Ys VIII: Lacrimosa of DANA +23 (table Update16)

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Cielos
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Ys VIII: Lacrimosa of DANA +23 (table Update16)

Post by Cielos » Mon Apr 16, 2018 11:12 pm

made some scripts for Ys VIII: Lacrimosa of DANA.

Updates:
Update16
- added game speed mod
Update15.1
- updated weapons' model mod. forgot to readmem one of the lines. it doesn't matter for the current game patch, but it could help the script to "survive" for later game patches.
- updated unlock skills.
-- it turns out that, for "cmp word ptr [reg],#int", CE would still treat #int as a byte value if the integer is just 1 byte in length. e.g. "cmp word ptr [esi],#136" would become "cmp word ptr [esi],-78" (db 66 83 3E 88) instead of "cmp word ptr [rsi],0088" (db 66 83 3E 88 00). because of this issue, Sahad and Hummel would have their "hidden skills" unlocked as well even if it's set to "safe unlock", result in a permanent "New" icon.
-- it's fixed now by typing the full 2 bytes in hex.
-- if any of you have a permanent "New" icon from this script and you want to remove it, let me know and I'll prepare a script to remove them.
Update15
- added float and weapons' model mod
- updated heal key. forgot to write the aobscan for the script. it should works on the latest game patch now.
- updated ignore adv. gear. allows you to custom which adv. gears to force enable now. see description for details.
Update14
- added force flash move under auto flash guard.
- updated undead. it covers the nun on her quest if set to apply to whole party now.
- updated heal key. turns out there are still more modifiers for the max hp. moved to another injection point, the max hp is reliable now. also change the mod key from numpad0 to H.
- updated inf. item usage. it also works when using item by pressing the "Use Status Curative" key now.
Update13.a
- added pointers to [highlighted item]'s quantity.
Update13
- added walk key
- added pointers to STR and DEF of the controlling character, shared by chuwar
- updated ignore sp. it works on sustaining skills (e.g., Dragon Spirit) now.
- updated unlock skills. it covers all 6 characters for the "safe unlock" now. also the newly added skills will have the "new" icon now.
Update12
- updated undead and damage multiplier, updated the player team filter.
- updated heal key. (actually it's updated on last update...). it will include the max hp +modifier when replenishing health now.
- updated auto flash guard. instead of manipulating the conditional jmp, it assigns a value to the flash guard whenever you're been hit now. this way the game will count a flash guard done by this script as actually doing a flash guard in raid mode.
Update11
- added weak fish and inf. meal effect time.
- updated reeling force multiplier, lower the default multiplier from 6 to 2.
- updated raid score multiplier, further lower the default multiplier from 30 to 4.
Update10
- added inf. bait and reeling force multiplier to [fishing scripts].
- updated raid score multiplier, lower the default multiplier from 100 to 30.
- group the scripts into 4 categories, [battle scripts], [item scripts], [fishing scripts], and [misc. scripts].
Update9
- added raid score multiplier
Update8

- added unlock skills. READ DESCRIPTION first.
Update7
- changed "unlock" adv. gear to ignore adv. gear. see description for details.
Update6
- added auto flash guard.
- updated description for ignore material again.
Update5
- added ignore quest item requirement.
- updated description for ignore material.
Update4
- added ignore extra gauge and skill exp multiplier.
Update3
- updated ignore material, it allows you to brew more than one medicine at a time if you don't have enough materials now.
Update2
- added damage multiplier.
- updated undead and heal key, they should works on the whole party by default now.
Update1
- added ignore sp and exp multiplier.
- the frequent crashes are ridiculous. that's it for today.
Options:
[battle scripts]:
undead
heal key
ignore sp
ignore extra gauge
auto flash guard

force flash move
damage multiplier

[item scripts]:
inf. item usage
ignore material
ignore quest item requirement

ignore adv. gear

[fishing scripts]:
inf. bait
reeling force multiplier
weak fish


[misc. scripts]:
inf. meal effect time
exp multiplier
skill exp multiplier
raid score multiplier

walk key
float
weapons' model mod
[new] game speed mod (18.05.02, table Update16)
unlock skills

[pointers]:
[controlling character]'s stats
[highlighted item]'s quantity

Descriptions:
///
[battle scripts]:
undead
- health still drop but you won't died.
- apply to the whole party by default, you can change it to apply to the controlling-character only by changing the stats.

heal key
- when activated, press H to heal the party.
- you can change it to apply to the controlling-character only by changing the stats.

ignore sp
- allows you to use skills with zero sp.
- sp still drop until it's empty.

ignore extra gauge
- allows you to use EXTRA skill regardless of the EXTRA gauge.

auto flash guard
- when activated, the controlling-character will auto use flash guard upon receiving hit, no mater you have press the flash guard button/key or not.

force flash move
- need to activate auto flash guard first.
- when activated, hold CapsLock key, whenever you enter the auto flash guard, flash move would be activated as well.

damage multiplier
- damage deal by the controlling-character would be multiplied by the specified multiplier.
- you can change it to apply to the whole party by changing the stats.
- multiplier default: x2.

