No Mans Sky 1.38 (Steam)
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sunnymouse
- Noobzor

- Posts: 6
- Joined: Sat Mar 25, 2017 5:30 pm
- Reputation: 0
Re: No Mans Sky 1.35 (Steam)
Fabulous! Ty for the answer 
Re: No Mans Sky 1.35 (Steam)
Only product stack 1 is working on 1.36 (Experimental) and stacking is pretty much all i want.
Would appreciate it if you can update those.
Thanks for the table btw!
Would appreciate it if you can update those.
Thanks for the table btw!
Re: No Mans Sky 1.35 (Steam)
Isn't it best waiting until the patch goes official before updating the table, since a) not everyone uses the experimental branch, and b) it's still open to change before release?
Re: No Mans Sky 1.35 (Steam)
Well i am up for it as i need to learn this anyway because i'm in the process of making an internal that gets loaded by a proxy wrapper that i've allready made.
And i thought that a good pattern/AOB doesnt get outdated that fast as the stack script is AOB based right?
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sunnymouse
- Noobzor

- Posts: 6
- Joined: Sat Mar 25, 2017 5:30 pm
- Reputation: 0
Re: No Mans Sky 1.35 (Steam)
version 1.37 was released and of course they had to break my stacking toys. LOL
Any update to the table would be highly appreciated. Thanks in advance.
Any update to the table would be highly appreciated. Thanks in advance.
Re: No Mans Sky 1.35 (Steam)
Updated!
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sunnymouse
- Noobzor

- Posts: 6
- Joined: Sat Mar 25, 2017 5:30 pm
- Reputation: 0
Re: No Mans Sky 1.35 (Steam)
Thank youuu !! 
Re: No Mans Sky 1.37 (Steam)
it didnt i made a mistake guess i wasnt paying attention.
Re: No Mans Sky 1.37 (Steam)
Hi @squall8,
Here's a new script for you
. I was getting fed up not having my ship after using a portal, so this script portals the ship with you
.
Just activate it, go through portal and your ship should spawn right beside you on the other side!
Enjoy!
Here's a new script for you
Just activate it, go through portal and your ship should spawn right beside you on the other side!
Enjoy!
- Attachments
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- NMS_shiptransfer.CT
- (3.05 KiB) Downloaded 31 times
Re: No Mans Sky 1.37 (Steam)
If you're talking about the Stack Modifier script, it did break. But all that needed to be done was to remove the last 2 bytes from the 3rd aob.
Hey cedricvdg! Added a link to your post in the credits section. I'll add it to the table on the next update.
Re: No Mans Sky 1.37 (Steam)
Here's another new script. Enabling this script will summon a freighter battle ever time you warp, so easy farming of S-Class freighters.
Enjoy!
Edit:
An additional script to make farming freighters that much easier. This script while turned on kills all pirates on exiting warp, finishing the battle and allows you to quickly check out the freighter
- Attachments
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- NMS_killpirates.CT
- (1.14 MiB) Downloaded 24 times
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- NMS_freighterfarm.CT
- (3.68 KiB) Downloaded 29 times
Re: No Mans Sky 1.37 (Steam)
Still trying to figure out good ways to update the whole table to 1.38, but if you want to mess with it yourselves:
No Overheat, address changed from F3 0F 11 87 D0 10 00 00 41 to F3 0F 11 87 E0 10 00 00 41
Inf Jetpack, address changed from F3 0F 11 87 E4 16 00 00 44 to F3 0F 11 87 F4 16 00 00 44
I'll look for sprint if I have to run a bunch somewhere...
No Overheat, address changed from F3 0F 11 87 D0 10 00 00 41 to F3 0F 11 87 E0 10 00 00 41
Inf Jetpack, address changed from F3 0F 11 87 E4 16 00 00 44 to F3 0F 11 87 F4 16 00 00 44
I'll look for sprint if I have to run a bunch somewhere...
Re: No Mans Sky 1.37 (Steam)
Table updated for 1.38. I haven't tested everything yet, so if anything isn't working right just let me know.

