Metal Gear Survive SinglePlayer

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thedown1
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Metal Gear Survive SinglePlayer

Post by thedown1 » Thu Feb 22, 2018 11:42 pm

for the release version of Metal Gear Survive.
Script:
  • Set all Resources 2500
  • Infinite ammo
  • No Reload
Basics like Health/Stamina, Food and Hunger and Oxygen
Edit1:
Added quite a bit, updated
Edit2:
Fixed Personal for new update.
Edit3:
added AOB for Personal except HP thanks to Rampant_uterus changed health addy for new update and added tutorials by KiNG into the table extras.
Edit4:
Added No Weight again since it seems to work for some people and changed storehouse items to my preference.
Edit5:
Added almost all of the information on this thread to the Table extras
Attachments
mgv 1.6.2.CT
(151.48 KiB) Downloaded 2371 times
mgv 1.6.1.CT
(147.77 KiB) Downloaded 1715 times
mgv 1.6.CT
(139 KiB) Downloaded 1282 times
mgv 1.5.CT
(107.46 KiB) Downloaded 1498 times
mgv 1.4.CT
(109.03 KiB) Downloaded 569 times
Last edited by thedown1 on Mon Mar 12, 2018 7:02 pm, edited 6 times in total.

jacob77339
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Re: Metal Gear Survive SinglePlayer

Post by jacob77339 » Fri Feb 23, 2018 1:43 am

Well, everything is working great, the only problem is that the throwables such as grenades and Molotov aren't able to be used. left bumper/right bumper only consumables can be used

Conreschni
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Re: Metal Gear Survive SinglePlayer

Post by Conreschni » Fri Feb 23, 2018 1:48 am

how is working to set the items to 2500? i cant X it :D Sorry i never used this tool

fixed after game restart but not all items go to 2500?
Last edited by Conreschni on Fri Feb 23, 2018 3:19 am, edited 1 time in total.

thedown1
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Re: Metal Gear Survive SinglePlayer

Post by thedown1 » Fri Feb 23, 2018 1:53 am

jacob77339 wrote:
Fri Feb 23, 2018 1:43 am
Well, everything is working great, the only problem is that the throwables such as grenades and Molotov aren't able to be used. left bumper/right bumper only consumables can be used
What do you have enabled when that happens?

thedown1
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Re: Metal Gear Survive SinglePlayer

Post by thedown1 » Fri Feb 23, 2018 3:39 am

Conreschni wrote:
Fri Feb 23, 2018 1:48 am
how is working to set the items to 2500? i cant X it :D Sorry i never used this tool

fixed after game restart but not all items go to 2500?
What Items aren't going to 2500?

thedown1
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Re: Metal Gear Survive SinglePlayer

Post by thedown1 » Fri Feb 23, 2018 3:42 am

working on No durability damage and finding the pointer for Kuban. kuban pointer is going to take forever because I dont have a second computer.

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notAlig
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Re: Metal Gear Survive SinglePlayer

Post by notAlig » Fri Feb 23, 2018 4:05 am

The Items to 2500 works only if you have more than one of the item in question. Noticed that when trying to set some of my rare materials that I only had one of to 2500. Not a big deal, just means you have to scrounge around for 1 more of that item and then the script works with no issues.

thedown1
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Re: Metal Gear Survive SinglePlayer

Post by thedown1 » Fri Feb 23, 2018 5:01 am

notAlig wrote:
Fri Feb 23, 2018 4:05 am
The Items to 2500 works only if you have more than one of the item in question. Noticed that when trying to set some of my rare materials that I only had one of to 2500. Not a big deal, just means you have to scrounge around for 1 more of that item and then the script works with no issues.
the Id's of the items are random and being 4bytes I couldn't make anything of it, however, if we could compile a list of the resource ids, we could add resources I believe.

rei_hunter
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Re: Metal Gear Survive SinglePlayer

Post by rei_hunter » Fri Feb 23, 2018 12:33 pm

@thedown

Iris Energy is 4byte.

No Reload is kinda weird. I was hoping it stays the values instead of setting it to 99 and 0ing out your reserve ammo.

Okay, couldn't use the infinite ammo & placeables with molotovs or fences.

thedown1
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Re: Metal Gear Survive SinglePlayer

Post by thedown1 » Fri Feb 23, 2018 4:42 pm

rei_hunter wrote:
Fri Feb 23, 2018 12:33 pm
@thedown

Iris Energy is 4byte.

