No Mans Sky (Steam)

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Squall8
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No Mans Sky Next (Steam)

Post by Squall8 » Tue Aug 07, 2018 8:37 pm

Sorry guys, been absent for a while. Small update to the table. Included the works from [USER=8355]@cedricvdg[/USER] and [USER=1599]@igromanru[/USER]. Small fixes, One Hit Kills.

nerf
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No Mans Sky Next (Steam)

Post by nerf » Tue Aug 07, 2018 9:11 pm

[QUOTE="igromanru, post: 54220, member: 1599"]Delete "[Old]" some hotkeys are already set in old scripts.[/QUOTE]



brilliant! this works. I guess that it was referencing the (Total) from the [OLD] group which was broken. thank you for helping :)

1533676709

[QUOTE="Squall8, post: 54236, member: 240"]Sorry guys, been absent for a while. Small update to the table. Included the works from [USER=8355]@cedricvdg[/USER] and [USER=1599]@igromanru[/USER]. Small fixes, One Hit Kills.[/QUOTE]



nice; I see that you also added the 2 lines of code to [DISABLE]. I noticed that occasionally (not always) you had to hit the hotkey 2 times as the [DISABLE] was blank. thank you for the update.
Last edited by nerf on Tue Aug 07, 2018 9:18 pm, edited 3 times in total.

iFancy
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No Mans Sky Next (Steam)

Post by iFancy » Wed Aug 08, 2018 4:57 pm

Umh.. Can't seem to be able to activate the "Always Summon Freighter Battle"... Does anyone know why? I use Steam.

nerf
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No Mans Sky Next (Steam)

Post by nerf » Wed Aug 08, 2018 8:31 pm

several items don't work with the new update (today).



at least these don't work (can't enable):

Inf Sprint

Inf Jetpack

Working Rocket Boots

Inf Ammo

No Mining Beam Overheat

Always Summon Freighter Battle

Jorney Pointers



there may be more but I didn't get a chance to test.

cedricvdg
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No Mans Sky Next (Steam)

Post by cedricvdg » Wed Aug 08, 2018 10:44 pm

Updated Freighter Farming script:



[CODE]{ Game : NMS.exe

Version:

Date : 2018-08-09

Author : Cedric



Always Summon Freighter Battle

}



[ENABLE]



aobscanmodule(alwaysbattle,NMS.exe,75 27 48 8B 0D 47 B1 DA 01) // should be unique



alwaysbattle:

db 90 90

registersymbol(alwaysbattle)



[DISABLE]



alwaysbattle:

db 75 27



unregistersymbol(alwaysbattle)



{

// ORIGINAL CODE - INJECTION POINT: "NMS.exe"+7D9948



"NMS.exe"+7D9916: 0F B7 05 9F F2 51 01 - movzx eax,word ptr [NMS.exe+1CF8BBC]

"NMS.exe"+7D991D: 66 89 45 F4 - mov [rbp-0C],ax

"NMS.exe"+7D9921: FF 15 41 5A 35 01 - call qword ptr [NMS.exe+1B2F368]

"NMS.exe"+7D9927: 48 8B 0D 6A B1 DA 01 - mov rcx,[NMS.exe+2584A98]

"NMS.exe"+7D992E: 4C 8D 4D 28 - lea r9,[rbp+28]

"NMS.exe"+7D9932: 48 81 C1 C8 37 03 00 - add rcx,000337C8

"NMS.exe"+7D9939: 4C 8D 45 D8 - lea r8,[rbp-28]

"NMS.exe"+7D993D: 48 8D 55 E8 - lea rdx,[rbp-18]

"NMS.exe"+7D9941: E8 5A B9 E1 FF - call NMS.exe+5F52A0

"NMS.exe"+7D9946: 85 C0 - test eax,eax

// ---------- INJECTING HERE ----------

"NMS.exe"+7D9948: 75 27 - jne NMS.exe+7D9971

"NMS.exe"+7D994A: 48 8B 0D 47 B1 DA 01 - mov rcx,[NMS.exe+2584A98]

// ---------- DONE INJECTING ----------

"NMS.exe"+7D9951: 48 81 C1 00 73 37 00 - add rcx,00377300

"NMS.exe"+7D9958: E8 33 90 FA FF - call NMS.exe+782990

"NMS.exe"+7D995D: 84 C0 - test al,al

"NMS.exe"+7D995F: 75 10 - jne NMS.exe+7D9971

"NMS.exe"+7D9961: F7 05 39 B1 DA 01 FD FF FF FF - test [NMS.exe+2584AA4],FFFFFFFD

"NMS.exe"+7D996B: 74 04 - je NMS.exe+7D9971

"NMS.exe"+7D996D: B2 01 - mov dl,01

"NMS.exe"+7D996F: EB 02 - jmp NMS.exe+7D9973

"NMS.exe"+7D9971: 32 D2 - xor dl,dl

"NMS.exe"+7D9973: 48 8B 0D 1E B1 DA 01 - mov rcx,[NMS.exe+2584A98]

}[/CODE]

Squall8
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No Mans Sky Next (Steam)

Post by Squall8 » Thu Aug 09, 2018 12:24 am

[USER=8355]@cedricvdg[/USER]

I had already updated your freighter battle script with regards to this little asswipe here: [B]mov rcx,[NMS.exe+2584A98][/B]. I just haven't posted the update in the OP yet. Of course I'm still giving all credit to you. Just a heads up. I'll update the table tonight.