///
[item scripts]:
inf. item usage
- you can use any item you've OBTAINED ONCE regardless of the remaining quantity.
- works on using item by pressing the "Use Status Curative" key as well.
- quantity still drop until it reaches zero.

ignore material
- works in brewing, cooking, juice making, storage trading, tailor, blacksmith, village fortify. in details:
- allows you to brew medicine, cook, make juice, or trade up/down storage items up to 99 regardless of the quantities of the required materials you have.
- allows you upgrade weapons in blacksmith, tailor, village fortify, regardless of the quantities of the required materials you have.
- material's quantity still drop until it reaches zero.

ignore quest item requirement
- as titles implies, allows you to complete item quest without having the required items.
- when activated, hold CapsLock key and talk to a quest person, or, hold CapsLock key and choose the [xxxx] dialogue option that hands in the quest item..
- also partially works on "Trade Jewels" with Dina. when you have zero Jewel and you attempt to use this script on Dina "Trade Jewels", you can trade all items except the items need 1 Jewel. those items are just normal items that you can easily acquire elsewhere, so I probably won't trace it.
- required item's quantity still drop until it reaches zero when handing in quest.

ignore adv. gear
- trick the game to believe you have ALL adv. gears equipped, no matter you have obtained them or not.
- they won't break the plots in anyway. but if you're not sure, you can choose to "force enable" which adv. gears as you see fit.
- by script default, all adv. gears are "force enabled".

///
[fishing scripts]:
inf. bait
- bait quantity won't decrease below 1.

reeling force multiplier
- every reeling force would be multiplied by the specified multiplier.
- set it to a BIG value and you can reel in a fish with only 1 click.
- multiplier default: x2.

weak fish
- small fishes can't swim away at all, i.e., bar won't decrease. larger fishes can still swim away but have a much slower decrease rate.
- if you want to stop the bar from decreasing with any fish size, activate the blank entry, change the green entry under it to 0.

///
[misc. scripts]:
inf. meal effect time
- as title says.
- by game default, you can't eat another meal when the current meal effect haven't wear off yet. this script will have this bypass as well when activated, so that you can switch meal effects any time you want.

exp multiplier
- multiplier default: x2.

skill exp multiplier
- multiplier default: x10.
- set the multiplier to "instant lvl up" from the drop down list and you can lvl up a skill with every use.

raid score exp multiplier
- every score gained during the raid will be multiplied by the specified multiplier. didn't check the bonus score added after the raid. if you think it's not enough, just raise the multiplier even higher.
- multiplier default: x4.

walk key
- hold Alt key to walk.
- hold Ctrl key to walk slower, the same speed as other NPCs when they are walking.

float
- when activated, hold Spacebar to hover.
- when hovering, hold CapsLock key to fly up.

weapons' model mod
- allows you to change the weapons' model.
- only the model would be changed, the stats would still reflect the actual weapon equipped.
- activate the script BEFORE you load a save game.
- as long as the script is activated during the weapon reforge in the blacksmith, the weapon model would stay the same as you chose via the script.
- to revert back to the weapon's actual model, save the game, set the value(s) to "don't change", or deactivate the script, then reload the savegame.

game speed mod
- allows you to change the speed both the players and enemies(NOT separately).
- in theory, the script won't affect the characters' speed in cut-scene.
- hot-keys are set for easy "slow motion" toggle in-game:

Code: Select all

numpad0 + numpad+ : 0.6
numpad0 + numpad- : 0.4
numpad0 + numpad* : 0.2
numpad0 + numpad/ : 0.1
numpad0 + numpad. : 1 (reset speed)
unlock skills
- when activated, access Camp Menu to unlock skills.
- only the skills of the current party members will be unlocked. when you have new party members joined, you'll have to use this script again to unlock their skills.
- by examining the structure, there are 20 skills for each characters, but only the first 12 skills are visible and usable. I don't know what the 8 "hidden skills" do, so the script includes 2 ways to unlock the skills:
-- "safe unlock" (default)
--- this would limit the script to ONLY unlock the first 12 skills of the characters in your party.
-- "unlock all" (set it from the stats drop down list)
--- would unlock all 20 skills of the characters in your party. note that, again, I don't know what the 8 "hidden skills" do, so using "safe unlock" could be a better choice.
- check this post if you want to unlearn the 8 "hidden" skills to remove the prement "new" icons.

