toukiden2_EN.exe"+3348B8: 0F 4F C2                    -  cmovg eax,edx
"Toukiden2_EN.exe"+3348BB: 66 41 89 41 02              -  mov [r9+02],ax
"Toukiden2_EN.exe"+3348C0: 41 39 B2 B0 BF 02 00        -  cmp [r10+0002BFB0],esi
"Toukiden2_EN.exe"+3348C7: 7F 0B                       -  jg Toukiden2_EN.exe+3348D4
"Toukiden2_EN.exe"+3348C9: 66 41 83 BA A4 BF 02 00 64  -  cmp word ptr [r10+0002BFA4],64
"Toukiden2_EN.exe"+3348D2: EB 09                       -  jmp Toukiden2_EN.exe+3348DD
"Toukiden2_EN.exe"+3348D4: 66 41 83 BA A6 BF 02 00 64  -  cmp word ptr [r10+0002BFA6],64
"Toukiden2_EN.exe"+3348DD: 0F 9E C0                    -  setle al
"Toukiden2_EN.exe"+3348E0: 84 C0                       -  test al,al
// ---------- INJECTING HERE ----------
"Toukiden2_EN.exe"+3348E2: 74 43                       -  je Toukiden2_EN.exe+334927
"Toukiden2_EN.exe"+3348E4: 41 0F BE 41 06              -  movsx eax,byte ptr [r9+06]
// ---------- DONE INJECTING  ----------
"Toukiden2_EN.exe"+3348E9: 8B CE                       -  mov ecx,esi
"Toukiden2_EN.exe"+3348EB: FF C8                       -  dec eax
"Toukiden2_EN.exe"+3348ED: 85 C0                       -  test eax,eax
"Toukiden2_EN.exe"+3348EF: 0F 4F C8                    -  cmovg ecx,eax
"Toukiden2_EN.exe"+3348F2: 41 0F BE 41 07              -  movsx eax,byte ptr [r9+07]
"Toukiden2_EN.exe"+3348F7: FF C8                       -  dec eax
"Toukiden2_EN.exe"+3348F9: 41 88 49 06                 -  mov [r9+06],cl
"Toukiden2_EN.exe"+3348FD: 85 C0                       -  test eax,eax
"Toukiden2_EN.exe"+3348FF: 0F 4F F0                    -  cmovg esi,eax
"Toukiden2_EN.exe"+334902: 41 88 71 07                 -  mov [r9+07],sil
}
Again, sorry for the previous one. :oops:

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Re: Toukiden 2 [2017-3-27]

Post by PhoenixFlare » Sat Apr 01, 2017 2:07 pm

fantomas wrote:
Sat Apr 01, 2017 9:10 am
Also, be careful with "Find Materials" cheat... I found out that when a material has been removed, the material from bellow will take it place (and value) at the offset.

an example:

"White rice" is at the offset 02 and "Chicken" at the offset 06 - When I sell (1 or more) "White rice" to active the cheat, it removes the totality of "White rice" that I had and it does not appear like "White rice 0"... it just is gone. :shock: And then now "Chicken" takes it place and does not show the "Chicken" material's value, but this one from "White rice". :x

But if after that I buy "White rice" (how many, it does not matter), it will recover it place (and the value) at the offset 02. :mrgreen:

So, until I find out (or someone else ;) ) what it is the cause of this, use this cheat with caution. ;)

Sorry about that - I'm still learning. ;)
That's because materials are "rearranged" depending on how you sort it. For example, by default, the game uses "Order Acquired", which places the most recent material at the bottom of the list. If you then use "Auto-sort", the materials are rearranged using some kind of order. So, the material at the bottom of list, assuming it won't be at the bottom of the list anymore, will now be in a different position and uses the offset that was previously used by another material. That's how you get back "White rice" at the same offset after repurchasing it.

By the way, just curious, there was a script that enables Encyclopedia entries to be unlocked for Toukiden: Kiwami, particularly for Oni and Area Records (Battlefield for Toukiden 2). Enabling them will unlock all missing Material entries in the Encyclopedia (but does not add new Oni or Battlefield entries by themselves). For example, if I have met Manhunter, but not Windshredder, what the script does in Toukiden: Kiwami is to unlock all Material entries for Manhunter, but does not add Windshredder to the list. I'm wondering if it's possible for you to reproduce such a script, because it will make it easier to find out what materials are missing from the Oni and Battlefield.

