Final Fantasy XIII (2014-12-16)

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Shinkansen
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Final Fantasy XIII (2014-12-16)

Post by Shinkansen » Fri Mar 17, 2017 6:08 pm

Simple table for Final Fantasy XIII, may or may not work.

Fixes / new options request that also provide savegames will have a higher chance of being looked at.

Inventory Names here:
Shinkansen Final Fantasy XIII V1000.csv

which can be downloaded from here
Shinkansen Agarest Tables


Usage info:
Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX.
Scripts with "To Update: XXX" will only update their effect after doing action XXX.
Addresses with "XXX? (0 = No, 1 = Yes)" will enable the script effect XXX when 1 is put into the Value.


V1007
1. Game version Original. Also tested all options working for Update 3.

2. In Battle Results.
"In Battle Duration Set to 0?" will set the in battle duration to 0 to achieve 5 Star rating.


V1006
1. Datalog.
To modify an Enemy Intel Entry to be completely unlocked.
A. Activate "Datalog Base Address Scan Initialization (Activate This First)".
B. Activate "Datalog Entry Base Address Scan (To Update: View Datalog Entry)".
C. Enable "Datalog Update Base Address?".
D. View the Enemy Intel Entry that needs unlocking, for example "Targeting Beacon".
E. Modify "Intel 1" and "Intel 2" to be "All Unlocked".

To unlock every Entry in a Datalog Section (not recommended to save after, some entries are tied to game progress as well).
A. Activate "Datalog Base Address Scan Initialization (Activate This First)".
B. Activate "Datalog Section Base Address Scan (To Update: View Datalog Section)".
C. Enable "Datalog Section Set All to Unlocked?".
D. View each Datalog Section.

2. Battle Stats.
Added a few more options.
"Party Leader Only Battle ATB Set to Max, Party Others Set to 1?", for a party, effectively let only the Party Leader take actions.
"Enemy Battle Stats Set to Min?" will set enemy stats, ATB etc to the minimum.

3. Doom.
"Doom Set to Massive?" will set Doom Duration massive.

4. Battle Results.
Added Inventory list to "Spoil Item 1 Name" for convenience.


V1005
1. Inventory.
Separated setting Weapons, Accessories, Key Items and everything else.
"Inventory Weapons, Accessories, Key Item Quantity Set to 1?" will set Weapons, Accessories, Key Items quantity to 1. This automatically fixes any quantity 99 issues from previous tables.
"Inventory Non Weapons, Accessories, Key Item Quantity Set to Quantity Value?" will set other Inventory quantity to "Quantity Value" (default 99).

To remove glitched weapons / accessories caused by dismantling / selling while quantity greater than 1:
A. View the Weapon / Accessory Tab.
B. Put a 1 into "Inventory Update Base Address?".
C. Select the glitched item.
D. Put a 0 into "Name1", "Name2", "Quantity".
E. Exit the Tab, then view the Tab again.

2. Battle Stats
Separated setting HP and ATB.

3. Battle Results.
How to get any Items, Weapon, Accessories, Components, Key Items.
A. Activate "Battle Results Base Address Scan Initialization (Activate This First)".
B. Activate "Battle Results Base Address Scan (To Update: Complete Battle)".
C. Enable "Battle Results Update Base Address?" by putting 1 into value.
D. Fight and win a battle.
Go back to CheatEngine and look at "Battle Results -> Spoils"

E. Put Inventory Name into "Spoils X Name".
Example, for Goddess Favor, change "Spoils 1 Name" value to "acc_054_000".

F. Put quantity into "Spoils X Quantity". "50" for 50. For Weapons and Accessories, this will give you 50 separate Weapon / Accessory.
Example, for 2 Goddess Favor, change "Spoils 1 Quantity" value to "2".

G. Put number of Spoils into "Number of Spoils". If getting Goddess Favor and Lightning Charm, this would be "2".
Example, for 2 Goddess Favor, this is only 1 type of item, so change "Number of Spoils" value to 1.

H. Freeze "Spoils X Name", "Spoils X Quantity", "Number of Spoils".
Example, for 2 Goddess Favor, freeze "Spoils 1 Name", "Spoils 1 Quantity", "Number of Spoils"

I. Fight and win another battle. This will give the Spoils.


V1004
1. Inventory.
Fixed to be simpler and easier to use.
"Inventory Quantity Set to Quantity Value?" do the following:
- Weapons, Accessories, Key Items quantity will be set to 1. This automatically fixes any quantity 99 issues from previous tables.
- Other Items quantity will be set to "Quantity Value" (default 99).

To remove glitched weapons / accessories caused by dismantling / selling while quantity greater than 1:
A. View the Weapon / Accessory Tab.
B. Put a 1 into "Inventory Update Base Address?".
C. Select the glitched item.
D. Put a 0 into "Name1". "Name2", "Quantity".
E. Exit the Tab, then view the Tab again.

2. Shroud.
"Shroud Set to Massive?" will set Shroud Duration to be really long, and does not expire when entering battle. The two scripts should be activated, and a shroud must be used.


V1003
1. Inventory.
"Inventory Quantity Set to Quantity Value?" will set Inventory Quantity to "Quantity Value" (default 99), if the Item Quantity is at least "Inventory Minimum Quantity to Affect Value" (default 2). Was tired of setting weapons and accessories quantity back to 1 before dismantling or selling.

If weapons / accessories quantities were already set to 99 from using previous tables, do this to set quantities back to 1:
A. Enter the Weapon / Accessory Tab.
B. Put a 1 into "Inventory Update Base Address?".
C. Freeze Quantity to 1.
D. Scroll through all the weapons / accessories.
E. Unfreeze Quantity.

