Enter the Gungeon

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paulowtt
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Post by paulowtt » Tue Jul 24, 2018 7:39 pm

[QUOTE="MBRKiNG, post: 52771, member: 13227"][MEDIA=giphy]yvo4Ez4tCrufxWARmQ[/MEDIA]



-added Cheat Menu

-updated to v.2.0.7



-Click upper left corner "Cheat Menu" Button to enable or disable the cheats

Player Invulnerable (u take sometimes dmg but its really rare)

Inf Blanks

Inf Currency

Inf Silver Key´s

Inf Golden Key´s

Inf Ammo

Movementspeed 2x



-enabled by default can not be disabled

No Reload Time (one click reload)



Install:

1.extract file

2.go to "Enter the GungeonEtG_DataManaged" folder

3.rename "Assembly-CSharp.dll" to "ORIGINAL.Assembly-CSharp.dll"

4.copy/paste the modded file into this folder

5. play![/QUOTE]



The invulnerability doesn't really work properly and it would be nice to have the option to turn the NoReload off.

I think the best way to make a good invulnerability would be using the effect of Full Metal Jacket and having infinite blank.

Animekingl
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Post by Animekingl » Wed Jul 25, 2018 2:58 am

[QUOTE="STN, post: 52606, member: 1"]Here is my contribution.



Features

Health

No Reload

Ammo

Blanks

Money

Easy Kills (Damage modifier)



Based on [B]MBRKiNG, gjchangmu[/B] and my own work.



update1:

Fixed a lot of issues - game freezing upon level completion

Added more features

CT should be more stable now



Uses mono symbols so it should work regardless of version as long as it isn't a major version change.



Video showing it (i made it before i decided to use symbols, ignore the part about having to get hit first, you don't need to do that now).

[MEDIA=youtube]iS4xQP54clE[/MEDIA]



Enjoy and cheers![/QUOTE]











Um This Crashes my game

1532487598

[QUOTE="Flamew1ng, post: 52817, member: 19387"]Speaking of the STN table, im having the following problems:



1. Turning on No Reload instantly crashes the game



2. Infinite Money doesn't let me pick up money, it just hovers on my feet



3. Infinite Ammo causes the "Reload Needed" text (or something along those lines) to be stuck on the screen and the icon of the weapon that was selected when the cheat was turned on becomes the icon for all other weapons as well



Infinite health and blanks seem to work fine tho[/QUOTE]

The same is happening to me
Last edited by Animekingl on Thu Jan 01, 1970 12:00 am, edited 3 times in total.

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STN
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Post by STN » Wed Jul 25, 2018 3:03 am

[USER=19726]@Animekingl[/USER] Steam version?
For site updates, follow FRF's official Twitter, Facebook

Animekingl
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Post by Animekingl » Wed Jul 25, 2018 3:12 am

[QUOTE="STN, post: 52905, member: 1"][USER=19726]@Animekingl[/USER] Steam version?[/QUOTE]

yeah

1532488414

[QUOTE="STN, post: 52905, member: 1"][USER=19726]@Animekingl[/USER] Steam version?[/QUOTE]

do i have to make a back up by chance
Last edited by Animekingl on Thu Jan 01, 1970 12:00 am, edited 3 times in total.

glaide
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Post by glaide » Wed Jul 25, 2018 6:17 am

[QUOTE="Animekingl, post: 52908, member: 19726"]yeah

1532488414



do i have to make a back up by chance[/QUOTE]

If you are unsure.. then back up files. Good rule to follow if you ask me. Cant hurt to back up afterall.
Last edited by glaide on Thu Jan 01, 1970 12:00 am, edited 2 times in total.

nautilee
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Post by nautilee » Wed Jul 25, 2018 1:23 pm

[QUOTE="MBRKiNG, post: 52771, member: 13227"]

-enabled by default can not be disabled

No Reload Time (one click reload)

[/QUOTE]



Please release a version without this? I imagine it nullifies the bonuses of the Cog of Battle and Rad Gun, and even if it doesn't, I've had issues with it constantly breaking guns at random because they get to the end of their mag and just refuse to reload, period. "Reload" constantly flashing over the character's head but neither clicking nor hitting the R button does anything.
Last edited by nautilee on Thu Jan 01, 1970 12:00 am, edited 1 time in total.

