FINAL FANTASY IX (2016-05-30)

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Shinkansen
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FINAL FANTASY IX (2016-05-30)

Post by Shinkansen » Fri Mar 17, 2017 6:18 pm

Simple table for FINAL FANTASY IX, may or may not work. Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing.

Fixes / new options request that also provide savegames will have a higher chance of being looked at.

Usage info:
Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX.
Scripts with "To Update: XXX" will only update their effect after doing action XXX.
Addresses with "XXX?" will enable the script effect XXX when 1 is put into the Value.

In general:
A. Do action YYY.
B. Activate (put an X) the "Initialization (Activate This First)" script.
C. Activate (put an X) the "Base Address Scan (To Activate: YYY, To Update: ZZZ)" script.
D. Enable (put a 1) the desired effect. Example: "Set Health to Max?" address.
E. Do action ZZZ.


V1009
1. AchievementState.
Allows the following to be modfied.
- Various Achievements.
- enemy_no. Number of enemies killed.

2. SettingsState.
"High Speed Mode Set to Speed Multiplier Value?" sets High Speed Mode to Speed Multiplier Value.


V1008
1. FieldMapActorController.
Allows the following to be modfied.
- "FieldMapActorController Stats-> curPos" X Position, Y Position. Allows obstacles to be bypassed. Only works on the Field Map.


V1007
1. Tested game version V1.0, V20160426 64-bit. May work on other versions.

2. FF9StateSystem.
Allows the following to be modfied.
- "FF9StateSystem Stats -> eventState -> gEventGlobal -> Chocobo Hot & Cold". Chocobo Hot & Cold Exchange Points, Beak Points, Beak LV.
- "FF9StateSystem Stats -> eventState -> gEventGlobal -> Frog Catching". Frog Catching Qu's Marsh Frogs Slots. Set to -1 for maximum 8 frogs present (exit and enter the screen to refresh).

3. Player.
Allows the following to be modfied.
- "PLAYER Stats -> info -> serial_no". Character models


V1006
1. FF9StateSystem..
Allows the following to be modfied.
- "FF9StateSystem Stats -> common -> FF9 -> rare_item". Key Items.

2. QuadMistCard.
Allows the following to be modfied.
- Tetra Card arrows individual directions.


V1005
1. btl_calc.
"Stealing Set to Rarest Unstolen Item?" sets Stealing to rarest unstolen item. Should make stealing rare items easier.

2. EventEngine.
Allows the following to be modfied.
- "EventEngine Stats -> E -> mapvar". Jump Rope and Sword Fight counters. Only works on the appropriate map.
For perfect Sword Fight, set everything to the max.

3. World Map Position Pointers.
Allows the following to be modfied.
- X Position, Y Position. Allows obstacles to be bypassed. Only works on the World Map.


V1004
1. BONUS.
Allows the following to be modfied.
- After battle Gil, Exp, AP, Card.

2. FF9StateSystem.
For convenience, added and fixed Cake-San's All Items script.

How to use.
A. Start FF9.
B. Load a savegame and wait until can move around in the level.
C. Load the CT, attach it to the game (this must be the 64-bit version).
D. Activate (put an X) "FF9StateSystem Base Address Scan Initialization (Activate This First)".
E. Activate (put an X) "FF9StateSystem Base Address Scan (To Activate: Play Level, To Update: Play Level)".
F. Enable (put a 1) "FF9StateSystem Update Base Address?".
G. Activate (put an X) "FF9StateSystem Stats". If the code was detected correctly, there should be values that makes sense.

Now, the other script can be activated. This works once, to get it to work again, (remove and put an X) again.
H. Activate (put an X) "Set All Item and Quantities to 99 (To Activate: Activate FF9StateSystem Base Address Scan)".

3. QuadMistCard.
Allows the following to be modfied.
- Tetra Card.

4. EventEngine.
"Random Encounter Timer Set to Random Encounter Timer Value?" sets Random Encounter Timer. -1000 for No Random Encounters, 1000 for Instant Random Encounters.


V1003
1. BTL_DATA.
"Trance Set to Max?" sets Trance to max.

2. PLAYER.
Fixed incorrect nested pointers to stats.


V1002
1. FF9StateSystem.
Added Item IDs to Slot 1.
Allows the following to be modfied.
- "FF9StateSystem Stats -> quadMistDatabase -> data". Tetra Master game Win, Lose, Draw stats.

2. QuadMistCardUI.
"Card Stats Set to Massive?" sets Card stats to massive.
"All Cards Set to Player Side?" sets all cards to Player Side for Tetra Master Perfect Win.

3. EBin.
Allows the following to be modfied.
- Jump Rope Counter. Actual jumping is not necessary for modifications to take effect.


V1001
1. FF9StateSystem.
"Gil Set to Massive?" sets Gil to massive.
"Play Time Set to 0?" sets Play Time to 0.
Allows the following to be modfied.
- "FF9StateSystem Stats -> common -> FF9 -> item". Item IDs and quantities.
- "FF9StateSystem Stats -> common -> FF9 -> frog_no". Frog Catching Counter.
- "FF9StateSystem Stats -> common -> FF9 -> steal_no". Stealing Counter.
- "FF9StateSystem Stats -> common -> FF9 -> dragon_no". Dragons Defeated Counter.


2. PLAYER.
Allows the following to be modfied.
- Characters exp.
- Characters level.
- "PLAYER Stats -> pa". Characters Ability APs.
- Characters stats.
- "PLAYER Stats -> cur -> capa". Magic Stones used.


V1000
1. Tested game version 64-bit. May work on other versions.

2. BTL_DATA.
"HP Set to Max?" sets HP to max (effectively Godmode).
"MP Set to Max?" sets MP to max.
"ATB Set to Max?" sets ATB to max.
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Shinkansen FINAL FANTASY IX V1009.CT
2016-05-30
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frig
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Re: FINAL FANTASY IX (2016-05-30)

Post by frig » Sat May 27, 2017 8:29 pm

yo. i'm using the v1009.ct version, and under EventEngine, e, mapvar, sword fight. I'm currently paused in the middle of the sword fight and i cannot figure out what i'm doing wrong, but i can't modify the values at all. can't activate the "to activate, play level" script.

any ideas? all the previous information on cheatengine's forum seems to have been deleted.

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