Mass Effect Andromeda

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Cielos
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Re: Mass Effect Andromeda

Post by Cielos » Mon Mar 27, 2017 7:01 am

table updated, added the pointer to a.v.p.
EDIT:
and actually, it's not news, many trainers have a.v.p. covered already, CH, Fling...
and I highly doubt anyone want to search a table in this forum wouldn't know there are always other trainers available, so...
to each of his own, as a trainer/table USER, use whatever you want, no need to fight about it. ;)

////***********************************************************////
CoffeeKitty wrote:
Sun Mar 26, 2017 3:48 pm
CoffeeKitty wrote:
Sat Mar 25, 2017 8:59 pm
I added an infinite power cells option to the current collab trainer, i'm extremely new at this shit so someone please test it, if it works let me know, if it doesn't (it works for me just fine currently) can someone with more experience disect it and tell me whats wrong?
Thanks :)

i hope to get good enough to make good tables like you all do lol

(this is actually my hello world aob script, yay!)

MassEffectAndromeda + Power Cells.CT

Could you test this and if it works add it to your table? Thanks :)

download/file.php?id=982
thanks for sharing~ and it's done! :)

newhalo123 wrote:
Sun Mar 26, 2017 6:17 pm
Cielos wrote:
Sun Mar 26, 2017 10:13 am
...
Sorry for the wait. went to sleep and slept for 12 hours. lol
...

*EDIT*

So.... now the script is working. I am entirely confused, but now it works. I thought I'd try it again and see if it magically changed, and.. it did. I clicked it, waited a few seconds as usual, and then it worked. I have no idea whats going on here. I feel like I wasted your time trying to help me.

I have literally zero idea why it decided to work now.
the result you post showed that your exe has the perfect condition for my enable script to activate.
and as you mentioned already, the script is working all of a sudden somehow.
so, I'd suggest you to NOT report possible table/script-related-bugs from now on!!! :twisted:

serious though, good to know it's working now.
enjoy the game~
Eighty3 wrote:
Mon Mar 27, 2017 2:10 am
Whats up guys? I'm trying to use "ignore skill" to unlock biotics/tech skills. But when I reload the game the skills I unlocked are back to its lock state. Anyone know how to fix this? Thanks
nothing can do to fix this.
but you can read the post you got the table from again.

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batsydanger
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Re: Mass Effect Andromeda

Post by batsydanger » Mon Mar 27, 2017 7:09 am

Cielos wrote:
Mon Mar 27, 2017 7:01 am
table updated, added the pointer to a.v.p.
EDIT:
and actually, it's not news, many trainers have a.v.p. covered already, CH, Fling...
and I highly doubt anyone want to search a table in this forum wouldn't know there are always other trainers available, so...
to each of his own, as a trainer/table USER, use whatever you want, no need to fight about it. ;)

////***********************************************************////
CoffeeKitty wrote:
Sun Mar 26, 2017 3:48 pm
CoffeeKitty wrote:
Sat Mar 25, 2017 8:59 pm
I added an infinite power cells option to the current collab trainer, i'm extremely new at this shit so someone please test it, if it works let me know, if it doesn't (it works for me just fine currently) can someone with more experience disect it and tell me whats wrong?
Thanks :)

i hope to get good enough to make good tables like you all do lol

(this is actually my hello world aob script, yay!)

MassEffectAndromeda + Power Cells.CT

Could you test this and if it works add it to your table? Thanks :)

download/file.php?id=982
thanks for sharing~ and it's done! :)

newhalo123 wrote:
Sun Mar 26, 2017 6:17 pm
Cielos wrote:
Sun Mar 26, 2017 10:13 am
...
Sorry for the wait. went to sleep and slept for 12 hours. lol
...

*EDIT*

So.... now the script is working. I am entirely confused, but now it works. I thought I'd try it again and see if it magically changed, and.. it did. I clicked it, waited a few seconds as usual, and then it worked. I have no idea whats going on here. I feel like I wasted your time trying to help me.

I have literally zero idea why it decided to work now.
the result you post showed that your exe has the perfect condition for my enable script to activate.
and as you mentioned already, the script is working all of a sudden somehow.
so, I'd suggest you to NOT report possible table/script-related-bugs from now on!!! :twisted:

serious though, good to know it's working now.
enjoy the game~
Eighty3 wrote:
Mon Mar 27, 2017 2:10 am
Whats up guys? I'm trying to use "ignore skill" to unlock biotics/tech skills. But when I reload the game the skills I unlocked are back to its lock state. Anyone know how to fix this? Thanks
nothing can do to fix this.
but you can read the post you got the table from again.
Any lucks on the "damage" sir, or edit weapon stat, maybe :D

MaximStale
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Re: Mass Effect Andromeda

Post by MaximStale » Mon Mar 27, 2017 11:16 am

batsydanger wrote:
Mon Mar 27, 2017 7:09 am
Any lucks on the "damage" sir, or edit weapon stat, maybe :D
Yeah, we are waiting forward for it.

UPD:
No recoil and better accuracy was found by MrAntiFan.
Maybe he almost close to onehitkill?

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Re: Mass Effect Andromeda

Post by darkizzle » Mon Mar 27, 2017 11:43 am

Thanks for this! Hope someone figures out how to trigger banter. I had to use CE to fix banter in DAI. Looks like I'll need it here too. *sigh* Why do they keep using this stupid broken system...

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Re: Mass Effect Andromeda

Post by tampy » Mon Mar 27, 2017 12:48 pm

Can someone combine Cielos and 1096bimu in one table? I would do it if I know how.

