Here is my contribution for "Warlock - Master of the Arcane" version 188.8.131.52. The table contains a script with the following features:
- Minimum Gold;
- Minimum Mana;
- Unlimited Movement;
- God Mode;
- One Day recruitment;
- Unlimited Battles;
- Minimum Resistence;
The table also contains (when the script is active):
- Enable/Disable Minimum Gold => (1/0); (*)
- Minimum Gold Value ==>;
- Enable/Disable Minimum Mana => (1/0); (*)
- Minimum Mana Value ==>;
- Enable/Disable Unlimited Movement => (1/0); (*)
- Enable/Disable God Mode ==> (1/0); (*)
- Enable/Disable One Day Recruitment => (1/0); (*)
- Enable/Disable Unlimited Combat per turn => (1/0); (*)
- Enable/Disable Minimum Resistence => (1/0); (*)
- Minimum Resistence Value;
Code: Select all
=========================================== Game Title : Warlock - Master of the Arcane Game Version : 184.108.40.206 Game Sponsor : fennix102 (via gift) Process Name : game.exe Script Version: 2.0 CE Version : 6.2 Release date : 09-Feb-2013 Author : Recifense History: 23-May-12: Release for Version 220.127.116.11 (CE61) 25-May-12: Release for Version 18.104.22.168 (Russian) 09-Feb-13: Release for Version 22.214.171.124 (Steam) +new features Features: - Minimum Gold  - Minimum Mana  - Unlimited MP  - HP Recover (on move and after combat)  - One Day Recruitment  - Unlimited Combats (on move)  - Minimum Resistence (on move)  - Quick Level Up (a level per fight/Turn) new  - Quick Spell Research (a spell per turn) new  - Minimum population per town new [A] ===========================================  You have to make the gold change in order to work (default = 9000);  You have to make the gold change in order to work (default = 5000);  Unlimited Movement for all player's units (but if you move it to water or ground or defend mode (F), you have wait to next turn) ;  It is not really a god mode. It is infact, a stronger unit during battle and instant HP recover when the unit/group moves;  Any unit will only take one turn. But only one unit per town;  Unit/Group will be able to fight again and again. But you have to move it after each battle in order to make it to work;  The unit/group will have a minimum resistence. But you have to move it after each battle in order to make it to work (default 30);  Player's units will raise 1 level per turn and per fight;  A new spell per turn; [A] It is activated during turn changing; All player's towns will be checked and updated if needed; (Raise it at step of 1000) [TOWN] You have recruit or unrecruit to see the town's population or change the town name (just a character) and then change it back. At the game start, if the script is active, it will point to one of the towns. If you have more than one town, when you use the arrows on the town view will also update the table. [MINIMUM VALUES] You can change any of them. ==================================== [NOTE] All feature are disabled by default. For enabling any of them, just change its value to 1. ==================================== HOTKEYS: CTRL+Home = Enable all features; CTRL+End = Disable all features; [NOTE] You can change or create HOTKEYs. ==================================== Cheers!
Note: Please have a look at the Table Extras for more information.
Note: The script now uses the new CE command assert and will not load if it is incompatible with the running game version.
After downloading the table, rename it to game.CT and copy it to the "My Cheat Table" folder.
It is for CE 6.1
Cheers to All!