Wizard of Legend (v1.02d) +6 (table Update3.3)

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Cielos
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Wizard of Legend (v1.02d) +6 (table Update3.3)

Post by Cielos » Wed May 16, 2018 4:13 am

made some scripts for [URL='https://www.gog.com/game/wizard_of_legend']Wizard of Legend[/URL].



[B][[COLOR=rgb(235, 107, 86)]Updates[/COLOR]][/B]:

[quote][B]Update3.3[/B]

- updated [B]Enable[/B] script. updated 2 aobscans, and the script works on patch 1.02d now.

[B]Update3.2[/B]

- updated [B]Magic Change Key (BETA)[/B] to [B]Magic Change Key[/B].read the descriptions below for details.

[B]Update3.1[/B]

- updated [B]Magic Change Key (BETA)[/B]. magic slots ui would auto-update after magic change now. also, you can change the Dash magic now. the element mod key is changed from Shift to Alt.

[B]Update3[/B]

- added [B]Magic Change Key (BETA)[/B]. read descriptions below first.

[B]Update2.1[/B]

- updated [B]Enhanced Magic[/B]. with this update, when the script is deactivated, it would revert the magic "state" to before you activated the script (e.g., if the melee magic is not enhanced before you activated the script, it would revert back to un-enhanced after the script is de-activated, instead of staying enhanced. if you prefer the original one, it can still be found in the blank entry at the bottom (named [B]Enhanced Magic[/B] .1).

[B]Update2[/B]

- added [B]Enhanced Magic[/B].

[B]Update1.3[/B]

- updated [B]Ignore Balance[/B]. it supports the tailor in the dungeon now.

[B]Update1.2[/B]

- updated [B]Ignore Gem Balance[/B] to [B]Ignore Balance[/B] once more. it should support the shops in the dungeon now.

[B]Update1.1[/B]

- updated [B]Ignore Balance[/B]. it support the outfit shopping now.

- changed [B]Ignore Balance[/B] to [B]Ignore Gem Balance[/B]. as I haven't encounter any transaction using the Gold yet, I can only guarantee it works on Gem related transaction for now.

- added pointers to Gold Wallet.

[B]Update1[/B]

- added [B]Ignore Balance[/B].

[/quote]



[B][[COLOR=rgb(235, 107, 86)]Options[/COLOR]][/B]:

[B]Undead

No Cooldown

Enhanced Magic

Override Key

Ignore Balance

Magic Change Key[/B]



[B][[COLOR=rgb(235, 107, 86)]Descriptions[/COLOR]][/B]:

[B]Undead[/B]

- HP still drop but you won't die.



[B]No Cooldown[/B]

- as title says.



[B]Overdrive Key[/B]

- when activated, press CapsLock key to fill up the Overdrive bar (blue bar under HP).



[B]Enhanced Magic[/B]

- all equipped magic will be enhanced as long as this script is activated.



[B]Ignore Balance[/B]

- allows you to buy items, outfits, and magic regardless of the current gem you have.

- allows you to buy items/magic in the dungeon shops regardless of the current gold you have.

- gem/gold still decrease until they reach 0 when you buy stuff.



[B]Magic Change Key[/B]

- when activated, allows you to change the equipped magic by using mod keys.

- you can change to magic that you haven't unlock/bought yet.

- if the magic slot is empty, the changing cycle would start as the Fire Element.

- known issues:

-- you can cycle through the potential Signature magic, but only the Signature magic you equipped from Tomi (the magic book) would work as a Signature magic. it's because a Standard Magic and its Signature counterpart acutally chared the same data sheet. I can force change a non-Tomi-equipped potential Signature magic into an actual Signature magic, but it could potentially damage the magic equip system. in theory this can be bypass by using the game's own method to equip a Signature magic, but it would take too much work load and I'm getting bored. so I just leave it as is (you can cycle through the potential Signature magic, but only the Signature magic you equipped from Tomi (the magic book) would work as a Signature magic).

-- for the Standard and Extra1/2 magic slots, filter is implemented to prevent changing to a equipped Signature magic. e.g., if you've equipped Fireball as the Signature magic via Tomi, this magic will be excluded in the Standard magic slot or the Extra1/2 magic slots changing cycle.

- mod keys:

[TABLE][TR][TD]

1

[/TD]

[TD]

cycle the Basic Magic with the current element.

[/TD][/TR]

[TR][TD]

2

[/TD]

[TD]

cycle the Dash Magic with the current element.

[/TD][/TR]

[TR][TD]

3

[/TD]

[TD]

cycle the Standard Magic with the current element.

[/TD][/TR]

[TR][TD]

4

[/TD]

[TD]

cycle the Signature Magic with the current element.

[/TD][/TR]

[TR][TD]

5

[/TD]

[TD]

cycle the Extra Magic 1 with the current element.

[/TD][/TR]

[TR][TD]

6

[/TD]

[TD]

cycle the Extra Magic 2 with the current element.

[/TD][/TR]

[TR][TD]

hold Alt + one of the 6 cycle mod keys

[/TD]

[TD]

cycle between different elements.

[/TD][/TR]

[TR][TD]

numpad0 + one of the 6 cycle mod keys

[/TD]

[TD]

cycle between different Movement magic in the same element.

[/TD][/TR]

[TR][TD]

numpad1 + one of the 6 cycle mod keys

[/TD]

[TD]

cycle between different Projectile magic in the same element.