No Reload is kinda weird. I was hoping it stays the values instead of setting it to 99 and 0ing out your reserve ammo.

Okay, couldn't use the infinite ammo & placeables with molotovs or fences.
Idk why the infinite placeables doesn't work you. the no reload I changed to a way higher number because the pistol after shooting 99 times will reload.

thedown1
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Re: Metal Gear Survive SinglePlayer

Post by thedown1 » Fri Feb 23, 2018 4:45 pm

Here is just an update to no reload and inf ammo to make the values higher.
Attachments
mgv 1.1.CT
(68.95 KiB) Downloaded 337 times

rei_hunter
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Re: Metal Gear Survive SinglePlayer

Post by rei_hunter » Fri Feb 23, 2018 5:07 pm

thedown1 wrote:
Fri Feb 23, 2018 4:45 pm
Here is just an update to no reload and inf ammo to make the values higher.
Not on the new table, i couldn't deploy any molotovs.

If i turn off inf ammo, can actually shoot with bow and molotovs.

thedown1
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Re: Metal Gear Survive SinglePlayer

Post by thedown1 » Fri Feb 23, 2018 5:13 pm

are you activating the inf ammo scripts in the right order? because that happens when I activate the second one first.

rei_hunter
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Re: Metal Gear Survive SinglePlayer

Post by rei_hunter » Fri Feb 23, 2018 5:22 pm

thedown1 wrote:
Fri Feb 23, 2018 5:13 pm
are you activating the inf ammo scripts in the right order? because that happens when I activate the second one first.
Right order, top 1 then 2nd one first. Then no reload.

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MBRKiNG
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Re: Metal Gear Survive SinglePlayer

Post by MBRKiNG » Fri Feb 23, 2018 5:27 pm

bought the game today here is a new code for your ce table
  • no repair weapons do not break
Show

{ Game : mgv.exe
Version:
Date : 2018-02-23
Author : MBR

no repair weapons do not break
}

define(address,"mgv.exe"+10425DE)
define(bytes,89 48 04 80 48 64 04)

[ENABLE]

assert(address,bytes)
alloc(newmem,$1000,"mgv.exe"+10425DE)

label(code)
label(return)

newmem:

code:
nop
nop
nop
or byte ptr [rax+64],04
jmp return

address:
jmp newmem
nop
nop
return:

[DISABLE]

address:
db bytes
// mov [rax+04],ecx
// or byte ptr [rax+64],04

dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "mgv.exe"+10425DE

"mgv.exe"+10425C7: 74 1C - je mgv.exe+10425E5
"mgv.exe"+10425C9: 8B 50 04 - mov edx,[rax+04]
"mgv.exe"+10425CC: 41 3B D0 - cmp edx,r8d
"mgv.exe"+10425CF: 76 07 - jna mgv.exe+10425D8
"mgv.exe"+10425D1: 8B CA - mov ecx,edx
"mgv.exe"+10425D3: 41 2B C8 - sub ecx,r8d
"mgv.exe"+10425D6: EB 02 - jmp mgv.exe+10425DA
"mgv.exe"+10425D8: 33 C9 - xor ecx,ecx
"mgv.exe"+10425DA: 3B D1 - cmp edx,ecx
"mgv.exe"+10425DC: 74 07 - je mgv.exe+10425E5
// ---------- INJECTING HERE ----------
"mgv.exe"+10425DE: 89 48 04 - mov [rax+04],ecx
"mgv.exe"+10425E1: 80 48 64 04 - or byte ptr [rax+64],04
// ---------- DONE INJECTING ----------
"mgv.exe"+10425E5: F3 C3 - repe ret
"mgv.exe"+10425E7: CC - int 3
"mgv.exe"+10425E8: CC - int 3
"mgv.exe"+10425E9: CC - int 3
"mgv.exe"+10425EA: CC - int 3
"mgv.exe"+10425EB: CC - int 3
"mgv.exe"+10425EC: CC - int 3
"mgv.exe"+10425ED: CC - int 3
"mgv.exe"+10425EE: CC - int 3
"mgv.exe"+10425EF: CC - int 3
}

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