Mass Effect Andromeda

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someonenooneknows
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Re: Mass Effect Andromeda +7 (table EDIT5)

Post by someonenooneknows » Thu Mar 23, 2017 9:43 pm

Cielos wrote:
Fri Mar 17, 2017 4:27 pm
by watching vids, it seems the motion capture is better then previous instalment...
may actually buy the game this time.
still 2 days to go until it release in my area, can still do a pre-order.... and with free cheat already...
so tempting...

////////////////////////////////////////////////

//
updates:
EDIT5:
- added ignore material requirements
EDIT4:
- added ignore research points

EDIT3:
- added ignore credits and ignore skill points.
EDIT2:
- updated inf. health to undead
EDIT1:
- uploaded a table.
- player base fetch is just using STN method. I just choose an injection point a few bytes above so my table can be used together with STN's.
//
options:
[battle related] scripts:
undead
- health still drop but player won't die.
- min health allowed can be set via the entry.
- setting min health to 0 equals disabling the script.
- min health default: 200.

inf. ammo
- ammo clip won't drop below 2.
- ammo pouch won't drop below 1.

battle skills instant cooldown
- as title says.

[misc.] scripts:
ignore credits
- allows you to buy things with zero credits.
- credits still decreased normally until it reaches zero when you buy things.

ignore skill points
- allows you to learn any skill with zero skill points.
- skill points still decrease until it reaches zero when you learn skills.
- the scripts should be activated before you load a savegame that you've learnt skills with zero skill points, or the skills you learnt will be unlearnt.
- just activate this script before you load a savegame, and let it stay activate for the whole game session.

ignore research points
- allows you to research with zero research points.
- research points still decreased normally until it reaches zero when you research.

ignore material requirements
- you still need at least ONE for each of the required material to develop a gear.
- material quantity won't drop below 1 when developing gears.

//
notes:
- check 1096bimu's post for more cheats.

//
downlaod(s):
masseffectandromeda.CT
masseffectandromeda.CTmasseffectandromeda.CTmasseffectandromeda.CTmasseffectandromeda.CT
I downloaded edit 3 a few days back and everything was working great. Today, i downloaded edit 5 but "enable" won't go active. Am I missing something??? I also noticed today that an advanced options window popped up after I loaded the table.

Jessen
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Re: Mass Effect Andromeda

Post by Jessen » Thu Mar 23, 2017 10:03 pm

1096bimu wrote:
Wed Mar 22, 2017 12:35 am
I made a small +3 table:

Freeze life support
I want to point out that your life support option has a few side effects, such as when you scan quest related stuff, it doesn't allow the quest to register that the item was scanned.

1096bimu
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Re: Mass Effect Andromeda

Post by 1096bimu » Thu Mar 23, 2017 11:09 pm

Jessen wrote:
Thu Mar 23, 2017 10:03 pm
1096bimu wrote:
Wed Mar 22, 2017 12:35 am
I made a small +3 table:

Freeze life support
I want to point out that your life support option has a few side effects, such as when you scan quest related stuff, it doesn't allow the quest to register that the item was scanned.
I wouldn't know if the game happens to the use the same code for something else, if it did I'm not advanced enough to fix it anyway so just manually disable it if you think it's causing problems.
I think the infinite boost thing might also make one of the bosses invincible.

Ahri
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Re: Mass Effect Andromeda

Post by Ahri » Thu Mar 23, 2017 11:12 pm

craftgod wrote:
Thu Mar 23, 2017 7:28 pm
Ahri wrote:
Thu Mar 23, 2017 6:57 pm
I'm having trouble finding values for AVP so i can get my nexus level up.
I have not gotten there yet but I assume you can do "increased value by" scans for a couple of side missions and you should get that address.
Oh i've tried the problem is, my game is bugged and its weird

I have negative points... http://i.imgur.com/8wLyp4W.png

eTheBlack
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Re: Mass Effect Andromeda

Post by eTheBlack » Thu Mar 23, 2017 11:18 pm

Ahri wrote:
Thu Mar 23, 2017 11:12 pm
craftgod wrote:
Thu Mar 23, 2017 7:28 pm
Ahri wrote:
Thu Mar 23, 2017 6:57 pm
I'm having trouble finding values for AVP so i can get my nexus level up.
I have not gotten there yet but I assume you can do "increased value by" scans for a couple of side missions and you should get that address.
Oh i've tried the problem is, my game is bugged and its weird

I have negative points... http://i.imgur.com/8wLyp4W.png
You probaly changed it to higher number than max is allowed. Load save file before you changed it.