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paulowtt
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Post by paulowtt » Wed Jul 25, 2018 7:26 pm

[QUOTE="nautilee, post: 52928, member: 1535"]Please release a version without this? I imagine it nullifies the bonuses of the Cog of Battle and Rad Gun, and even if it doesn't, I've had issues with it constantly breaking guns at random because they get to the end of their mag and just refuse to reload, period. "Reload" constantly flashing over the character's head but neither clicking nor hitting the R button does anything.[/QUOTE]

That happens because the Ammo cheat is not working properly and u are runing out of ammo, it shows alot of ammo but if u turn the ammo cheat off, it will show 0 ammo
Last edited by paulowtt on Thu Jan 01, 1970 12:00 am, edited 1 time in total.

falafman
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Post by falafman » Wed Jul 25, 2018 7:35 pm

[QUOTE="MBRKiNG, post: 52771, member: 13227"][MEDIA=giphy]yvo4Ez4tCrufxWARmQ[/MEDIA]



-added Cheat Menu

-updated to v.2.0.7



-Click upper left corner "Cheat Menu" Button to enable or disable the cheats

Player Invulnerable (u take sometimes dmg but its really rare)

Inf Blanks

Inf Currency

Inf Silver Key´s

Inf Golden Key´s

Inf Ammo

Movementspeed 2x



-enabled by default can not be disabled

No Reload Time (one click reload)



Install:

1.extract file

2.go to "Enter the GungeonEtG_DataManaged" folder

3.rename "Assembly-CSharp.dll" to "ORIGINAL.Assembly-CSharp.dll"

4.copy/paste the modded file into this folder

5. play![/QUOTE]



Thanks very much! This is really neat and novel, in my experience.



To mirror what was said above, if you feel like adding a multiplier for the chance of a rainbow chest upon clearing a room, that would be very cool. An option to give yourself some armor pieces would be nice because they act as currency for a side quest chain. Only if you want to though, you've already done a lot! :)

damnsamoflange
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Post by damnsamoflange » Wed Jul 25, 2018 9:50 pm

I don't ever post, but after some playing around, I thought I would share the fruits of my labor. Here is my modified version of MBRKiNG's dll that changes all chests to rainbow chests. I could not get the rate percentages to work, so I just made it so that when the game decides what chest you get, all the options are rainbow.

[SPOILER="Code"]

// Token: 0x060074E3 RID: 29923 RVA: 0x002E1A94 File Offset: 0x002DFC94

private Chest GetTargetChestPrefab(PickupObject.ItemQuality targetQuality)

{

Chest result = null;

switch (targetQuality)

{

case PickupObject.ItemQuality.D:

result = this.Rainbow_Chest;

break;

case PickupObject.ItemQuality.C:

result = this.Rainbow_Chest;

break;

case PickupObject.ItemQuality.B:

result = this.Rainbow_Chest;

break;

case PickupObject.ItemQuality.A:

result = this.Rainbow_Chest;

break;

case PickupObject.ItemQuality.S:

result = this.Rainbow_Chest;

break;

}

return result;

[/SPOILER]

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MBRKiNG
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Post by MBRKiNG » Wed Jul 25, 2018 10:45 pm

[USER=17666]@damnsamoflange[/USER] i have done this yesterday to, that is the only one option to get the rainbow chests.



drop chance is calculated by UnityEngine.Random.value this is some kind of RNG code really dont know how to handle this shit



most everything in EtG is calculating by UnityEngine.Random.value RNG (weapons, items, Ai´s, Dungeon Rooms etc.)





[USER=1535]@nautilee[/USER] like paulowtt said ammo cheat was not working ill fix this in 2.0.8

Nothing
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Post by Nothing » Wed Jul 25, 2018 10:48 pm

Here's another assembly-Csharp edit (v. 2.0.8) for people that want a lighter gungeon experience, but not flat out invincibility or infinite everything.



Changes;

Doubled player damage

Enemy bullet speed reduced to 70%

Up to double the amount of Shell casings that can drop

Adjusted multiplayer settings to the above values

Increased chance for junk to be sir junkan from 5% to 25% if he is already unlocked.

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Post by Aquaductape » Thu Jul 26, 2018 12:02 am

[QUOTE="Nothing, post: 52974, member: 19857"]Here's another assembly-Csharp edit (v. 2.0.8) for people that want a lighter gungeon experience, but not flat out invincibility or infinite everything.



Changes;

Doubled player damage

Enemy bullet speed reduced to 70%

Up to double the amount of Shell casings that can drop

Adjusted multiplayer settings to the above values

Increased chance for junk to be sir junkan from 5% to 25% if he is already unlocked.[/QUOTE]

How do I use this?

