No Mans Sky 1.38 (Steam)

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Squall8
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No Mans Sky 1.38 (Steam)

Post by Squall8 » Fri Mar 03, 2017 8:17 am

No Man's Sky (Up to 1.38)Show
Working table for latest Steam update (Atlas Rises)

Features

Inf Health
Inf Sprint
Inf Jetpack
Inf Scanner
Inf Life Support
Inf Ammo
Inf Grenades
Inf Mining Beam
Inf Terrain Mapper
Inf Hazard Protection
No Overheat
No Ship Overheat
Inf Hyperdrive
Inf Phase Beam
Inf Launch Thrusters
Inf Pulse Engine
Inf Deflector Shield
Inf Exocraft Boost
Inf Fusion Engine
Inf Exocraft Mining Laser
Inf Exocraft Cannon
Summon Exocraft Anywhere
Money Pointer/Multiplier
Element Gathering Multiplier
Stack Modifiers
Bypass Locks
Aquire All Glyphs
Unlock All Technology Recipes
Unlock All Product Recipes (Broken)
Ignore Crafting Requirements
Inf Items
Build Anywhere
Always Have Conversation Item
Time Of Day(Hotkeys)
-TOD(PAGEUP=Back One Hour/PAGEDOWN=Ahead One Hour)
Current Inventory Stats Pointer
Highlighted Item Pointer W/Full Dropdown List
Journey Pointers
ShipTransfer
Kill All Pirates
Always Summon Freighter Battle (Broken)
Wanted Level
-No Sentinels
-Wanted Level Pointer
Blink


Blink Notes: This script is still pretty buggy. Its very easy to clip underground so its best used with Inf Jetpack. Also make sure you have a Plasma Launcher so you can get back through the ground. My comparison isn't that great either so on occasion you may see an animal go flying! Due to how the game handles coordinates I wont really be working to improve this. But its still pretty fun to use.

>>Scripts From an Older Table(Credits go to their respective creators)
Universal Translator(Decode Words)
Inventory Slot Pointers
Laser Color
Mouseover Object Pointer
One Hit Kill
Anti-Profanity Filter


Credits:
Unlock All Technology/Product Recipes - Credit goes to their respective owners. I took the script and just updated the AOB and added the new content to get it working for the foundation update.
Highlighted Item Pointer - Thanks to cedricvdg who taught me how to do this one.
Build Anywhere - Credit goes to mausi125. Script Here
Element Stack 1 - Credit goes to sbryzl. Script Here
Product Stack 1 - Credit goes to sbryzl. Script Here
Ship Transfer - Credit goes to cedricvdg. Table Here. Will be added next update.
Always Summon Freighter Battle/Kill All Pirates - Credit goes to cedricvdg. Table Here. Will also be added next update.

Update 1 - Added Inf Exocraft Boost and Inf Fusion Engine.
Added a few new things to the DDL.

Update 2 - Added Bypass Locks and added more stuff to the DDL.

Update 3 - Added Inf Items (Crafting/Selling) and Ignore Crafting Requirements. Ignore Crafting Requirements is only working on Technology recipes at the moment.

Update 4 - Ignore Crafting Requirements should be working for everything now including Base Building items! Let me know if anyone has an issue with this.

Update 5 - Added Always Have Conversation Item.

Update 6 - Fixed Money Pointer. Should be able to change amount now.

Update 7 - Added new things to the DDL and cleaned it up a bit. Should be complete but if something is missing let me know.
EDIT - I lied.. Still missing a lot.

Update 8 - Added more stuff to the DDL. I know I'm missing the Positron Ejector for sure so if anyone has come across it can you post the array. None of the geks want to sell me one.

Update 9 - DDL should now be complete.

Update 10 - Added Unlock All Product Recipes. Still working on Technology and possibly base building items.

Update 11 - Added Unlock All Technology Recipes.

Update 12 - Added Time Of Day!

Update 13 - Added Force FOV.

