Spellforce 3 Steam (GM and More) 2018-Feb-08

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Recifense
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Spellforce 3 Steam (GM and More) 2018-Feb-08

Post by Recifense » Sun Dec 10, 2017 10:15 pm

Hi guys,

Here is my contribution for "Spellforce III" version 1.31. The table contains a script with the following features:

Code: Select all

===========================================
 Game Title    : Spellforce 3
 Game Version  : 1.30
 Game Sponsor  : PATRONS
 Process Name  : SF3ClientFinal.exe
 Relevant Info : 64bits/RTS/RPG
 Script Version: 2.0 AOB
 CE Version    : 6.7
 Release date  : 07-Feb-2018
 Author        : Recifense
 History:
 10-Dec-2017: First Release
 12-Dec-2017: Added "Fast Construction" + Split GM + a fix (s2.0)
 07-Feb-2018: Release for version 1.31
 Features:
 - Minimum Resources [1]
 - Minimum Gold      [2]
 - God Mode Units    [3]
 - God Mode Buildings[4]
 - Unlimited Focus   [5]
 - Quick Level Up    [6]
 - Fast Construction [7] new v2.0
 - Some Pointers
===========================================
[1] Minimum = maximum / 2;
[2] For player's party;
[3] For player's units and buildings;
[4] For player's buildings;
[5] For player's heroes;
[6] For player's heroes;
[7] For player's buildings;
===========================================
[USAGE]
1) Run CE67 or greater;
2) Run Game;
3) Load the game process "SF3ClientFinal.exe" in CE;
4) Load this table and activate the main script;
5) Now Activate the script of each cheat you want to use;
6) Game On;
===========================================
[HOTKEYS]
- See description on the table entries;
===========================================
[ADVICE]
When you can,save the game before starting using table/cheat. So you can always come back in case you don't like the result.
===========================================
[INFO]
Tested on Win 10 64bits
===========================================
Have fun!
The features are DISABLED by default. For enabling any of them, just activate its script;

Note: There are HOTKEYS. Have a look at the Table Extras for more information.
Note: The scripts use the CE command AOBScanModule and will not load if it is incompatible with the running game version.

After downloading the table, copy it to the "My Cheat Table" folder.

It is for CE 6.7

Big thanks to my PATRONS for providing the money for the game

Cheers to All!
Attachments
SF3ClientFinal_Spellforce3_v1-38_Steam_PATRONS_CE67_S21-AOB_T20.CT
2018-Jul-28: Release for version 1.38.
(22.25 KiB) Downloaded 363 times
SF3ClientFinal_Spellforce3_v1-31_Steam_PATRONS_CE67_S20-AOB_T20.CT
2018-Feb-08: Release for version 1.31.
(22.88 KiB) Downloaded 757 times
SF3ClientFinal_Spellforce3_v1-11_Steam_PATRONS_CE67_S20-AOB_T21.CT
2017-Dec-13: Fix for the table (Fast Construction was not being enabled). Added a pointer for skirmish games).
2017-Dec-12: Added a new feature, split GM and a fix. (s2.0) (231)
2017-Dec-10: Release for version 1.08. It should work with previous versions and non-steam release. (554)
(24.74 KiB) Downloaded 2405 times
Last edited by Recifense on Thu Feb 08, 2018 4:30 pm, edited 6 times in total.
Status: Followin up

For Old Tables, PM or E-mail me.

More than 10 years of Contribution (since March 2008)

I now have an active account at PATREON (Recifense Cheers).

https://www.patreon.com/user?u=6383777

HAPPY HOLIDAYS!!!

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Re: Spellforce 3 v1.08 Steam (GM and More) 2017-Dec-10

Post by BoehserOnkel » Mon Dec 11, 2017 1:27 am

thank you :)

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Re: Spellforce 3 v1.08 Steam (GM and More) 2017-Dec-10

Post by Futeki » Mon Dec 11, 2017 5:05 am

Thank you, Recifense!

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Re: Spellforce 3 v1.08 Steam (GM and More) 2017-Dec-10

Post by Warhawk » Mon Dec 11, 2017 8:11 am

Thank You, It would be nice if there features Unlimited Population Capacity & Instant Recruit. :mrgreen:

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Re: Spellforce 3 v1.08 Steam (GM and More) 2017-Dec-10

Post by Iosiff » Mon Dec 11, 2017 9:39 am

Great table. Thx. Can you add hero editor? I mean stat edit (str end dex int) and skill points?
Btw works at GOG version 1.04

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Re: Spellforce 3 v1.08 Steam (GM and More) 2017-Dec-10

Post by CaesarCzech » Mon Dec 11, 2017 1:17 pm

Doesnt work AOB doesnt activate got version 1.08 from 3DM which is steam.
Can you try to look into it when you have time ? i would think its just something in the way it activates since it works on Gog Version of earlier version but doesnt work on cracked steam version.

Win 7 64 Bit if it helps.

Edit disregard that it now activated after i restarted game i will see if it works.

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Re: Spellforce 3 v1.08 Steam (GM and More) 2017-Dec-10

Post by eTheBlack » Mon Dec 11, 2017 1:45 pm

Works fine on 1.08 GoG version. Table should work on all future updates because they mostly patching missions.

