Mass Effect Andromeda

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LorgrenBenirus
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Re: Mass Effect Andromeda

Post by LorgrenBenirus » Fri Aug 25, 2017 12:41 pm

@Csimbi: check out http://www.fearlessrevolution.com/masseffectandromeda/? , there are several mods which remove many of the annoyances you mentioned (long loading videos, etc). Only reason I am re-playing the game right now is because of mods, these change and add much to the game and actually make it better.

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Csimbi
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Re: Mass Effect Andromeda

Post by Csimbi » Fri Aug 25, 2017 1:56 pm

Ah, I did not realize it'd be moddable - thanks, very handy!

angelicsol
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Re: Mass Effect Andromeda

Post by angelicsol » Fri Aug 25, 2017 10:10 pm

Csimbi wrote:
Wed Aug 23, 2017 10:23 am
Copy-paste this into the address list and see if you can enable this:

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>1528</ID>
      <Description>"--aobPlayerBaseReader"</Description>
      <Options moHideChildren="1"/>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>// Game   : MassEffectAndromeda.exe
// Version:
// Date   :
// Author : Cs
[ENABLE]
aobscanmodule(aobPlayerBaseReader,MassEffectAndromeda.exe,4C 8B 81 ?? ?? 00 00 4D 85 C0 0F 84 ?? ?? ?? ?? 4D 8B 40 ?? 44)

alloc(newmemPlayerBaseReader,4096,aobPlayerBaseReader)

label(aobPlayerBaseReader_r)
label(aobPlayerBaseReader_i)
registersymbol(aobPlayerBaseReader_r)
registersymbol(aobPlayerBaseReader_i)

label(lblPlayerBaseReader)
label(lblPlayerBaseReaderSkip)
label(lblPlayerBaseReaderRet)

label(pPlayerBase)
label(iPlayerTeamIdentifier)
label(pPlayer)
registersymbol(pPlayerBase)
registersymbol(iPlayerTeamIdentifier)
registersymbol(pPlayer)

newmemPlayerBaseReader:

lblPlayerBaseReader:
//Alt: mov r8,[rcx+000014B8]
//db 4C 8B 81 B8 14 00 00
readmem(aobPlayerBaseReader,7)
test r8,r8
jz short lblPlayerBaseReaderSkip
// Player base address
mov [pPlayerBase],r8
// Player team ID value
mov r9d,[r8+16c]
mov [iPlayerTeamIdentifier],r9d
// Player
mov r9,[r8+228]
mov [pPlayer],r9
lblPlayerBaseReaderSkip:
jmp lblPlayerBaseReaderRet
aobPlayerBaseReader_i:
readmem(aobPlayerBaseReader,7)

pPlayerBase:
dq 0
iPlayerTeamIdentifier:
dd 0
pPlayer:
dq 0

//"MassEffectAndromeda.exe"+77F8EF:
aobPlayerBaseReader:
aobPlayerBaseReader_r:
jmp lblPlayerBaseReader
nop
nop
lblPlayerBaseReaderRet:

[DISABLE]
//"MassEffectAndromeda.exe"+77F8EF:
//Alt: mov r8,[rcx+000014B8]
//db 4C 8B 81 B8 14 00 00
aobPlayerBaseReader_r:
readmem(aobPlayerBaseReader_i,7)

unregistersymbol(aobPlayerBaseReader_r)
unregistersymbol(aobPlayerBaseReader_i)

unregistersymbol(pPlayerBase)
unregistersymbol(iPlayerTeamIdentifier)
unregistersymbol(pPlayer)

dealloc(newmemPlayerBaseReader)

{
// ORIGINAL CODE - INJECTION POINT: "MassEffectAndromeda.exe"+77F8EF

"MassEffectAndromeda.exe"+77F8CE: 0F 84 DD 00 00 00              -  je MassEffectAndromeda.exe+77F9B1
"MassEffectAndromeda.exe"+77F8D4: 48 8B 08                       -  mov rcx,[rax]
"MassEffectAndromeda.exe"+77F8D7: 80 B9 C8 13 00 00 00           -  cmp byte ptr [rcx+000013C8],00
"MassEffectAndromeda.exe"+77F8DE: 74 0F                          -  je MassEffectAndromeda.exe+77F8EF
"MassEffectAndromeda.exe"+77F8E0: 48 83 C0 08                    -  add rax,08
"MassEffectAndromeda.exe"+77F8E4: 48 3B C2                       -  cmp rax,rdx
"MassEffectAndromeda.exe"+77F8E7: 75 EB                          -  jne MassEffectAndromeda.exe+77F8D4
"MassEffectAndromeda.exe"+77F8E9: 48 83 C4 20                    -  add rsp,20
"MassEffectAndromeda.exe"+77F8ED: 5B                             -  pop rbx
"MassEffectAndromeda.exe"+77F8EE: C3                             -  ret 
// ---------- INJECTING HERE ----------
"MassEffectAndromeda.exe"+77F8EF: 4C 8B 81 B8 14 00 00           -  mov r8,[rcx+000014B8]
// ---------- DONE INJECTING  ----------
"MassEffectAndromeda.exe"+77F8F6: 4D 85 C0                       -  test r8,r8
"MassEffectAndromeda.exe"+77F8F9: 0F 84 B2 00 00 00              -  je MassEffectAndromeda.exe+77F9B1
"MassEffectAndromeda.exe"+77F8FF: 4D 8B 40 38                    -  mov r8,[r8+38]
"MassEffectAndromeda.exe"+77F903: 44 8B 8B 84 03 00 00           -  mov r9d,[rbx+00000384]
"MassEffectAndromeda.exe"+77F90A: 41 0F B6 48 0A                 -  movzx ecx,byte ptr [r8+0A]
"MassEffectAndromeda.exe"+77F90F: 41 0F B6 40 09                 -  movzx eax,byte ptr [r8+09]
"MassEffectAndromeda.exe"+77F914: 48 8D 14 48                    -  lea rdx,[rax+rcx*2]
"MassEffectAndromeda.exe"+77F918: 48 C1 E2 05                    -  shl rdx,05
"MassEffectAndromeda.exe"+77F91C: 42 0F 28 44 02 40              -  movaps xmm0,[rdx+r8+40]
"MassEffectAndromeda.exe"+77F922: 0F 5C 83 C0 03 00 00           -  subps xmm0,[rbx+000003C0]
}