[USER=20248]@nerf[/USER]

The only update I know of is the one a day or two ago. I had my game running for a while so I'm unsure of the exact time. As far as I know, the only scripts that broke were the Journey Pointers and cedric's Freighter script. I haven't received any updates other than that..

nerf
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No Mans Sky Next (Steam)

Post by nerf » Thu Aug 09, 2018 12:45 am

[QUOTE="Squall8, post: 54340, member: 240"][USER=8355]@cedricvdg[/USER]

I had already updated your freighter battle script with regards to this little asswipe here: [B]mov rcx,[NMS.exe+2584A98][/B]. I just haven't posted the update in the OP yet. Of course I'm still giving all credit to you. Just a heads up. I'll update the table tonight.



[USER=20248]@nerf[/USER]

The only update I know of is the one a day or two ago. I had my game running for a while so I'm unsure of the exact time. As far as I know, the only scripts that broke were the Journey Pointers and cedric's Freighter script. I haven't received any updates other than that..[/QUOTE]



Hey [USER=240]@Squall8[/USER], i received a 57.6MB update today. I see that NMS.exe has a modified date stamp of today but its version doesn't appear to be of value (0.1.0.0).

I used the script yesterday and it was working fully (on version1.53).

I'm not sure how to check my game version. Can't find instructions online either.



The patch notes show version 1.54 with yesterday's date but it could be because of the timezone i only got it today.

[URL]https://nomanssky.gamepedia.com/Patch_notes[/URL]

Gvaz
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No Mans Sky Next (Steam)

Post by Gvaz » Thu Aug 09, 2018 11:15 am

Does this work with 1.53?

nerf
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No Mans Sky Next (Steam)

Post by nerf » Thu Aug 09, 2018 12:04 pm

[QUOTE="Gvaz, post: 54376, member: 1424"]Does this work with 1.53?[/QUOTE]



Try it and share the results... You can see a couple of replies above that i reported that a few scripts are not working for me. No one else has confirmed if they are having the same issue.

Squall8
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No Mans Sky Next (Steam)

Post by Squall8 » Thu Aug 09, 2018 3:54 pm

Table updated.



[USER=20248]@nerf[/USER]

Been keeping my eye open for any more updates. Again the latest I received was the one I mentioned before, but only the Freighter Battle and Journey scripts broke for me. If you're still having issues, send me a PM and we can go about fixing them there.

darkdex52
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No Mans Sky Next (Steam)

Post by darkdex52 » Fri Aug 10, 2018 2:43 am

Can someone explain to me Frigate "Trip Time % (Max 50%)" to me? I can't figure out if it's doing anything.

nerf
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No Mans Sky Next (Steam)

Post by nerf » Fri Aug 10, 2018 12:37 pm

[QUOTE="darkdex52, post: 54504, member: 3747"]Can someone explain to me Frigate "Trip Time % (Max 50%)" to me? I can't figure out if it's doing anything.[/QUOTE]



I haven't tried it but i think that it does what the title says, it reduces the trip time required to complete the mission. When completing a mission, the frigates need to travel to the destination, complete the objective and return to the freighter.



When you pick a mission to send your frigates on (up to 5 frigates on a single mission), the mission requires x hours and minutes. If your frigates have a trait to reduce time, the mission will complete quicker.



You can validate this by looking at the list of mission on the freighter. set the trip time to let's say 10% on 1 frigate, then pick a mission and note the required time. Now add the frigate that has the 10% trip time bonus and see the mission time be reduced by 10%.



I'm not sure how this script works, but with the save editor for example, this time reduction is a sum from all frigates that are selected for the mission. For example, if i select 5 frigates with 20% time reduction each, it equals to 100% (instant completion). Where's the fun in that? :)



Post your results if they are different than expected.

Mr.Anarchy
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No Mans Sky Next (Steam)

Post by Mr.Anarchy » Fri Aug 10, 2018 12:52 pm

I was using this table yesterday and everything was great, I noticed NMS update today and now certain fields such as inf sprint and ammo aren't working. I'm guessing the table has to be updated again?

nerf
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No Mans Sky Next (Steam)

Post by nerf » Fri Aug 10, 2018 1:17 pm

[QUOTE="Mr.Anarchy, post: 54561, member: 20377"]I was using this table yesterday and everything was great, I noticed NMS update today and now certain fields such as inf sprint and ammo aren't working. I'm guessing the table has to be updated again?[/QUOTE]



If there was an update (v1.55), then some scripts may not work. Post which scripts are not working so that Squall8 can take a look.

Frostsnow
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No Mans Sky Next (Steam)

Post by Frostsnow » Fri Aug 10, 2018 1:21 pm

Currently broken

- Inf Sprint

- Inf Jetpack

- Inf Ammo

- Inf Mining beam

- No Mining beam overheat

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