Update 14 - Added Summon Exocraft Anywhere.

Update 15 - Updated for the 1.22 update. Removed Summon Exocraft Anywhere, its apparently not needed anymore

Update 16 - Added Inf Exocraft Mining Laser and Inf Exocraft Cannon.

Update 17 - Readded Summon Exocraft Anywhere.

Update 18 - Added Build Anywhere. I haven't tested this since I modified a game file to do the same thing.

Update 19 - Added Current Inventory Stats Pointer! Let me know if there are any issues with this one.

Update 20 - Added Game Speed.

Update 21 - Updated for 1.23.

Update 22 - Fixed Always Have Conversation Item.

Update 23 - Fixed Ignore Crafting Requirements. Should work across all game modes now.

Update 24 - Added Multitool Technology to Unlock All Technology Recipes.

Update 25 - Added a Money Multiplier, Element Gathering Multiplier and Stack Modifiers. First one belongs to sbryzl. Second one is mine. Ill make a product one in a bit.

Update 26 - Added Stack Mod for Products.

Update 27 - Updated for 1.24. Added sbryzl's script for product stack.

Update 28 - Added a table that should work for both Steam and GOG. Added a Blink script to the Steam/GOG table.

Update 29 - Got a few more scripts working. Added a few entries to the DDL.

Update 30 - Fixed a couple scripts and added more to the DDL.

Update 31 - Fixed Unlock All Tech Recipes. Pretty sure there is still missing recipes.

Update 32 - Added some more tech blueprints. Added items to the DDL

Update 33 - Added Inf Terrain Mapper. Ignore Crafting Requirements is fixed! Edit - Nevermind it keeps breaking.. Edit 2 - Ok. Should be fixed now!

Update 34 - Fixed Inf Launch Thrusters and Always Have Conversation Item. The instruction for the Product Table is completely eluding me at the moment. But I'll keep looking.
It seems best to make a new save when using this table. TOD and Inventory Slot Pointers work properly on a fresh start.

Update 35 - Fixed Always Have Conversation Item.

Update 36 - Fixed Always Have Conversation Item again... Added a new function to Highlighted Item Pointer to make life a little easier.
Numpad 1 - Set Max Quantity Of Item
Numpad 2 - Restores Damaged Item
Also changed the hotkey for Blink.

Update 37 - Completed and reorganized the DDL.

Update 38 - Updated for 1.33

Update 39 - Updated for 1.34

Update 40 - Updated for 1.35

Update 41 - Updated for 1.37. I will only update the Blink script if there are requests for it. I just didn't feel like doing the work right now lol..

Update 42 - Updated for 1.38.

Update 43 - Inf Items should work for refueling now. Rewrote Inf Launch Thrusters. Fixed an issue with Universal Translator.

Update 44 - Updated Inf Items.

Update 45 - Fixed an issue with Inf Launch Thrusters.

Update 46 - Added Aquire All Glyphs and Journey Pointers.
My current NMS Table is outdated. I will be working on this again shortly. Here is a link to [USER=8355]@cedricvdg[/USER]'s Table:
viewtopic.php?p=54924#p54924

Working Table for No Man's Sky (Next Update)(Outdated)

Features

Inf Health
One Hit Kills
Inf Sprint
Inf Jetpack
Jetpack Power
Working Rocket Boots
Inf Scanner
Inf Life Support
Inf Ammo
Inf Grenades
Inf Mining Beam
Inf Blaze Javelin
Inf Terrain Mapper
Inf Hazard Protection
No Overheat
No Ship Overheat
No Rocket Launcher Overheat
Inf Hyperdrive
Inf Launch Thrusters
Inf Pulse Engine
Inf Deflector Shield
Exocraft Moon Jump
Inf Exocraft Boost
Inf Fusion Engine
Inf Exocraft Mining Laser
Inf Exocraft Cannon
Summon Exocraft Anywhere
Stack Modifiers
Bypass Locks
Ignore Crafting Requirements
Ignore Materials For Damaged Components
Always Have Conversation Item
Universal Translator
Always Summon Freighter Battle
Kill All Pirates