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Re: Toukiden 2 [2017-3-27]

Post by ColonelRVH » Sat Apr 01, 2017 3:45 pm

fantomas wrote:
Sat Apr 01, 2017 9:10 am
Darkedone02 wrote:
Sat Apr 01, 2017 5:21 am
Ok for some reason this cheat does not work right, I do get the mission accomplished, but the menu where the rewards you earn does not appear, therefore it still missing a flag to trigger the rewards menu for a successful mission.
Thanks for this report - I just checked it and, you're right... I have the rewards menu BUT it seems it appears randomly. Tried with another mission and it appeared successfully, then tried a next time the same mission but this time, it didn't appear. :?

I'll take a look on it and try to figurate out what it is still missing.
armoredcore48 wrote:
Sat Apr 01, 2017 8:30 am
Thanks man :)
You're welcome. ;)


Also, be careful with "Find Materials" cheat... I found out that when a material has been removed, the material from bellow will take it place (and value) at the offset.

an example:

"White rice" is at the offset 02 and "Chicken" at the offset 06 - When I sell (1 or more) "White rice" to active the cheat, it removes the totality of "White rice" that I had and it does not appear like "White rice 0"... it just is gone. :shock: And then now "Chicken" takes it place and does not show the "Chicken" material's value, but this one from "White rice". :x

But if after that I buy "White rice" (how many, it does not matter), it will recover it place (and the value) at the offset 02. :mrgreen:

So, until I find out (or someone else ;) ) what it is the cause of this, use this cheat with caution. ;)

Sorry about that - I'm still learning. ;)
Because it comes with the ID, works like this

Item 1: Quantity (2 bytes) | ID (2 bytes)
Item 2: Quantity (2 bytes) | ID (2 bytes)
Item n: Quantity (2 bytes) | ID (2 bytes)

So when quantity of something hit 0, ID will also be automatically replaced by the next items.

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Darkedone02
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Re: Toukiden 2 [2017-3-27]

Post by Darkedone02 » Sat Apr 01, 2017 7:57 pm

fantomas wrote:
Sat Apr 01, 2017 11:44 am
Darkedone02 wrote:
Sat Apr 01, 2017 5:21 am
Ok for some reason this cheat does not work right, I do get the mission accomplished, but the menu where the rewards you earn does not appear, therefore it still missing a flag to trigger the rewards menu for a successful mission.
Ok, I figured out what was wrong - The previous cheat allowed you only to show the "Mission Accomplished" message, even if your mission failed. It is for this reason that the rewards menu appeared randomly.

Now, this one should deal with the right way.

********************************************** Machina Missions Always Accomplished ***********************************************

Code: Select all

{ Game   : Toukiden2_EN.exe
  Version: 1.0.1
  Date   : 2017-03-23
  Author : fantomas
}

[ENABLE]
aobscanmodule(aobMachinaMissionStatus,Toukiden2_EN.exe,74 43 41 0F BE 41 06)
alloc(newmem,$1000,"Toukiden2_EN.exe"+3348E2)

label(code)
label(return)

newmem:
  jae Toukiden2_EN.exe+3349C7      // C7 --> Mission Accomplished    // B6 --> Perfect Mission 
  movsx eax,byte ptr [r9+06]
  jmp return
  
code:
  je Toukiden2_EN.exe+334927
  movsx eax,byte ptr [r9+06]
  jmp return

aobMachinaMissionStatus:
  jmp newmem
  nop
  nop
return:
registersymbol(aobMachinaMissionStatus)

[DISABLE]

aobMachinaMissionStatus:
  db 74 43 41 0F BE 41 06

unregistersymbol(aobMachinaMissionStatus)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "Toukiden2_EN.exe"+3348E2

