Sword Art Online: Fatal Bullet(Steam)DIY

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BlueHole
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Sword Art Online: Fatal Bullet(Steam)DIY

Post by BlueHole » Tue Feb 20, 2018 6:31 pm

Make it to me = money

rampant_uterus
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Re: Sword Art Online: Fatal Bullet(Steam)DIY

Post by rampant_uterus » Tue Feb 20, 2018 8:26 pm

Is the game out yet? Do you think they'll have server protection? (Bandai Namco?) I heard that most of the game IS SINGLE PLAYER... ... ...

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Re: Sword Art Online: Fatal Bullet(Steam)DIY

Post by BlueHole » Wed Feb 21, 2018 8:13 pm

The game will be released on February 23 that I think u can refer to the "Sword Art Online: Hollow Realization Deluxe Edition" :idea:

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Re: Sword Art Online: Fatal Bullet(Steam)DIY

Post by qweasdzxc17 » Fri Feb 23, 2018 1:02 am

Assuming they static everything like hollow realization then a preliminary table should be up within 4 hours, if not then maybe "release day" + 2 days.

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Re: Sword Art Online: Fatal Bullet(Steam)DIY

Post by qweasdzxc17 » Fri Feb 23, 2018 6:17 pm

EasyAntiCheat?! Really? For a game tha's mostly singleplayer?

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Re: Sword Art Online: Fatal Bullet(Steam)DIY

Post by cdtrico » Fri Feb 23, 2018 7:17 pm

qweasdzxc17 wrote:
Fri Feb 23, 2018 6:17 pm
EasyAntiCheat?! Really? For a game tha's mostly singleplayer?
AND Denuvo -.-

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Re: Sword Art Online: Fatal Bullet(Steam)DIY

Post by Cyber » Fri Feb 23, 2018 7:23 pm

Bamco has fallen in love with eac (and denuvo) recently. So expect their upcoming games use those features.

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Re: Sword Art Online: Fatal Bullet(Steam)DIY

Post by cdtrico » Fri Feb 23, 2018 8:06 pm

It seems easy enough to just end EAC task in task manager and it doesn't pop back up, but I wonder if it'll have any repercussions.

EDIT: Torned off the easy anti cheat service, named SAOFB.exe into SAOFB_Launcher.exe and put -backup behind the launcher, can now launch the game without easy anti cheat.

Will probably have to do that each update though.

EDIT2:You can turn off EAC by right clicking the game in steam->properties->Set Launch Options add -NoEAC.
Last edited by cdtrico on Tue Feb 27, 2018 2:49 pm, edited 1 time in total.

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Re: Sword Art Online: Fatal Bullet(Steam)DIY

Post by gunbalde60 » Fri Feb 23, 2018 9:11 pm

cdtrico wrote:
Fri Feb 23, 2018 8:06 pm
It seems easy enough to just end EAC task in task manager and it doesn't pop back up, but I wonder if it'll have any repercussions.

EDIT: TUrned off the easy anti cheat service, named SAOFB.exe into SAOFB_Launcher.exe and put -backup behind the launcher, can now launch the game without easy anti cheat.

Will probably have to do that each update though.
I still get an access violation in CE, even after renaming the exe and disabling easy anti cheat.

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Re: Sword Art Online: Fatal Bullet(Steam)DIY

Post by cdtrico » Fri Feb 23, 2018 9:13 pm

gunbalde60 wrote:
Fri Feb 23, 2018 9:11 pm
cdtrico wrote:
Fri Feb 23, 2018 8:06 pm
It seems easy enough to just end EAC task in task manager and it doesn't pop back up, but I wonder if it'll have any repercussions.

EDIT: TUrned off the easy anti cheat service, named SAOFB.exe into SAOFB_Launcher.exe and put -backup behind the launcher, can now launch the game without easy anti cheat.

Will probably have to do that each update though.
I still get an access violation in CE, even after renaming the exe and disabling easy anti cheat.
Yeah,I just noticed this too :?
I'm gonna see what i can do to get around it.

EDIT: Cheathappens found a way by editing the launcher file and removing EAC, but that's beyond my capabilities sadly.

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Re: Sword Art Online: Fatal Bullet(Steam)DIY

Post by wizzardice » Fri Feb 23, 2018 9:20 pm

cdtrico wrote:
Fri Feb 23, 2018 9:13 pm
gunbalde60 wrote:
Fri Feb 23, 2018 9:11 pm
cdtrico wrote:
Fri Feb 23, 2018 8:06 pm
It seems easy enough to just end EAC task in task manager and it doesn't pop back up, but I wonder if it'll have any repercussions.

EDIT: TUrned off the easy anti cheat service, named SAOFB.exe into SAOFB_Launcher.exe and put -backup behind the launcher, can now launch the game without easy anti cheat.

Will probably have to do that each update though.
I still get an access violation in CE, even after renaming the exe and disabling easy anti cheat.
Yeah,I just noticed this too :?
I'm gonna see what i can do to get around it.
Create a shortcut to your renamed SAOFB file and edit the target field with the "-backup" command, after launching the game with the shortcut i was able to get cheat engine to work with the game

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Re: Sword Art Online: Fatal Bullet(Steam)DIY

Post by Giza » Fri Feb 23, 2018 11:46 pm

cdtrico wrote:
Fri Feb 23, 2018 8:06 pm
It seems easy enough to just end EAC task in task manager and it doesn't pop back up, but I wonder if it'll have any repercussions.

EDIT: TUrned off the easy anti cheat service, named SAOFB.exe into SAOFB_Launcher.exe and put -backup behind the launcher, can now launch the game without easy anti cheat.

Will probably have to do that each update though.
this work. Used Cheat Engine 6.6
Image

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Re: Sword Art Online: Fatal Bullet(Steam)DIY

Post by BlueHole » Sat Feb 24, 2018 3:19 am

Emmm.... I was using CE in "DRAGON BALL FighterZ" that i know the Launch Options.

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Re: Sword Art Online: Fatal Bullet(Steam)DIY

Post by qweasdzxc17 » Sat Feb 24, 2018 5:36 am

Is anyone able to nail down those pointers? I seem to be having some trouble with the pointer scanner. (No its not static this time, sadly)

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Re: Sword Art Online: Fatal Bullet(Steam)DIY

Post by qweasdzxc17 » Sat Feb 24, 2018 6:04 am

Money pointer

234229F0+260+70 (4 bytes)

Please report back if it works

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