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MBRKiNG
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Post by MBRKiNG » Thu Jul 26, 2018 12:24 am

updated to 2.0.8



download link below



[URL]https://fearlessrevolution.com/threads/enter-the-gungeon.689/post-52771[/URL]



added:

quick Reload (can now enabled/disabled)

give Armor (once added Armor disable the code or Ai can not be killed)

all Chests Rainbow (all chests will be spawn as rainbow)



last update for me im done with this game





[SPOILER="Source Code Simple Cheat Menu 8 buttons"]



using UnityEngine;





public class modmenu : MonoBehaviour {



public static bool cheat1;

public static bool cheat2;

public static bool cheat3;

public static bool cheat4;

public static bool cheat5;

public static bool cheat6;

public static bool cheat7;

public static bool cheat8;

public static string string1;

public static string string2;

public static string string3;

public static string string4;

public static string string5;

public static string string6;

public static string string7;

public static string string8;

public static bool ShowHide = false;



public static void MyGUI() {



if (GUI.Button (new Rect (20, 20, 130f, 30f), "Cheat Menu")) {

ShowHide = !ShowHide;

}



if (ShowHide) {

GUI.Box (new Rect (20, 50, 180, 325), "Modded by XXX");

if (GUI.Button (new Rect (25, 80, 170f, 30f), string1)) {

cheat1 = !cheat1;

}

if (GUI.Button (new Rect (25, 115, 170f, 30f), string2)) {

cheat2 = !cheat2;

}

if (GUI.Button (new Rect (25, 150, 170f, 30f), string3)) {

cheat3 = !cheat3;

}

if (GUI.Button (new Rect (25, 185, 170f, 30f), string4)) {

cheat4 = !cheat4;

}

if (GUI.Button (new Rect (25, 220, 170f, 30f), string5)) {

cheat5 = !cheat5;

}

if (GUI.Button (new Rect (25, 255, 170f, 30f), string6)) {

cheat6 = !cheat6;

}

if (GUI.Button (new Rect (25, 290, 170f, 30f), string7)) {

cheat7 = !cheat7;

}

if (GUI.Button (new Rect (25, 325, 170f, 30f), string8)) {

cheat8 = !cheat8;

}

}



if (cheat1) {

string1 = "cheatname1 ON";

cheat1 = false;

} else {

string1 = "cheatname1 OFF";

cheat1 = true;

}



if (cheat2) {

string2 = "cheatname2 ON";

cheat2 = false;

} else {

string2 = "cheatname2 OFF";

cheat2 = true;

}



if (cheat3) {

string3 = "cheatname3 ON";

cheat3 = false;

} else {

string3 = "cheatname3 OFF";

cheat3 = true;

}

if (cheat4) {

string4 = "cheatname4 ON";

cheat4 = false;

} else {

string4 = "cheatname4 OFF";

cheat4 = true;

}

if (cheat5) {

string5 = "cheatname5 ON";

cheat5 = false;

} else {

string5 = "cheatname5 OFF";

cheat5 = true;

}

if (cheat6) {

string6 = "cheatname6 ON";

cheat6 = false;

} else {

string6 = "cheatname6 OFF";

cheat6 = true;

}

if (cheat7) {

string7 = "cheatname7 ON";

cheat7 = false;

} else {

string7 = "cheatname7 OFF";

cheat7 = true;

}

if (cheat8) {

string8 = "cheatname8 ON";

cheat8 = false;

} else {

string8 = "cheatname8 OFF";

cheat8 = true;

}

}

private void OnGUI ()

{



MyGUI ();

}

}



[/SPOILER]



tutorial here

[URL]https://platinmods.com/threads/how-to-create-simple-mod-menu-in-unity-games.9755/[/URL]
Last edited by MBRKiNG on Thu Jul 26, 2018 12:57 am, edited 2 times in total.

Nothing
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Post by Nothing » Thu Jul 26, 2018 12:43 am

[QUOTE="Aquaductape, post: 52980, member: 19864"]How do I use this?[/QUOTE]



Go to the location you installed enter the gungeon;

steam version > right click "[B]enter the gungeon[/B]" in your games list, choose "[B]properties[/B]", then in the "[B]local files[/B]" tab, click on "[B]browse local files[/B]"

Gog version > right click "[B]enter the gungeon[/B]" in your games list, choose "[B]manage installation[/B]" and then, "[B]show folder[/B]"



open the folder [B]EtG_data[/B] and then [B]Managed[/B]



Rename the file "[B]Assembly-CSharp.dll[/B]" to "[B]Assembly-CSharp.dll.backup[/B]" and then drag the edited version from the zip file into the folder.



And that's it.

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Post by Baofu » Thu Jul 26, 2018 12:14 pm

Just to clarify, can I turn these cheats off during a run? I prefer to give myself one and only one rainbow chest.

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