No Mans Sky (Steam)

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Squall8
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No Mans Sky Next (Steam)

Post by Squall8 » Wed Aug 01, 2018 6:20 pm

Added [B]Exocraft Moon Jump[/B].



[USER=990]@ReDragonInc[/USER]

Yes, NMS Next is the latest update

Squall8
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No Mans Sky Next (Steam)

Post by Squall8 » Wed Aug 01, 2018 6:33 pm

[USER=990]@ReDragonInc[/USER]

It multiplies the maximum total of carriable elem/prod by a set amount

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ReDragonInc
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No Mans Sky Next (Steam)

Post by ReDragonInc » Wed Aug 01, 2018 6:54 pm

So it increases the stack sizes for elements and products, or stack sizes for mods for suits/ship/gun etc?

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Sauce
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No Mans Sky Next (Steam)

Post by Sauce » Wed Aug 01, 2018 7:56 pm

Squall, I'll give your code a try a little later, thanks for the revision. It is with great sadness that I'm playing Yakuza 0 and am unable to get to NMS at the moment to test things. But I'm sure many more thanks will be in order later.

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Empress_Ravenna
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No Mans Sky Next (Steam)

Post by Empress_Ravenna » Wed Aug 01, 2018 8:09 pm

k hope this table works on Experimental build, bout to try it out.. what this Game needs is a better MP setup or have a Global MP setting/server so theres more people to populate.. like how ED has Private group, Open, and Solo.... thats what NMS NEXT needs >;D also need some legit Steam users to play NMS with me to test out some things.. any Volunteers? PM me.. now i'm off to test latest CT table for Experimental >;D

sephirotu
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No Mans Sky Next (Steam)

Post by sephirotu » Wed Aug 01, 2018 11:18 pm

[QUOTE="japzone, post: 53325, member: 19869"][URL]https://nomansskymods.com/mods/no-mans-sky-save-editor/[/URL]

You can easily unlock anything you want, add any item/tech you want, or even make your inventories bigger.



Another fun site is: [URL]https://www.nmseeds.club/[/URL]

You can copy the "seed" codes you find there into your Ships, Freighter, Multitool, or NPCs found in the Save Editor to change their appearance. It's purely cosmetic though.[/QUOTE]



hi



i used the save editor to give myself all the words, but still there are words that haven't been translated. although i unlocked them all.



Am i doing something wrong? can someone pls tell me what i need to do?



thx
Last edited by sephirotu on Thu Jan 01, 1970 12:00 am, edited 1 time in total.

SirMadMan
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No Mans Sky Next (Steam)

Post by SirMadMan » Wed Aug 01, 2018 11:48 pm

EDIT: Downloaded the Wrong one sorry to have posted this.



Hello there after downloading the Table and trying it nothing seems to be working do i need to do something before i can start to use it.



What happens is Cheat Engine just stops working and i can not click on anything i do have the game on Steam.
Last edited by SirMadMan on Thu Jan 01, 1970 12:00 am, edited 1 time in total.

Nimarus
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No Mans Sky Next (Steam)

Post by Nimarus » Thu Aug 02, 2018 12:18 am

[QUOTE="SirMadMan, post: 53741, member: 13382"]EDIT: Downloaded the Wrong one sorry to have posted this.



Hello there after downloading the Table and trying it nothing seems to be working do i need to do something before i can start to use it.



What happens is Cheat Engine just stops working and i can not click on anything i do have the game on Steam.[/QUOTE]



I think the recent update broke some options on the cheat table. These seem to be broken, at least for me, as of right now (unless someone already fixed them in the last few minutes):



Inf Jetpack

Ignore Crafting Requirements (Non Base Building)

Ignore Crafting Requirements (Base Building)

Ignore Materials for Damaged Components

Always Have Conversation Item

Univeral Translator



[B]Edit: Nevermind, error on my part.[/B]
Last edited by Nimarus on Thu Aug 02, 2018 12:25 am, edited 1 time in total.

beguiler
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No Mans Sky Next (Steam)

Post by beguiler » Thu Aug 02, 2018 1:28 am

[QUOTE="Squall8, post: 53686, member: 240"][USER=1350]@beguiler[/USER]

Yep, overlooked that one. Should be fixed now![/QUOTE]

Thanks, works great now.?

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Empress_Ravenna
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No Mans Sky Next (Steam)

Post by Empress_Ravenna » Thu Aug 02, 2018 6:11 pm

table works on Experimental Steam build, but i also think the build is unstable so the table doesnt crash the game >;P oh ya does CE disable the Discovery upload services? or NMS servers are just spotty at best?

Revonox
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No Mans Sky Next (Steam)

Post by Revonox » Thu Aug 02, 2018 7:53 pm

Is there no way to get one-hit working on NEXT again?

acecel
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No Mans Sky Next (Steam)

Post by acecel » Thu Aug 02, 2018 9:57 pm

Any way to remove entry from teleport list ? (Deleted base keep appearing in the list which is very annoying).

darkhorizon1905
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No Mans Sky Next (Steam)

Post by darkhorizon1905 » Fri Aug 03, 2018 2:55 pm

[QUOTE="Revonox, post: 53818, member: 20150"]Is there no way to get one-hit working on NEXT again?[/QUOTE]



I din`t know too but you can edit the Multitool damage to 10k with th table. you can use [B][B][B][B]Current Inventory Stats Pointer[/B][/B][/B][/B] for this
Last edited by darkhorizon1905 on Thu Jan 01, 1970 12:00 am, edited 1 time in total.

gunbalde60
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No Mans Sky Next (Steam)

Post by gunbalde60 » Fri Aug 03, 2018 6:58 pm

I'm having an issue with Cheatengine 6.8.1 when I select the NO Man's Sky.exe nothing happens. It just wont open it on cheat engine. Am I doing something wrong?

klyoml
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No Mans Sky Next (Steam)

Post by klyoml » Sat Aug 04, 2018 9:17 pm

Is anyone having when pressing ( z ) the game crashes when i try to build?

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