damienhell, post: 43743, member: 16665 wrote:
Hi, it works great.
Can you add money mod in it please
Added both Funds
in version 1.2 of the table.
KS212, post: 43745, member: 426 wrote:This is interesting... Is this 'god mode' feature something already in the engine and simply locked away? Makes me wonder what other fun toys are hidden under the surface, hmmmm.... :p
Not that many under the hood that would be useful to the player. Am mainly adapting Unity logic to ASM (fetching this
pointer and properly feeding the parameters through rdx, r8, r9).
AManlyMan, post: 43751, member: 14164 wrote:Hello, thank you for the table. Just want to report that this is not working with the GOG version of the game. Causes the game to fail when cheat handler activates.
If game crashes, don't close it. Instead open Memory Viewer
, hit Ctrl+G and paste in BattleTech.UI:CombatDebugHUD:Update
. Take a screenshot. Repeat the process, Ctrl+G and paste in BattleTech:SimGameState:Update
. Take a screenshot. I wanna see if the hooks are fine.
Didn't know, nor do I care. It's how the developer feature works, ask them. Or I invite you to change the way the feature works if you care so much about God Mode preserved across whole game. Why do you cheat in the first place? T_T
darkdex52, post: 43752, member: 3747 wrote:Thanks for the tables. The only problem is there's no way to unload the cheat. God Mode persists through game exit/load. So if I need god mode for one mission, I guess I'm stuck with it forever.
God Mode is reset after a mission (or re-loading the whole game). You don't mind re-opening it if you want to play without God Mode, do you? Cool!