Ys VIII: Lacrimosa of DANA +18 (table Update9)

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Cielos
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Ys VIII: Lacrimosa of DANA +18 (table Update9)

Post by Cielos » Wed Apr 18, 2018 8:16 pm

made some scripts for Ys VIII: Lacrimosa of DANA.

Updates:
Update9
- added weak fish and inf. meal effect time.
- updated reeling force multiplier, lower the default multiplier from 6 to 2.
- updated raid score multiplier, further lower the default multiplier from 30 to 4.
Update8
- added inf. bait and reeling force multiplier to [fishing scripts].
- updated raid score multiplier, lower the default multiplier from 100 to 30.
- group the scripts into 4 categories, [battle scripts], [item scripts], [fishing scripts], and [misc. scripts].
Update7
- added raid score multiplier
Update6
- added unlock skills. READ DESCRIPTION first.
Update5
- changed "unlock" adv. gear to ignore adv. gear. see description for details.
Update4
- added auto flash guard.
- updated description for ignore material again.
Update3
- added ignore quest item requirement.
- updated description for ignore material.
Update2
- added ignore extra gauge and skill exp multiplier.
Update1
- updated ignore material, it allows you to brew more than one medicine at a time if you don't have enough materials now.
Options:
[battle scripts]
undead
heal key
ignore sp
ignore extra gauge
auto flash guard
damage multiplier

[item scripts]
inf. item usage
ignore material
ignore quest item requirement
ignore adv. gear

[fishing scripts]
inf. bait
reeling force multiplier
** weak fish (added on 4.22, table Update9)

[misc. scripts]
** inf. meal effect time (added on 4.22, table Update9)
exp multiplier
skill exp multiplier
raid score multiplier
unlock skills

Descriptions:
///
[battle scripts]
undead
- health still drop but you won't died.
- apply to the whole party by default, you can change it to apply to the controlling-character only by changing the stats.

heal key
- when activated, press T to heal the party.
- you can change it to apply to the controlling-character only by changing the stats.
- just find it just replenish the health to the base max health without adding the modifier from equipments. may look into it later.

ignore sp
- allows you to use skills with zero sp.
- sp still drop until it's empty.

ignore extra gauge
- allows you to use EXTRA skill regardless of the EXTRA gauge.

auto flash guard
- when activated, the controlling-character will auto use flash guard upon receiveing hit, no mater you have press the flash guard button/key or not.

damage multiplier
- damage deal by the controlling-character would be multiplied by the specified multiplier.
- you can change it to apply to the whole party by changing the stats.
- multiplier default: x2.

///
[item scripts]
inf. item usage
- you can use any item you've OBTAINED ONCE regardless of the remaining quantity.
- quantity still drop until it reaches zero.

ignore material
- works in brewing, storage trading, tailor, and blacksmith. in details:
- allows you to brew medicine, or trade storage items up to 99 regardless of the quantities of the required materials you have.
- allows you upgrade weapons in blacksmith, or tailor armours/accessories/costumes/attachments regardless of the quantities of the required materials you have.
- material's quantity still drop until it reaches zero.

ignore quest item requirement
- as titles implies, allows you to complete item quest without having the required items.
- when activated, hold CapsLock key and choose the [xxxx] dialogue option that hands in the quest item.
- required item's quantity still drop until it reaches zero when handing in quest.

ignore adv. gear
- trick the game to believe you have ALL adv. gears equipped, no matter you have obtained them or not.
- NOTE that it's not tested thoroughly, if you're not sure, better use a separate savegame to use this script with, in case something went wrong and you have somewhere to return to.

///
[fishing scripts]
inf. bait
- bait quantity won't decrease below 1.

reeling force multiplier
- every reeling force would be multiplied by the specified multiplier.
- set it to a BIG value and you can reel in a fish with only 1 click.
- multiplier default: x2.

weak fish
- small fishes can't swim away at all, i.e., bar won't decrease. larger fishes can still swim away but have a much slower decrease rate.
- if you want to stop the bar from decreasing with any fish size, activate the blank entry, change the green entry under it to 0.

