Batman: Arkham Asylum - Enable Console/Commands

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STN
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Batman: Arkham Asylum - Enable Console/Commands

Post by STN » Thu Mar 16, 2017 4:44 am

Credits: Sunbeam

Hello folks.

As mentioned in this post here, below you'll find an updated table for Batman: Arkham Asylum (latest Steam build).

How to work with it:

1) Run the game till main menu, open up Cheat Engine, target ShippingPC-BmGame.exe game process.

2) Activate [Console] item and the sub-section expands. Activate Fetch UE3 Pointers/Addresses script to fetch the required GNames and GObjects pointers. If script doesn't get enabled, let me know.

3) Activate Enable Console script.

4) Activate Set Hook & Emulate RCheatManager UObject script and leave it enabled.

5) In-game, open up the console with Tilde key and type in a command (e.g.: fly). You'll see you can now fly around.

Notes:

a. If you want to have a look at all GNames and GObjects, you can dump them via GNames & GObjects Dumper script. Once activated, press Numpad /, then check Batman Arkham City GOTY\Binaries\Win32 folder for two text documents: NamesDump.txt and ObjectsDump.txt. Note that when you transition between main menu and in-game, the pointers to the objects might get reallocated, thus you'll need to press Numpad / again.

b. Note that Debug Camera works in this one, just type in ToggleDebugCamera. Once activated:

I – ToggleLookInvert (changing mouse vertical orientation)
Esc/Pause – to freeze/unfreeze game

Just check DefaultInput.ini in BmGame\Config\ folder Wink The only problem is you can’t get out of this mode.

UPDATED:

Added:

1. AddXP Adjust: this script simply changes the amount of Experience engine gives you when you use AddXP command.
2. TurnOnHighlight Patch: enables enemy alert indicator in Hard Mode.
3. Freeze Countdown Timer and Freeze Elapsed Time: self explanatory.

Note that 1 & 2 should be enabled one at a time, as the scripts hook the same function.

BR,
Sun
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soprano1
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Re: Batman: Arkham Asylum - Enable Console/Commands

Post by soprano1 » Thu Mar 23, 2017 9:43 pm

Hello. Does this table have a infinite health option? Thank you.

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Re: Batman: Arkham Asylum - Enable Console/Commands

Post by soprano1 » Fri Mar 24, 2017 10:45 am

SunBeam wrote:
Thu Mar 23, 2017 10:39 pm
How long does it take to download the table and check for yourself? :) Try that next time.
Thank you for the sarcasm.

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Re: Batman: Arkham Asylum - Enable Console/Commands

Post by soprano1 » Fri Mar 24, 2017 2:48 pm

For anyone looking for the answer, you can use the command "god" without quotes to enable God Mode in the game's console.
Thank you for the table, STN.

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Re: Batman: Arkham Asylum - Enable Console/Commands

Post by soprano1 » Sat Mar 25, 2017 4:31 pm

Oh, thank you for the info.

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Re: Batman: Arkham Asylum - Enable Console/Commands

Post by choasm » Mon Apr 17, 2017 3:57 am

I try to use this table but it doesn't work. I can't open a console.
I sure that I do everything follow the instruction.
But I still have a question for 2) what is a GNames and GObjects pointers?
Thank you for yours kind.

PS. If you have some sort of video or something like that. It will great for people like me. LOL

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