///
[pointers]:
highlighted item's quantity
- access "Item > List".
- you can edit the item quantity from the following categories:
-- materials, solid medicines, fruit, meals, foodstuff, and fish.[/b]
Attachments
ys8+20 Up14.CT
(194.41 KiB) Downloaded 268 times
ys8+19 Up13a.CT
(190.24 KiB) Downloaded 17 times
ys8+19 Up13.CT
(187.64 KiB) Downloaded 9 times
ys8+18 Up12.CT
(186.19 KiB) Downloaded 9 times
ys8.CT
(152.78 KiB) Downloaded 14 times
ys8 (3).CT
(259.96 KiB) Downloaded 33 times
ys8 (2).CT
(241.08 KiB) Downloaded 10 times
ys8 (1).CT
(239.54 KiB) Downloaded 14 times
Last edited by Cielos on Sat May 05, 2018 1:07 pm, edited 13 times in total.
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ImpalaPUA
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Ys VIII: Lacrimosa of DANA +23 (table Update16)

Post by ImpalaPUA » Tue Apr 17, 2018 12:23 am

Game is a buggy mess tbh, thanks for the table though

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Ys VIII: Lacrimosa of DANA +23 (table Update16)

Post by Cielos » Tue Apr 17, 2018 12:36 am

it sure is a nightmare.

and the mouse control is just a crappy simulation. it moves in one speed no matter how you move the mouse. a fan-made mouse simulation would work better than this.

wondering what happened to the NIS team..
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Ys VIII: Lacrimosa of DANA +23 (table Update16)

Post by ImpalaPUA » Tue Apr 17, 2018 1:32 am

Xseed should have ported it tbh, pretty disappointing for a great franchise.



If you're looking for another cheat to make, infinite items would be great

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Ys VIII: Lacrimosa of DANA +23 (table Update16)

Post by joeyamine » Tue Apr 17, 2018 5:38 am

Much appreciated

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Ys VIII: Lacrimosa of DANA +23 (table Update16)

Post by FFFanatic » Tue Apr 17, 2018 1:43 pm

By the way, this might fix the stuttering issues:

[URL]https://steamcommunity.com/app/579180/discussions/0/3288067088101024289/[/URL]



The game ran okay for me the first time upon installation - no crashes up to the first boss. However, after I went ahead to update the Nvidia drivers, the audio constantly skipped and subsequently crashed the game. After reading the thread above and noticed that the driver update also changed my audio settings, I checked the Playback Devices and saw that the Default and Communication devices were assigned to two separate devices. I then modified this and assigned [B]both the Default and Communication device to one device exclusively[/B] (ie. the headset), and the game ran okay again with the same stability as before.



Another fix that might help, which I read from another thread, is to disable Map Shadows. I had it disabled from the start, though.
Last edited by FFFanatic on Tue Apr 17, 2018 3:35 pm, edited 1 time in total.

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Ys VIII: Lacrimosa of DANA +23 (table Update16)

Post by Cielos » Tue Apr 17, 2018 4:05 pm

[QUOTE="ImpalaPUA, post: 42682, member: 2425"][...]

If you're looking for another cheat to make, infinite items would be great[/QUOTE]



the constant crashes are seriously pissing me off right now. but I may make an ignore ingredient script soon probably, before I stop trying and just wait for a patch, which I'm not so sure if there would be one ever, given this game porting history...



[QUOTE="FFFanatic, post: 42744, member: 16341"][...][/QUOTE]



I've no sound stutter problem with the game at all. just random crashes in cut-scenes (which is A LOT), and even just by running around sometime.

I've tried with and without map shadows enabled before, still crashes here and there.

but thanks for sharing!



I'm just making cheats for the game now to kill time until ACO is updated...



btw, the table is updated with another simple script. have fun~
Last edited by Cielos on Thu Jan 01, 1970 12:00 am, edited 1 time in total.
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Ys VIII: Lacrimosa of DANA +23 (table Update16)

Post by Heidmall » Tue Apr 17, 2018 7:04 pm

Small update launched on steam

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Ys VIII: Lacrimosa of DANA +23 (table Update16)

Post by ImpalaPUA » Tue Apr 17, 2018 10:55 pm

MAF has a infinite items option on his trainer, but it adds 99 to even key items

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Ys VIII: Lacrimosa of DANA +23 (table Update16)

Post by Kentda » Wed Apr 18, 2018 2:19 am

Oh, in regards to the constant crashing, someone posted a "4k fix" on steam. It involves hex-editing the ys8.exe file. Keep in mind the hex-edit location was based on pre-patch status.