"Toukiden2_EN.exe"+3348B6: 3B D0                       -  cmp edx,eax
"Toukiden2_EN.exe"+3348B8: 0F 4F C2                    -  cmovg eax,edx
"Toukiden2_EN.exe"+3348BB: 66 41 89 41 02              -  mov [r9+02],ax
"Toukiden2_EN.exe"+3348C0: 41 39 B2 B0 BF 02 00        -  cmp [r10+0002BFB0],esi
"Toukiden2_EN.exe"+3348C7: 7F 0B                       -  jg Toukiden2_EN.exe+3348D4
"Toukiden2_EN.exe"+3348C9: 66 41 83 BA A4 BF 02 00 64  -  cmp word ptr [r10+0002BFA4],64
"Toukiden2_EN.exe"+3348D2: EB 09                       -  jmp Toukiden2_EN.exe+3348DD
"Toukiden2_EN.exe"+3348D4: 66 41 83 BA A6 BF 02 00 64  -  cmp word ptr [r10+0002BFA6],64
"Toukiden2_EN.exe"+3348DD: 0F 9E C0                    -  setle al
"Toukiden2_EN.exe"+3348E0: 84 C0                       -  test al,al
// ---------- INJECTING HERE ----------
"Toukiden2_EN.exe"+3348E2: 74 43                       -  je Toukiden2_EN.exe+334927
"Toukiden2_EN.exe"+3348E4: 41 0F BE 41 06              -  movsx eax,byte ptr [r9+06]
// ---------- DONE INJECTING  ----------
"Toukiden2_EN.exe"+3348E9: 8B CE                       -  mov ecx,esi
"Toukiden2_EN.exe"+3348EB: FF C8                       -  dec eax
"Toukiden2_EN.exe"+3348ED: 85 C0                       -  test eax,eax
"Toukiden2_EN.exe"+3348EF: 0F 4F C8                    -  cmovg ecx,eax
"Toukiden2_EN.exe"+3348F2: 41 0F BE 41 07              -  movsx eax,byte ptr [r9+07]
"Toukiden2_EN.exe"+3348F7: FF C8                       -  dec eax
"Toukiden2_EN.exe"+3348F9: 41 88 49 06                 -  mov [r9+06],cl
"Toukiden2_EN.exe"+3348FD: 85 C0                       -  test eax,eax
"Toukiden2_EN.exe"+3348FF: 0F 4F F0                    -  cmovg esi,eax
"Toukiden2_EN.exe"+334902: 41 88 71 07                 -  mov [r9+07],sil
}
Again, sorry for the previous one. :oops:
ok tried out the new one and now it just crashed my game upon dispatching...
Edit: yep it's now continously crashing upon dispatching.

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fantomas
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Re: Toukiden 2 [2017-3-27]

Post by fantomas » Sat Apr 01, 2017 9:16 pm

Darkedone02 wrote:
Sat Apr 01, 2017 7:57 pm
ok tried out the new one and now it just crashed my game upon dispatching...
Edit: yep it's now continously crashing upon dispatching.
The cheat works fine here - What's the version of your game???

EDIT: Ok, I installed 1.0.3 update and now the cheat is no longer working but it does not crash the game. Not a big deal, just edit jump address

1.0.2
jae Toukiden2_EN.exe+3349B6 (B6 for Perfect Mission)

1.0.3
jae Toukiden2_EN.exe+334A16
Last edited by fantomas on Sat Apr 01, 2017 10:03 pm, edited 1 time in total.

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Re: Toukiden 2 [2017-3-27]

Post by bakaraider » Sat Apr 01, 2017 9:55 pm

Did anyone experience random death upon activating some or most cheats on dungeon? i almost always experienced random death with cheat from colonelrvh table, MAF and fling trainer. Maybe there is an anti cheat trigger in this game?

Maybe someone can try it, here's what i do when the game suddenly trigger death animations:
- when try to open treasure chest
- when try to interact with object (most of the time it is mitama's quest trigger)
- when in combat (seldom happening, most of the time it is normal)

If i don't do anything or just running around, there will be no death animation, but if i interact with object it's almost 50% chance it wiill suddenly trigger death animation had to reload.

what cheat in use when death animation triggered: infinite health, infinite focus, max defense & weapon gauge, allies infinite health / focus, infinite skill usage / duration, ifinite ammo, etc combat cheat.

Can anyone look into this? it is very annoying to say the least. Thanks so much before.

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Re: Toukiden 2 [2017-3-27]

Post by ColonelRVH » Sun Apr 02, 2017 3:09 am

I never experienced death with my table so far. It might be a problem with others that u used.

Fling for example, some of his trainer options can't be disabled properly. It might be a problem if you use other trainer/table in that state.

I don't know about MAF trainer btw, haven't tried.

So I recommend restart the game and use only 1 trainer/table and see what happen.

Also if you can post a save file near the place death is certain, i will inspect it for you, just remember to state your game version next time.

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Darkedone02
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Re: Toukiden 2 [2017-3-27]

Post by Darkedone02 » Sun Apr 02, 2017 3:45 am

fantomas wrote:
Sat Apr 01, 2017 9:16 pm
Darkedone02 wrote:
Sat Apr 01, 2017 7:57 pm
ok tried out the new one and now it just crashed my game upon dispatching...
Edit: yep it's now continously crashing upon dispatching.
The cheat works fine here - What's the version of your game???