Galactic Map Speed
Journey Pointers
Wanted Level
Inventory Slot Pointers
Money Pointers
Current Inventory Stats Pointer
Highlighted Item Pointer
Frigate Stats
Teleport To Custom Marker


Cretits:

cedricvdg - For finding a way to implement mouse-over on elements and products.
MojoW - For finding the location of stack instructions.
cedricvdg - For updating the Universal Translator script.
cedricvdg - For the Kill All Pirates and Always Summon Freighter Battle scripts.
igromanru - For making the Set Items To Max script.

NMS Next Updates:

Update 47 - Fixed some of the basic cheats, but I still have a LOT of work to do. So much has changed with this update I have to start over from scratch.. I'll have more done later tonight.

Update 48 - Updated with a few more cheats, such as Ignore Crafting Requirements(Tech/Prod Only), Bypass Locks, and some more Inf stuff. Added pointers to Nanites and Quicksilver, they seem to be treating currency a bit differently now! Fixed a bad edit with Current Inv Stat Pointers.

Update 49 - Added Always Have Jetpack Power Surge, Inf Blaze Javelin, Inf Deflector Shield and Ignore Materials For Damaged Components. Also added Always Have Conversation Item, but this needs further testing for products, I'm almost sure this is the case. But not having the correct Item ID's makes thing hard for testing. I made some decent progress on the dropdown list for the element/product section. There is just so much new content it's overwhelming! Ignore Crafting Requirements for base building products is being an asshole right now. Even though I've forced the conditions true 3 different ways, it still wouldn't let me craft anything. Maybe I just need to try this on a clean save..

Update 50 - Added Ignore Crafting Requirements for base building items.

Update 51 - Fixed Always Have Conversation Item. Slowly adding things to the DDL.

Update 52 - Added some exocraft stuff. Galactic Map Speed, Wanted Level, Journey Pointers, No Ship Overheat, No Rocket Overheat, Inventory Slot Pointers and probably some more I forgot. Fixed an issue with Inf Sprint. Added more entries to the DDL, this is becoming my main focus now!

Update 53 - WITHIN MINUTES!!!! Updated for whatever update!

Update 54 - Fixed an issue with Ignore Crafting Requirements for base building items. Everything should be craftable now. Some might say you still don't have the required materials, but you'll still be able to craft it. I'll work on the cosmetics later. Added Stack Mods based on findings by [USER=8510]@MojoW[/USER]. Added a function, found by [USER=8355]@cedricvdg[/USER], that allows mouse-overs on elements and products to the Highighted Item Pointer.

Update 55 - Fixed an issue with Always Have Conversation Item. Possibly fixed the issues GOG users were experiencing, need feedback on whether it worked. Still sifting through Item IDs for the DDL.

Update 56 - Table updated for 1.52.

Update 57 - Added Teleport To Custom Marker. This is to be used only with the custom map marker, not other marked locations. The script can sometimes pick up on those locations you have marked so keep that in mind. I'm not going to delve into detail of how coordinates work in this game, but if you have any questions fell free to ask. My blink script is nearing completion as well, but as of right now its only picking up on certain object collisions. The dropdown list is almost complete, all the important items should be in there! If you notice something is still missing from the list, grab the ID of the item and let me know.

Update 58 - Removed Jetpack Power Surge. Added Jetpack Power and Working Rocket Boots. Added Universal Translator script, updated by [USER=8355]@cedricvdg[/USER]. Fixed an issue with ammo stacks.

Update 59 - Added Frigate Stats.

Update 60 - Fixed a couple scripts for the GOG version.

Update 61 - Updated for latest version.

Update 62 - Added Exocraft Moon Jump!

