Dungeon Keeper 2

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supMarco
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Dungeon Keeper 2

Post by supMarco » Thu Feb 08, 2018 8:49 pm

Options so far:
Image

Spawner tutorial:
Image

Notes:
Money in the selected square (editable) [drag the cursor on a square with some gold in it and the address will get caught, feel free to edit it]
Selected Unit options [drag the cursor on an unit and the addresses will get caught, feel free to edit them]
Unlimited Health and Instant Max Level require initPlayerScript to be enabled
Attachments
DKII-supMarco.CT
(716.17 KiB) Downloaded 11 times
DKII-DX-supMarco.CT
(761.41 KiB) Downloaded 10 times
Last edited by supMarco on Mon Aug 27, 2018 7:09 pm, edited 21 times in total.

supMarco
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Re: Dungeon Keeper 2

Post by supMarco » Fri Feb 09, 2018 10:24 pm

added a new option

supMarco
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Re: Dungeon Keeper 2

Post by supMarco » Sat Feb 10, 2018 4:11 pm

added more options

supMarco
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Re: Dungeon Keeper 2

Post by supMarco » Sun Feb 11, 2018 11:40 pm

added stuff

supMarco
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Re: Dungeon Keeper 2

Post by supMarco » Wed Feb 14, 2018 4:38 pm

added stuff :P

Jessen
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Re: Dungeon Keeper 2

Post by Jessen » Wed Feb 14, 2018 8:44 pm

Bummer that we can't change one minion into another.

supMarco
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Re: Dungeon Keeper 2

Post by supMarco » Wed Feb 14, 2018 9:50 pm

Jessen wrote:
Wed Feb 14, 2018 8:44 pm
Bummer that we can't change one minion into another.
Interesting suggestion :P

Jessen
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Re: Dungeon Keeper 2

Post by Jessen » Thu Feb 15, 2018 3:54 am

supMarco wrote:
Wed Feb 14, 2018 9:50 pm
Jessen wrote:
Wed Feb 14, 2018 8:44 pm
Bummer that we can't change one minion into another.
Interesting suggestion :P
Maybe, but pulling it off may be impossible.

supMarco
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Re: Dungeon Keeper 2

Post by supMarco » Sat Feb 17, 2018 9:00 pm

added an Enemy Editor ;)

ps: @Jessen your suggestion is still in my list, I'll see what I'll be able to do ;P

supMarco
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Dungeon Keeper 2

Post by supMarco » Fri May 18, 2018 8:38 pm

Hey people, added a few features! :P



1) Unit Spawner

2) Unit Eraser



PS: [USER=635]@Jessen[/USER] I'm pretty sure this is even better than your suggestion!

Jessen
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Dungeon Keeper 2

Post by Jessen » Fri May 18, 2018 10:36 pm

the eraser works for me, but the spawner does not. I have to use the GIM_v1.05 (General Improvements Mod, found here [URL]https://keeperklan.com/downloads.php?do=file&id=109[/URL]) patch to have my game work. Basically the portal grabber isn't working.
Last edited by Jessen on Fri May 18, 2018 10:59 pm, edited 2 times in total.

supMarco
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Dungeon Keeper 2

Post by supMarco » Sat May 19, 2018 12:45 am

As we discussed privately, I'll post a DXII-DX version of the table tomorrow :P [USER=635]@Jessen[/USER]

supMarco
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Dungeon Keeper 2

Post by supMarco » Sat May 19, 2018 12:29 pm

thread updated, [USER=635]@Jessen[/USER] let me know dude

Jessen
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Dungeon Keeper 2

Post by Jessen » Sat May 19, 2018 9:27 pm

well, testing it out, it crashes when I try to spawn, though I don't know if its me or the table. I input the portal and all but still nothingand all but actually pressing the spawn button, crash.

supMarco
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Dungeon Keeper 2

Post by supMarco » Sun May 20, 2018 8:48 am

Looking into the portal grabber

plus I totally forgot to push/pop the flags register in most scripts lmao
Last edited by supMarco on Sun May 20, 2018 8:54 am, edited 1 time in total.

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