///
[misc. scripts]
inf. meal effect time
- as title says.
- by game default, you can't eat another meal when the current meal effect haven't wear off yet. this script will have this bypass as well when activated, so that you can switch meal effects any time you want.

exp multiplier
- multiplier default: x2.

skill exp multiplier
- multiplier default: x10.
- set the multiplier to "instant lvl up" from the drop down list and you can lvl up a skill with every use.

raid score exp multiplier
- every score gained during the raid will be multiplied by the specified multiplier. didn't check the bonus score added after the raid. if you think it's not enough, just raise the multiplier even higher.
- multiplier default: x4.

unlock skills
- when activated, access Camp Menu to unlock skills.
- by examining the structure, there are 20 skills for each characters, but only the first 12 skills are visible and usable. I don't know what the 8 "hidden skills" do, so the script includes 2 ways to unlock the skills:
-- "safe unlock" (default)
-- this would limit the script to ONLY unlock the first 12 skills for each character. now I've yet to play the Dana's route, so this only cover the 3 characters in Adol's route for now. I'll update the script to cover all 6 characters when I'm there.
-- "unlock all" (set it from the stats drop down list)
--- would unlock all 20 skills for each characters. as this have no skill ID check, in theory this can unlock all 6 characters' skills. but again I don't know what the 8 "hidden skills" do, so using "safe unlock" could be a better choice.
- 2 unlock modes are present:
-- mode 1 (default)
--- the icons, lv., and exp won't be shown for the newly unlock skills. they will be visible after you use them once in game. this way you would have a better idea of which skills you have tried and which not.
-- mode 2 (set it from the mode drop down list)
--- the icons, lv., exp will be visible once the skills are unlock by this script.

Downloads:
Latest:
ys8.CT
+18, table Update9
(163.28 KiB) Downloaded 2 times
Backups:
ys8.CT
+16, table Update8
(148.63 KiB) Downloaded 110 times
ys8.CT
+14, table Update7
(130.27 KiB) Downloaded 68 times
ys8.CT
+13, table Update6
(127.42 KiB) Downloaded 17 times
ys8.CT
+12, table Update5
(90.59 KiB) Downloaded 138 times
ys8.CT
+12, table Update4
(85.44 KiB) Downloaded 58 times
ys8.CT
+11, table Update3
(81.72 KiB) Downloaded 33 times
ys8.CT
+10, table Update2
(78.78 KiB) Downloaded 36 times
ys8.CT
+8, table Update1
(68 KiB) Downloaded 63 times
ys8.CT
+8
(65.61 KiB) Downloaded 27 times
Last edited by Cielos on Sat Apr 21, 2018 5:20 pm, edited 15 times in total.
want a custom cheat that no one seems bothered?
prepare a paypal and PM me, or just find a way for me to access the game in question.

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Re: Ys VIII: Lacrimosa of DANA +8

Post by ImpalaPUA » Wed Apr 18, 2018 10:16 pm

Ignore material would be better if it didn't decrease, or stayed at 99 or something

or make it so quests accept materials at 0

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Re: Ys VIII: Lacrimosa of DANA +8

Post by Cielos » Wed Apr 18, 2018 10:36 pm

ImpalaPUA wrote:
Wed Apr 18, 2018 10:16 pm
Ignore material would be better if it didn't decrease, or stayed at 99 or something
I like it this way, so....
ImpalaPUA wrote:
Wed Apr 18, 2018 10:16 pm
or make it so quests accept materials at 0
I'll have a look when I get that far in the game. :roll:

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Re: Ys VIII: Lacrimosa of DANA +8 (table Update1)

Post by TwilightStarocean » Thu Apr 19, 2018 7:57 am

hey if it not too much trouble cold you please make it so you can get skills faster thank you
and thanks for the table

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Re: Ys VIII: Lacrimosa of DANA +8 (table Update1)

Post by Cielos » Thu Apr 19, 2018 10:01 am

TwilightStarocean wrote:
Thu Apr 19, 2018 7:57 am
hey if it not too much trouble cold you please make it so you can get skills faster thank you
and thanks for the table
if you meant something like "skill exp multiplier", it's done, re-download the table~
if you meant an unlock skill script, I'm' not planning on doing one for the time being...