[/TD][/TR]

[TR][TD]

numpad2 + one of the 6 cycle mod keys

[/TD]

[TD]

cycle between different Wave magic in the same element.

[/TD][/TR]

[TR][TD]

numpad3 + one of the 6 cycle mod keys

[/TD]

[TD]

cycle between different Buff magic in the same element.

[/TD][/TR]

[TR][TD]

numpad4 + one of the 6 cycle mod keys

[/TD]

[TD]

cycle between different Summon magic in the same element.

[/TD][/TR]

[TR][TD]

numpad5 + one of the 6 cycle mod keys

[/TD]

[TD]

cycle between different Ward magic in the same element.

[/TD][/TR][/TABLE]
Last edited by Cielos on Tue May 29, 2018 6:58 am, edited 15 times in total.
want a custom cheat that no one seems bothered?
prepare a paypal and PM me, or just find a way for me to access the game in question.

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Wizard of Legend (v1.02d) +6 (table Update3.3)

Post by Jayfixx » Wed May 16, 2018 7:38 pm

Awesome! thanks man! Were you able to find the gem value ?? I have been looking for a while now and can't :D

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Wizard of Legend (v1.02d) +6 (table Update3.3)

Post by skinmealive » Wed May 16, 2018 9:30 pm

How do you activate any of these things?



Edit: Nevermind, I didn't have the right version of cheat engine installed
Last edited by skinmealive on Thu Jan 01, 1970 12:00 am, edited 1 time in total.

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Wizard of Legend (v1.02d) +6 (table Update3.3)

Post by b0dhimind » Thu May 17, 2018 2:23 am

[QUOTE="Jayfixx, post: 46150, member: 17365"]Awesome! thanks man! Were you able to find the gem value ?? I have been looking for a while now and can't :D[/QUOTE]

+1 Gem value would be truly awesome...

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Wizard of Legend (v1.02d) +6 (table Update3.3)

Post by b0dhimind » Thu May 17, 2018 4:29 am

Awesomeness has arrived! Just add the following two address to your cheat engine and change them both to the amount of crystals you want.



469dc3e8 (type 4 bytes)

0d1a3538 (type 4 bytes)



I tried 9999 for both and it worked. :)

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Wizard of Legend (v1.02d) +6 (table Update3.3)

Post by b0dhimind » Thu May 17, 2018 5:39 am

Actually the 2nd address changes within the game... but the 1st address is the same. Have to find the 2nd address by scanning and seeing what changes when you buy. After 2 scans it should give you the two addresses you need to modify for crystals...



I don't think anybody could beat this game without unlimited crystals and HP... so hard >_<
Last edited by b0dhimind on Thu Jan 01, 1970 12:00 am, edited 1 time in total.

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Wizard of Legend (v1.02d) +6 (table Update3.3)

Post by Jessen » Thu May 17, 2018 6:10 am

usually the coin amount isn't too far from the gem count.

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Wizard of Legend (v1.02d) +6 (table Update3.3)

Post by Jayfixx » Thu May 17, 2018 12:04 pm

I managed to change my gems manually with CE but can't for the life of me figure out how to keep it in a table, address seems to change on every new game.

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Wizard of Legend (v1.02d) +6 (table Update3.3)

Post by Cielos » Thu May 17, 2018 1:19 pm

[USER=17365]@Jayfixx[/USER]

table fetch the pointer for gem already. check [Gem Wallet].

also with the [b]Ignore Balance[/b] script, you don't need to pay attention to the Gem anymore.
want a custom cheat that no one seems bothered?
prepare a paypal and PM me, or just find a way for me to access the game in question.

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Wizard of Legend (v1.02d) +6 (table Update3.3)

Post by Jayfixx » Thu May 17, 2018 1:44 pm

[QUOTE="Cielos, post: 46201, member: 177"][USER=17365]@Jayfixx[/USER]

table fetch the pointer for gem already. check [Gem Wallet].

also with the [B]Ignore Balance[/B] script, you don't need to pay attention to the Gem anymore.[/QUOTE]



Yeah it works perfectly, I am new to CE and trying to learn :D so I was trying to figure out how to do it on my lonesome lol.

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Wizard of Legend (v1.02d) +6 (table Update3.3)

Post by Jessen » Thu May 17, 2018 10:22 pm

is there something we can do that can determine what relics we are holding, and what Arcana are in our hands?

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Wizard of Legend (v1.02d) +6 (table Update3.3)

Post by lerygibson » Fri May 18, 2018 4:12 pm

^ would be nice if we can just enhance all arcana in our hands

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Wizard of Legend (v1.02d) +6 (table Update3.3)

Post by Jayfixx » Fri May 18, 2018 10:00 pm

I have been trying to figure out the stage addresses but with no luck..

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Wizard of Legend (v1.02d) +6 (table Update3.3)

Post by blueballsbuu » Sun May 20, 2018 2:10 am

ok is it just me or is there literally nothing in this cheat table? i downloaded the latest version of CE, followed the instructions thru the tutorial, learned the things, then opened the table and it literally just says "enable" in the table list. am i missing something here?

1526782330

edit. i literally wasn't doing it right.. . . . . . soooo nvm
Last edited by blueballsbuu on Thu Jan 01, 1970 12:00 am, edited 3 times in total.

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Wizard of Legend (v1.02d) +6 (table Update3.3)

Post by lerygibson » Sun May 20, 2018 4:21 pm

I can find the arcana id and modify the slot to get the arcana you want but still have no clue about arcana enhancing

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