EDIT: Ok, I installed 1.0.3 update and now the cheat is no longer working but it does not crash the game. Not a big deal, just edit jump address

1.0.2
jae Toukiden2_EN.exe+3349B6 (B6 for Perfect Mission)

1.0.3
jae Toukiden2_EN.exe+334A16
it works great now!

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Re: Toukiden 2 [2017-3-27]

Post by Fandaniel » Sun Apr 02, 2017 10:12 am

This is not a new table, just a table compilation that i used from Japan website, ColonelRVH's public release scripts, and fantomas's scripts.
All credits goes to the makers of the table. All cheat work fine in the game version 1.0.1, i do not know after the update, because i have not updated the game myself yet. All descriptions are in English and easy to understand.

FYI, use automatic purification with caution when fighting large oni, because it will keep respawning after got killed. Which is good if you want to farm specific items from large oni, you can kill it again and again until you satisfied. But if u want to finish a mission, turn it off.
Warehouse pointer have drop down list for items from LeProphet, although not all item ids are in the list. You can enhance your machina to max level with this script right away after you obtain it. Awesome!! :D

Edit : Warehouse pointer was missing in previous file. Sorry for that, i have uploaded the new one.
Toukiden2_EN.CT
(576.05 KiB) Downloaded 758 times

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Re: Toukiden 2 [2017-3-27]

Post by Reaper1222 » Sun Apr 02, 2017 12:46 pm

Fandaniel wrote:
Sun Apr 02, 2017 10:12 am
This is not a new table, just a table compilation that i used from Japan website, ColonelRVH's public release scripts, and fantomas's scripts.
All credits goes to the makers of the table. All cheat work fine in the game version 1.0.1, i do not know after the update, because i have not updated the game myself yet. All descriptions are in English and easy to understand.

FYI, use automatic purification with caution when fighting large oni, because it will keep respawning after got killed. Which is good if you want to farm specific items from large oni, you can kill it again and again until you satisfied. But if u want to finish a mission, turn it off.
Warehouse pointer have drop down list for items from LeProphet, although not all item ids are in the list. You can enhance your machina to max level with this script right away after you obtain it. Awesome!! :D

Edit : Warehouse pointer was missing in previous file. Sorry for that, i have uploaded the new one.

Toukiden2_EN.CT
Hi just a quick question what does this do The first pick up items rate 5?

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Re: Toukiden 2 [2017-3-27]

Post by Fandaniel » Sun Apr 02, 2017 12:59 pm

Reaper1222 wrote:
Sun Apr 02, 2017 12:46 pm
Fandaniel wrote:
Sun Apr 02, 2017 10:12 am
This is not a new table, just a table compilation that i used from Japan website, ColonelRVH's public release scripts, and fantomas's scripts.
All credits goes to the makers of the table. All cheat work fine in the game version 1.0.1, i do not know after the update, because i have not updated the game myself yet. All descriptions are in English and easy to understand.

FYI, use automatic purification with caution when fighting large oni, because it will keep respawning after got killed. Which is good if you want to farm specific items from large oni, you can kill it again and again until you satisfied. But if u want to finish a mission, turn it off.
Warehouse pointer have drop down list for items from LeProphet, although not all item ids are in the list. You can enhance your machina to max level with this script right away after you obtain it. Awesome!! :D

Edit : Warehouse pointer was missing in previous file. Sorry for that, i have uploaded the new one.

Toukiden2_EN.CT
Hi just a quick question what does this do The first pick up items rate 5?
It will give you rare items when you first pick up glowing item in the ground. It depends in what age and difficulty you are. Though it is random but it is still helpful for obtaining rare field items.

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Re: Toukiden 2 [2017-3-27]

Post by demorest » Sun Apr 02, 2017 8:26 pm

Equipped or forged armor pointers plz ^_^/

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Re: Toukiden 2 [2017-3-27]

Post by fantomas » Sun Apr 02, 2017 10:53 pm

Image
Toukiden2_EN.CT
Game version: 1.0.3
(49.36 KiB) Downloaded 534 times


Fandaniel
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Re: Toukiden 2 [2017-3-27]

Post by Fandaniel » Mon Apr 03, 2017 2:40 pm

FYI, be careful when using warehouse pointer. I currently playing main story in age of war and i have been gathering materials from post age of war in single player headquarter. When i tried to access materials in the warehouse from post age of war in the main story, my game suddenly crashed. So to avoid this, my advice is try to open the warehouse pointer in single player headquarter because materials in there are not bound to the main story. If someone have complete material ids, the pointer would be perfect!!

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