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Re: Spellforce 3 v1.08 Steam (GM and More) 2017-Dec-10

Post by dandiko » Mon Dec 11, 2017 8:15 pm

game updated to 1.09 but table works (steam)
campaign related:
just a small issue i discovered so far, God mode seems to render some of the AI buildings indestructible as well...
edit 1:
unlimited focus also applies to some AI units (they appear to constantly chain-cast spells in battle)

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Re: Spellforce 3 v1.08 Steam (GM and More) 2017-Dec-10

Post by mkaiser » Mon Dec 11, 2017 9:31 pm

Thank you very much! Kudos!

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Re: Spellforce 3 v1.08 Steam (GM and More) 2017-Dec-10

Post by visiofx » Mon Dec 11, 2017 11:23 pm

no cap population / Instant Recruit. add PLZ

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Re: Spellforce 3 v1.08 Steam (GM and More) 2017-Dec-10

Post by Recifense » Tue Dec 12, 2017 12:08 am

dandiko wrote:
Mon Dec 11, 2017 8:15 pm
game updated to 1.09 but table works (steam)
campaign related:
just a small issue i discovered so far, God mode seems to render some of the AI buildings indestructible as well...
edit 1:
unlimited focus also applies to some AI units (they appear to constantly chain-cast spells in battle)
ISSUE 1: Do you have savegame for this scenario?

ISSUE 2: Do the the same AI units die?

Cheers!
Status: Followin up

For Old Tables, PM or E-mail me.

More than 10 years of Contribution (since March 2008)

I now have an active account at PATREON (Recifense Cheers).

https://www.patreon.com/user?u=6383777

HAPPY HOLIDAYS!!!

User avatar
Recifense
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Re: Spellforce 3 v1.08 Steam (GM and More) 2017-Dec-10

Post by Recifense » Tue Dec 12, 2017 12:09 am

visiofx wrote:
Mon Dec 11, 2017 11:23 pm
no cap population / Instant Recruit. add PLZ
Already tried both. No success so far.

Cheers!
Status: Followin up

For Old Tables, PM or E-mail me.

More than 10 years of Contribution (since March 2008)

I now have an active account at PATREON (Recifense Cheers).

https://www.patreon.com/user?u=6383777

HAPPY HOLIDAYS!!!

LazyNChillin25
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Re: Spellforce 3 v1.08 Steam (GM and More) 2017-Dec-10

Post by LazyNChillin25 » Tue Dec 12, 2017 2:24 am

One of the causes for me that the enemy building is god mod is due to building an outpost while an enemy buildings is still around however destroying the outpost will render those buildings destructible again.

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Re: Spellforce 3 v1.08 Steam (GM and More) 2017-Dec-10

Post by dandiko » Tue Dec 12, 2017 3:26 am

Recifense wrote:
Tue Dec 12, 2017 12:08 am
dandiko wrote:
Mon Dec 11, 2017 8:15 pm
game updated to 1.09 but table works (steam)
campaign related:
just a small issue i discovered so far, God mode seems to render some of the AI buildings indestructible as well...
edit 1:
unlimited focus also applies to some AI units (they appear to constantly chain-cast spells in battle)
ISSUE 1: Do you have savegame for this scenario?

ISSUE 2: Do the the same AI units die?

Cheers!

1. yep, altho dunno how to flog it over, attaching here does not work (invalid extension)

also as LazyNChillin said, yes i tested and got the same, AI building in player outpost territory is indestructible., outside player territory you can destroy as normal.

2. yes the units i observed chain-casting die as normal

they are not major issues, just slightly annoying, especially when you fight big groups of enemies and there's AI healers or spells that freeze your units it gets frustrating as takes longer and even stalls the fights, so you go down and dirty with normal limited focus.
with the buildings you have to pace it and hold back occupy new territory until enemy buildings are cleared.

a simple solution for the buildings is to not bother, just make God mode work for units only (as in Csimbi's table), and then you can easily defend the builds with units (never seen AI trow a big enough army to raze a building of mine before my army gets there), or make god for buildings separate from units so you can turn it on/off whenever suits
Recifense wrote:
Tue Dec 12, 2017 12:09 am
visiofx wrote:
Mon Dec 11, 2017 11:23 pm
no cap population / Instant Recruit. add PLZ
Already tried both. No success so far.

Cheers!
when you have god mode for units, those 2 are pointless anyway, never felt the need for them, but if you want to play without god mode i would see the appeal
Edit: not even then, i would not see the need for 600 units built in 5 seconds and zerg the map in 1 minute, the game is not that hard and will be less enjoyable. bear in mind that with min resources, it appears that the AI gets them as well (have not tested with this particular table, but is a known issue in this game with hacking resources as of yet) so... AI can trow troops at you a lot faster than you can. pop cap and instant build would not really improve anything (the AI might get them also).

Thanks
Last edited by dandiko on Tue Dec 12, 2017 1:44 pm, edited 5 times in total.

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Re: Spellforce 3 v1.08 Steam (GM and More) 2017-Dec-10

Post by SoulTR » Tue Dec 12, 2017 11:50 am

Thank U for CT. Any chance for attribute and ability modification, or how to scan them?

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