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Cielos
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Re: Mass Effect Andromeda

Post by Cielos » Mon Mar 27, 2017 1:07 pm

batsydanger wrote:
Mon Mar 27, 2017 7:09 am
Cielos wrote:
Mon Mar 27, 2017 7:01 am
...
Any lucks on the "damage" sir, or edit weapon stat, maybe :D
stop quoting the whole post!!! especially when the post you quote have nothing to do with your post other than mentioning the name.... :evil:
oh and a damage multiplier is upped. test away~ :roll:
tampy wrote:
Mon Mar 27, 2017 12:48 pm
Can someone combine Cielos and 1096bimu in one table? I would do it if I know how.
just copy and paste.
- use ctrl and select the entries you want from one table, then press ctrl-c.
- then on the other table, highlight an entry and press ctrl-v, the entries you copied would be pasted right after the entry you just highlighted.

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Cielos
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Re: Mass Effect Andromeda

Post by Cielos » Mon Mar 27, 2017 1:48 pm

^ thought it's "on" by default. I never even knew there's this option.. :roll:

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Re: Mass Effect Andromeda

Post by morionum » Mon Mar 27, 2017 2:01 pm

Has anyone found a way to manually enable banter yet?

Nu Titan
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Re: Mass Effect Andromeda

Post by Nu Titan » Mon Mar 27, 2017 2:30 pm

morionum wrote:
Mon Mar 27, 2017 2:01 pm
Has anyone found a way to manually enable banter yet?
darkizzle wrote:
Mon Mar 27, 2017 11:43 am
Thanks for this! Hope someone figures out how to trigger banter. I had to use CE to fix banter in DAI. Looks like I'll need it here too. *sigh* Why do they keep using this stupid broken system...
I'm the original creator of the DAI Banter Trigger. I can't play the game yet since I have no video card currently (new one should come soon). I will look into it when I get a chance to play. If it is the same/similar to DAI I probably should be able to find it, but I'm no expert on Cheat Engine though so no promises.

I haven't logged on to the forums in a long while and it seems the original Cheat Engine forum got neutered and Bioware closed their forum :( . Any good forum where people are working on modding (probably too early)? I saw Rick Gibbed is in the process of making a new save editor :D, loved his stuff for other games.

...

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Re: Mass Effect Andromeda

Post by batsydanger » Mon Mar 27, 2017 2:51 pm

Cielos wrote:
Mon Mar 27, 2017 1:48 pm
.......
Sorry, was using phone to cmt yestetday :D

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Re: Mass Effect Andromeda

Post by tampy » Mon Mar 27, 2017 2:53 pm

Cielos wrote:
Mon Mar 27, 2017 7:01 am

just copy and paste.
- use ctrl and select the entries you want from one table, then press ctrl-c.
- then on the other table, highlight an entry and press ctrl-v, the entries you copied would be pasted right after the entry you just highlighted.
It worked. Thanks!

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Re: Mass Effect Andromeda

Post by metasinz » Mon Mar 27, 2017 3:39 pm

Cielos wrote:
Mon Mar 27, 2017 1:07 pm

stop quoting the whole post!!! especially when the post you quote have nothing to do with your post other than mentioning the name.... :evil:
oh and a damage multiplier is upped. test away~ :roll:
Happy to report that it's working perfectly well! Thanks for your efforts! Really appreciate it :lol:

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Cielos
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Re: Mass Effect Andromeda

Post by Cielos » Mon Mar 27, 2017 3:56 pm

thanks for the feedbacks~

and the table is updated again....................................................

EDIT:
Nu Titan wrote:
Mon Mar 27, 2017 2:30 pm
...
..I saw Rick Gibbed is in the process of making a new save editor :D, loved his stuff for other games.

...
well, loved his stuff for previous mass effectSSS too.
I was thinking if I should make my own character model editor using CE..
well not exactly an editor, just some pointer and stuff, aiming to port/customize the main character's model without the need to restart the game (I can already make the skin tone past the game default threshold), but I still think a save editor is a much better solution.
so, can't wait!
Last edited by Cielos on Mon Mar 27, 2017 4:12 pm, edited 1 time in total.

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Re: Mass Effect Andromeda

Post by Adnan008 » Mon Mar 27, 2017 4:09 pm

Cielos wrote:
Mon Mar 27, 2017 3:56 pm
thanks for the feedbacks~
and the table is updated again...
you're really working for this game, thank you.
MAF included no spread in his trainer, will you add this option? and infinite jumpjet would be great, when i played trial with MAF's trainer it was working but it doesn't work in full version now :cry:
and for avp "pro" thing, i didn't know there was fling's trainer. i only knew ch's trainer had this and it is paid, so...

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Cielos
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Re: Mass Effect Andromeda

Post by Cielos » Mon Mar 27, 2017 4:21 pm

^
"no spread"
- not on my to-do-list. not really interested in these. just find a trainer instead~
- or better yet, REALLY learn CE and start to do it yourself. if you don't know where to start, CE comes with a nice tutorial...

"infinite jumpjet"
- you can find a "moonjump" script in the second empty entry on the bottom of the table. when activated, just hold the jump button and you can jump as high as you want. but it's just very ugly looking, may refine it later (though very unlikely, at least not for a while), so it's not an official release.
- activate its child script too and you can jump again in mid-air. again, very ugly looking, not an official release.

"don't know fling or other trainers"
- just use a search engine~

"avp"
- the table included a pointer for avp already.
- and I think there's another table here on the precious page (or the page before that) that can locate the pointer (?) (not sure, didn't actually try that one) too.

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