EDIT:
ImpalaPUA wrote:
Wed Apr 18, 2018 10:16 pm
[...]
or make it so quests accept materials at 0
just added an ignore quest item requirement script to the table. test away~
Last edited by Cielos on Fri Apr 20, 2018 9:17 pm, edited 3 times in total.

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Re: Ys VIII: Lacrimosa of DANA +11 (table Update3)

Post by ImpalaPUA » Thu Apr 19, 2018 1:38 pm

Ayyy thank you @cielos

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Re: Ys VIII: Lacrimosa of DANA +11 (table Update3)

Post by yeriano » Thu Apr 19, 2018 1:40 pm

thanks for the cheat

just want to ask about "unlock" adv. gear? it open the option and equip it but the special effect did not work. ex:like double jump

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Re: Ys VIII: Lacrimosa of DANA +12 (table Update4)

Post by Cielos » Thu Apr 19, 2018 2:45 pm

^ thanks for testing! didn't know that.. I tested on the gear that increase the EXTRA gauge regen rate and it's seems working, then I left the script alone.

I'll have a look later.

in the mean time, another small update to the table~

EDIT:
updated the script "unlock" adv. gear to ignore adv. gear. read the description for details.
re-download if you're interested~

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Re: Ys VIII: Lacrimosa of DANA +12 (table Update5)

Post by ImpalaPUA » Fri Apr 20, 2018 8:12 pm

Cool feature would be to max your score in raids

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Re: Ys VIII: Lacrimosa of DANA +13 (table Update6)

Post by Cielos » Fri Apr 20, 2018 9:22 pm

TwilightStarocean wrote:
Thu Apr 19, 2018 7:57 am
hey if it not too much trouble cold you please make it so you can get skills faster thank you
and thanks for the table
if you meant something like "skill exp multiplier", it's done, re-download the table~
if you meant an unlock skill script, I'm' not planning on doing one for the time being...
[...]
I lied, just added an unlock skills script to the table. see if it suits your need.
remember to READ THE DESCRIPTION first~

///****************************************///
ImpalaPUA wrote:
Fri Apr 20, 2018 8:12 pm
Cool feature would be to max your score in raids
um.... it sounds boring to do... :roll: I don't know...
maybe a trainer out there had this option already, did you check?
I may have a look later anyway. but no promise though~ :twisted:

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Re: Ys VIII: Lacrimosa of DANA +13 (table Update6)

Post by ImpalaPUA » Fri Apr 20, 2018 9:59 pm

I prefer to use tables over trainers

someone in the previous thread before the revert back to phpbb requested s rank in raids, same thing as maxing the score

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Re: Ys VIII: Lacrimosa of DANA +13 (table Update6)

Post by Cielos » Fri Apr 20, 2018 11:01 pm

ImpalaPUA wrote:
Fri Apr 20, 2018 9:59 pm
[...]
ok, I lied again. added a quick script raid score multiplier just now.
I didn't pay attention to how the score works on my first raid (and the only raid I've had...), and turns out the score is right there on the screen during the raid... and it took me longer to update the post than actually writing the script....

anyway, it's not thoroughly tested. so, report~

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Re: Ys VIII: Lacrimosa of DANA +13 (table Update6)

Post by enpoping » Sat Apr 21, 2018 12:17 am

Cielos wrote:
Fri Apr 20, 2018 11:01 pm
ImpalaPUA wrote:
Fri Apr 20, 2018 9:59 pm
[...]
ok, I lied again. added a quick script raid score multiplier just now.
I didn't pay attention to how the score works on my first raid (and the only raid I've had...), and turns out the score is right there on the screen during the raid... and it took me longer to update the post than actually writing the script....

anyway, it's not thoroughly tested. so, report~
can you make meal stay longer, that would be great :lol:

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