Ahri
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Re: Mass Effect Andromeda

Post by Ahri » Thu Mar 23, 2017 11:55 pm

eTheBlack wrote:
Thu Mar 23, 2017 11:18 pm
Ahri wrote:
Thu Mar 23, 2017 11:12 pm
craftgod wrote:
Thu Mar 23, 2017 7:28 pm


I have not gotten there yet but I assume you can do "increased value by" scans for a couple of side missions and you should get that address.
Oh i've tried the problem is, my game is bugged and its weird

I have negative points... http://i.imgur.com/8wLyp4W.png
You probaly changed it to higher number than max is allowed. Load save file before you changed it.
The thing is, I didn't change it. The game did that itself. I'm trying to use CE to fix it

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Darkedone02
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Re: Mass Effect Andromeda

Post by Darkedone02 » Fri Mar 24, 2017 12:06 am

CoffeeKitty wrote:
Thu Mar 23, 2017 9:15 pm
craftgod wrote:
Thu Mar 23, 2017 9:11 pm
CoffeeKitty wrote:
Thu Mar 23, 2017 8:59 pm
Could somone who knows how merge 1096bimu and Celos's tables? i am unsure how to go about doing it, if anyone wants to walk me through doing it myself i'll do it and upload it here.

Not trying to leech, just incompitent


Also thank you both tremendously for these tables :)
I will have to try this when I get home. Quick search on the original cheat engine forum, mgr.inz.Player posted this:
You can merge tables, open first CT file, then click menu File->Load (or ctrl+O) and choose second CT file. Message window will pop up: "Do you wish to merge the current table with this table". Click "yes". You can set hotkey for "Find address of 'toggle UI'" and "toggle UI". Just highlight "toggle UI" and press Ctrl+H, then click "create hotkey" (set value to 1, ==showUI). And create another hotkey ()set value to 0, ==hideUI). "

I love you.

MEA-C+109.CT

for anyone who needed it!
If you perfer a more organized table compliment, here you go! (same shit but just better table organization).

UPDATE 11:20 PM EST 3/24/2017
Updated the compilation, credits goes to the developers not me!

UPDATE 4:26 PM EST 3/27/2017
updated the compilation with the recent new cheats made.
Attachments
masseffectandromeda.CT
Updated 3/27/2017 at 4:26 PM EST
(1.11 MiB) Downloaded 994 times
Last edited by Darkedone02 on Mon Mar 27, 2017 8:29 pm, edited 5 times in total.

craftgod
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Re: Mass Effect Andromeda

Post by craftgod » Fri Mar 24, 2017 12:42 am

Ahri wrote:
Thu Mar 23, 2017 11:55 pm
eTheBlack wrote:
Thu Mar 23, 2017 11:18 pm
Ahri wrote:
Thu Mar 23, 2017 11:12 pm


Oh i've tried the problem is, my game is bugged and its weird

I have negative points... http://i.imgur.com/8wLyp4W.png
You probaly changed it to higher number than max is allowed. Load save file before you changed it.
The thing is, I didn't change it. The game did that itself. I'm trying to use CE to fix it
Apparently you can just keep racking up xp even when you max player level/nexus level and the xp would just go into the negatives. I think the max player level is 132 and you can still get xp after reaching that.