</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>1529</ID>
          <Description>"pPlayerBase"</Description>
          <ShowAsHex>1</ShowAsHex>
          <Color>0000FF</Color>
          <VariableType>8 Bytes</VariableType>
          <Address>pPlayerBase</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>1530</ID>
          <Description>"iPlayerTeamIdentifier"</Description>
          <Color>0000FF</Color>
          <VariableType>4 Bytes</VariableType>
          <Address>iPlayerTeamIdentifier</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>1532</ID>
          <Description>"pPlayer"</Description>
          <ShowAsHex>1</ShowAsHex>
          <Color>0000FF</Color>
          <VariableType>8 Bytes</VariableType>
          <Address>pPlayer</Address>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
If it works, replace the "enable (patch 1.10)" script with this one (just that script, nothing else) and the rest should work then.
i don't know much about CE, just how to use cheat tables. where's the address list and how do i add it? sorry for having to ask.

EDIT: i managed to get it to open without changing anything by doing it while in the game menu, vs a loaded up save.
i'm just having a hard time popularing andromeda viability. i have nexus level 6, i've reopened the menus several times, different menus, decontructed some stuff to see it that'll repopulate anything.i just have a bunch of ?? along with a.v.p (which i can edit) and nexus level (reference?).

LorgrenBenirus
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Re: Mass Effect Andromeda

Post by LorgrenBenirus » Sat Aug 26, 2017 4:13 am

Csimbi wrote:
Fri Aug 25, 2017 1:56 pm
Ah, I did not realize it'd be moddable - thanks, very handy!
Try out the Ironman mod for fun and giggles, makes traveling pretty fun :)

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Csimbi
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Re: Mass Effect Andromeda

Post by Csimbi » Sat Aug 26, 2017 10:16 am

angelicsol wrote:
Fri Aug 25, 2017 10:10 pm
i don't know much about CE, just how to use cheat tables. where's the address list and how do i add it? sorry for having to ask.

EDIT: i managed to get it to open without changing anything by doing it while in the game menu, vs a loaded up save.
i'm just having a hard time popularing andromeda viability. i have nexus level 6, i've reopened the menus several times, different menus, decontructed some stuff to see it that'll repopulate anything.i just have a bunch of ?? along with a.v.p (which i can edit) and nexus level (reference?).
It seems you don't even know how to use cheat tables.
Can't help you there, mate - you need to check tutorials or something...
LorgrenBenirus wrote:
Sat Aug 26, 2017 4:13 am
Csimbi wrote:
Fri Aug 25, 2017 1:56 pm
Ah, I did not realize it'd be moddable - thanks, very handy!
Try out the Ironman mod for fun and giggles, makes traveling pretty fun :)
Nice find! That's how it should have been in the first place - making portable versions of the mass effect drives! :P
I could not figure out why so far in the future we would still be running around on out feet when we have jetpacks already today...
Last edited by Csimbi on Sat Aug 26, 2017 10:18 am, edited 1 time in total.

Squall8
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Re: Mass Effect Andromeda

Post by Squall8 » Mon Aug 28, 2017 8:14 pm

So I made this during the 1.04 update and it turns out it still works on 1.10!

Here is my Blink script. Currently assigned hotkey - Caps Lock

This script is really fun to use. Works with or without a weapon drawn and can be done midair as well. Have Fun!!
Attachments
MassEffectAndromeda_Blink.CT
(4.79 KiB) Downloaded 257 times

cyberbrain666666
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Re: Mass Effect Andromeda

Post by cyberbrain666666 » Sat Oct 21, 2017 6:35 pm

How to spawn item remnant data core and Fusion Mod of Biotic Mastery with script table (A long time ago I missed a remnant of an architect)
Sorry for my english i from Slovak :D

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