2. Battle Stats
Fixed to correctly work for party members.

3. Battle Results.
"Battle Results Set to Massive?" will set Battle Duration, Target Time to 0, massive numbers for everything else, Star Rating to 5.


V1002
1. Weapon.
"Weapon Set to Max?" will set Weapon EXP to 99999, still need to upgrade at least once to max level.
Modifying the Attribute Level is also possible.

2. Accessory.
"Accessory Set to Max?" will set Accessory EXP to 99999, still need to upgrade at least once to max level.
Modifying the Attribute Level is also possible.

3. Gestalt Gauge, Gestalt Mode Duration, Eidolon Battle Stats.
"Gestalt Gauge Set to Massive?" will max the Gestalt Gauge when charged.
"Gestalt Mode Duration Set to Massive?" will set the Gestalt Mode Duration to max.
"Eidolon Battle Stats Set to Massive?" will set Eidolons to always have max HP, ATB and SP Gauge.

These options will also allow Eidolons to be immediately captured.

4. Armament.
"Armament Power Set to 3?" will set the Armament Power to 3.


V1001
1. Party Stats.
"Party Stats Set to Massive?" will set Technical Points to 5, Gil to 9999999, Play Time to 0.

2. Party Member.
"Party Member Stats Set to Massive?" will set massive CP, HP, ATB, Strength, Magic and Resistances.

3. Battle Stats.
"Party Battle Stats Set to Massive?" will set combatants with Max HP of 9999 and Max ATB of 5 to always have max HP and ATB.


V1000
1. Party Stats.
"Party Stats Set to Massive?" will set Gil to 9999999, Play Time to 0.

2. Party Member.
"Party Member Stats Set to Massive?" will set massive HP, ATB, Strength, Magic and Resistances.

3. Inventory.
"Inventory Quantity Set to Quantity Value?" will set Inventory Quantity to Quantity Value (default 99). For weapons and accessories, set quantity back to 1 before dismantling or selling or the item won't be correctly removed.
Attachments
Shinkansen Final Fantasy XIII V1007.CT
2014-12-16
(266.09 KiB) Downloaded 1483 times

Gvaz
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Re: Final Fantasy XIII (2014-12-16)

Post by Gvaz » Sun Apr 23, 2017 6:33 pm

Still works for the latest version?

Omnomimous
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Re: Final Fantasy XIII (2014-12-16)

Post by Omnomimous » Sun Jul 16, 2017 11:36 pm

Here's a list of ability codes for the characters. Not entirely complete, as I didn't bother with a few of the character-specific abilities like Highwind and Vanille's special Attack command. What I'd really like is to see if it's possible to learn some monster-exclusive skills like Anathema and such, but I'm not sure how I'd go about looking at those.
Just add these to the dropdown selection in the Party Member>Abilities items.
Ability DropdownShow
tp200_00: Stopga
tp300_00: Dispelga
tp000_00: Renew
tp100_00: Libra
tp400_00: Quake
sm000: Summon

mw000_00: Cure
mw100_00: Raise
mw200_00: Esuna
mw010_00: Cura
ade850_00: Boon
mw020_00: Curasa
mw030_00: Curaja

me020_00: Haste
me710_00: Shellra
me700_00: Protectra
me210_00: Faithra
me200_00: Bravera
me520_00: Veil
me070_00: Vigilance
me510_00: Shell
me500_00: Protect
me040_00: Enfrost
me060_00: Enwater
me030_00: Enfire
me050_00: Enthunder
me010_00: Faith
me000_00: Bravery
me560_00: Barwater
me550_00: Barthunder
me540_00: Barfrost
me530_00: Barfire

mb320_00: Waterga
ade800_00: Fearsiphon
ade820_00: Vigor
ade810_00: Overwhelm
mb420_00: Aeroga
mb410_00: Aerora
mb010_00: Fira
mb310_00: Watera
mb110_00: Blizzara
mb210_00: Thundara
at010_40: Aquastrike
at010_20: Froststrike
at010_10: Flamestrike
at010_30: Sparkstrike
mb400_00: Aero
mb300_00: Water
mb100_00: Blizzard
mb200_00: Thunder
mb000_00: Fire
mb220_00: Thundaga
mb020_00: Firaga
mb120_00: Blizzaga

mg030_00: Imperil
mg010_00: Deshell
mg000_00: Deprotect
ade900_00: Jinx
mg740_00: Dazega
mg540_00: Daze
mg720_00: Painga
mg520_00: Pain
mg710_00: Fogga
mg510_00: Fog
mg730_00: Cursega
mg530_00: Curse
mg240_00: Dispel
mg700_00: Slowga
mg220_00: Poisonga
mg230_00: Imperilga
mg210_00: Deshellga
mg200_00: Deprotega
mg020_00: Poison
mg500_00: Slow

ac100_00: Provoke
ac110_00: Challenge
ade620_00: Reprieve
gd310_00: Vendetta
gd410_00: Entrench
ade110_00: Counter
gd010_00: Steelguard
gd210_00: Elude
ade010_00: Evade
ade600_00: Deathward
ade610_00: Fringeward
gd110_00: Mediguard


ade700_00: Jeopardize
ma020_00: Ruinga
aat540_00: Blindside
ade730_00: Faultsiphon
ade710_00: Deathblow
aat550_00: Powerchain
aat530_00: Ravage
aat570_00: Scourge
ade720_00: Lifesiphon
ade740_00: Adrenaline
aat560_00: Smite
aat500_00: Launch
at010_00: Attack
at520_00: Blitz
ma000_00: Ruin

c000_at010_00: Lightning's Attack
c002_at010_10: Sazh's Flamestrike
c002_at010_00: Sazh's Attack
c002_at520_00: Sazh's Blitz
c002_at010_30: Sazh's Sparkstrike
c002_gd310_00: Sazh's Vendetta

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