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CoffeeKitty
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Re: Mass Effect Andromeda

Post by CoffeeKitty » Fri Mar 24, 2017 4:46 am

Darkedone02 wrote:
Fri Mar 24, 2017 12:06 am
If you perfer a more organized table compliment, here you go! (same shit but just better table organization).
ah sweet, thx

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Iosiff
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Re: Mass Effect Andromeda

Post by Iosiff » Fri Mar 24, 2017 7:03 am

First of all i want to say thanks for those tables. You are awsome guys!
I have 1 request. Can you modify inf. ammo pls? I want delete this clip lock at 2 bullets.

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Cielos
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Re: Mass Effect Andromeda

Post by Cielos » Fri Mar 24, 2017 7:18 am

Iosiff wrote:
Fri Mar 24, 2017 7:03 am
First of all i want to say thanks for those tables. You are awsome guys!
I have 1 request. Can you modify inf. ammo pls? I want delete this clip lock at 2 bullets.
if you mean to separate the inf. ammo script into 2 scripts: inf. ammo clip, and inf. ammo pouch, so that you can choose to use either or both.
then yes, I can do that, on next update. working on something else now.
someonenooneknows wrote:
Thu Mar 23, 2017 9:43 pm
...
I downloaded edit 3 a few days back and everything was working great. Today, i downloaded edit 5 but "enable" won't go active. Am I missing something??? I also noticed today that an advanced options window popped up after I loaded the table.
"enable" script haven't been altered since the initial release of the table.
are you using the table together with other trainers?
if so, make up your mind and just use one of them.
if not, please describe your problem in details.

also, next time when you quote someone, use your best judgement to decide if quoting a WHOLE post is really necessary. ;)

Tiffany
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Re: Mass Effect Andromeda

Post by Tiffany » Fri Mar 24, 2017 9:49 am

For me the problem with the infinite ammo script is it only works if the clip actually has at least 2 bullets. So it doesn't work for some sniper rifles or certain modded guns and such like the Widow or that one white tentacle hair alien one that only has one bullet per clip too... can't remember its name.
Cielos wrote:
Thu Mar 23, 2017 4:37 pm
added ignore material requirements to the table.
ignore material requirements
- you still need at least ONE for each of the required material to develop a gear.
- material quantity won't drop below 1 when developing gears.
EDIT:
@craftgod
this is your most updated table, right?
That wasn't 1096bimu's latest table. This is (I think): viewtopic.php?f=4&t=596&p=2390#p2390
1096bimu wrote:
Wed Mar 22, 2017 4:56 pm
Item duplication now works even when you buy/sell the entire stack, like when you only have 1 of an item.
By the way, how does the exp pointer work? I guess it doesn't actually do anything, just shows how much you need to level. Tried changing it to level up but I don't think it really did anything.

diabloamezon
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Re: Mass Effect Andromeda

Post by diabloamezon » Fri Mar 24, 2017 12:01 pm

Tiffany wrote:
Fri Mar 24, 2017 9:49 am
By the way, how does the exp pointer work? I guess it doesn't actually do anything, just shows how much you need to level. Tried changing it to level up but I don't think it really did anything.
When you edit current xp (not exp need), you need to do anything that gain xp and it will increase your level. I change my current xp to 600k then gain some xp now I'm at lvl 91.

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Cielos
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Re: Mass Effect Andromeda

Post by Cielos » Fri Mar 24, 2017 12:18 pm

@Tiffany
I've separated the inf. ammo clip and inf. ammo pouch as pre another member request. for the inf. ammo clip, I've used another injection points, it can handles 3 fire modes now:
- single-shot (handguns, shotguns, sniper-rifles), lock when <= 1.
- multi-shot (rifles and burst-fire rifles), lock when <= 4.
problem is, I haven't try it on a sniper-rifles with only one bullet per clip yet. I've only obtain the Nomad just now..
let me know if the problem persist, I'll have a look when I get one.

as for the 1096bimu's table, yes I noticed after I updated the post last time, but as 1096bimu's post a link to the latest file already, I'll just leave it as is for now..
thanks for the reminder.

Jessen
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Re: Mass Effect Andromeda

Post by Jessen » Fri Mar 24, 2017 12:22 pm

Cielos, can you make a AVP point/Cryo Pod cheat?

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