I tried it, and its run without any issue for HOURS. Where before I'd get a crash about once an hour. Not exactly on topic, but figured that knowing there is a way to make it "stable" would help build desire to add to the table.

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Ys VIII: Lacrimosa of DANA +23 (table Update16)

Post by miwagre » Wed Apr 18, 2018 4:18 am

"learn all skills" would be great :)

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Ys VIII: Lacrimosa of DANA +23 (table Update16)

Post by nakint » Wed Apr 18, 2018 1:46 pm

[B]Skill Exp Multiplier[/B] plz

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Ys VIII: Lacrimosa of DANA +23 (table Update16)

Post by passballtotucker » Wed Apr 18, 2018 1:58 pm

How about a way to get an easy S-Rank in raids?

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Ys VIII: Lacrimosa of DANA +23 (table Update16)

Post by McCheesemaker » Wed Apr 18, 2018 6:15 pm

I found a way to get inf items. I'm not sure of the exact size for items, but 4 bytes is too large and bleeds into the amount of other items.

I've been searching via 2 bytes with no problems.



Script I made for it:

PS: The `(int)80` gives you 80 of the item on use, discard, craft with, etc.

PPS: Found on GoG with version GoG-2. It's AoB scan though so hopefully it'll still work in future versions.



[CODE]

{ Game : ys8.exe

Version:

Date : 2018-04-18

Author : gregory



This script does blah blah blah

}



[ENABLE]





aobscanmodule(INJECT,ys8.exe,48 66 89 83 3C EE 01 00 66 85 C0 7F 77 8D 86 18 FC FF FF 83 F8 73 77 6C 66 83 BC 71 3C EE 01 00 00 7F 61 33 D2 8D 81 3E C7 01 00) // should be unique

alloc(newmem,$1000)



label(code)

label(return)



newmem:



code:

mov eax,(int)80

mov [ebx+0001EE3C],ax

jmp return



INJECT:

jmp newmem

nop

nop

nop

return:

registersymbol(INJECT)



[DISABLE]



INJECT:

db 48 66 89 83 3C EE 01 00



unregistersymbol(INJECT)

dealloc(newmem)



{

// ORIGINAL CODE - INJECTION POINT: "ys8.exe"+1F36A0



"ys8.exe"+1F3678: 57 - push edi

"ys8.exe"+1F3679: 8B 7D 0C - mov edi,[ebp+0C]

"ys8.exe"+1F367C: 8D 1C 71 - lea ebx,[ecx+esi*2]

"ys8.exe"+1F367F: 85 FF - test edi,edi

"ys8.exe"+1F3681: 0F 8E A6 00 00 00 - jng ys8.exe+1F372D

"ys8.exe"+1F3687: EB 07 - jmp ys8.exe+1F3690

"ys8.exe"+1F3689: 8D A4 24 00 00 00 00 - lea esp,[esp+00000000]

"ys8.exe"+1F3690: 0F B7 83 3C EE 01 00 - movzx eax,word ptr [ebx+0001EE3C]

"ys8.exe"+1F3697: 66 85 C0 - test ax,ax

"ys8.exe"+1F369A: 0F 8E 8D 00 00 00 - jng ys8.exe+1F372D

// ---------- INJECTING HERE ----------

"ys8.exe"+1F36A0: 48 - dec eax

"ys8.exe"+1F36A1: 66 89 83 3C EE 01 00 - mov [ebx+0001EE3C],ax

// ---------- DONE INJECTING ----------

"ys8.exe"+1F36A8: 66 85 C0 - test ax,ax

"ys8.exe"+1F36AB: 7F 77 - jg ys8.exe+1F3724

"ys8.exe"+1F36AD: 8D 86 18 FC FF FF - lea eax,[esi-000003E8]

"ys8.exe"+1F36B3: 83 F8 73 - cmp eax,73

"ys8.exe"+1F36B6: 77 6C - ja ys8.exe+1F3724

"ys8.exe"+1F36B8: 66 83 BC 71 3C EE 01 00 00 - cmp word ptr [ecx+esi*2+0001EE3C],00

"ys8.exe"+1F36C1: 7F 61 - jg ys8.exe+1F3724

"ys8.exe"+1F36C3: 33 D2 - xor edx,edx

"ys8.exe"+1F36C5: 8D 81 3E C7 01 00 - lea eax,[ecx+0001C73E]

"ys8.exe"+1F36CB: EB 03 - jmp ys8.exe+1F36D0

}[/CODE]

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Ys VIII: Lacrimosa of DANA +23 (table Update16)

Post by Cielos » Sat Apr 21, 2018 6:27 pm

and.... we're back to Xenforo.



@all, table updated!
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