Update 63 - Fixed disable issues with Working Rocket Boots and Jetpack Power. Added Always Summon Freighter Battle and Kill All Pirates, made by [USER=8355]@cedricvdg[/USER]. Added Set Items To Max, made by [USER=1599]@igromanru[/USER]. Added One Hit Kills due to popular request.

Update 64 - Updated Always Summon Freighter Battle and Journey Pointers.
Attachments
NMS.CT
NMS Next Table
(222.34 KiB) Downloaded 78 times
NMS1.38.CT
NMS 1.38 Steam Table
(320.17 KiB) Downloaded 1947 times
NMS1.24_STEAM_GOG.CT
Includes Blink Option
(388.25 KiB) Downloaded 1844 times
NMS1.24.CT
Original Steam Table
(214.37 KiB) Downloaded 1531 times
Last edited by Squall8 on Sat Nov 18, 2017 7:12 am, edited 65 times in total.

tankrd
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Re: No Mans Sky 1.20

Post by tankrd » Sat Mar 11, 2017 3:32 pm

How do I work some of the table parts? Some stuff doesn't work when I load it up. Cant change money for example. Need some points on how to properly load this up to make it work.

Squall8
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Re: No Mans Sky 1.20

Post by Squall8 » Sat Mar 11, 2017 4:33 pm

tankrd wrote:
Sat Mar 11, 2017 3:32 pm
How do I work some of the table parts? Some stuff doesn't work when I load it up. Cant change money for example. Need some points on how to properly load this up to make it work.
Fixed. What else are you having problems with?

tankrd
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Re: No Mans Sky 1.20

Post by tankrd » Sat Mar 11, 2017 4:50 pm

Any way to define Nanites in that script? Ive been scanning for it but cant seem to change value

Squall8
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Re: No Mans Sky 1.20

Post by Squall8 » Sat Mar 11, 2017 4:56 pm

Use the highlighted item pointer to change the value in your inventory

tankrd
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Re: No Mans Sky 1.20

Post by tankrd » Sat Mar 11, 2017 4:57 pm

will do, thanks

Drakkhen
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Re: No Mans Sky 1.20

Post by Drakkhen » Sat Mar 11, 2017 11:07 pm

Ah, excellent. I was attempting to get some of the new stuff working for myself and not doing so well (I suck at ASM, apparently). Much appreciated. Eager to see what you did differently than I was.

Thanks!

Squall8
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Re: No Mans Sky 1.20

Post by Squall8 » Sun Mar 12, 2017 3:54 am

Drakkhen wrote:
Sat Mar 11, 2017 11:07 pm
Ah, excellent. I was attempting to get some of the new stuff working for myself and not doing so well (I suck at ASM, apparently). Much appreciated. Eager to see what you did differently than I was.

Thanks!
If you're still working on your table and need help just let me know

fruitshakes
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Re: No Mans Sky 1.20

Post by fruitshakes » Sun Mar 12, 2017 12:15 pm

Hi, this is amazing, thanks so much for the effort! Are you working on unlocking all technology/ crafting recipes? :D

Squall8
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Re: No Mans Sky 1.20

Post by Squall8 » Mon Mar 13, 2017 1:10 am

fruitshakes wrote:
Sun Mar 12, 2017 12:15 pm
Hi, this is amazing, thanks so much for the effort! Are you working on unlocking all technology/ crafting recipes? :D
Yep still working on it

Axel
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Re: No Mans Sky 1.20

Post by Axel » Mon Mar 13, 2017 10:48 am

Will you add seed change pointers for weapon/ship/freighter?

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Re: No Mans Sky 1.20

Post by Squall8 » Mon Mar 13, 2017 1:26 pm

Axel wrote:
Mon Mar 13, 2017 10:48 am
Will you add seed change pointers for weapon/ship/freighter?
I saw the seeds when I was working on something else. The thing is what I saw was referring to the current save file structure. I plan on going back to see if any changes have an effect. If it works I'll make some pointers. Pretty useful stuff in there!

EDIT: Cant be done. Just use notepad++ or a JSON editor to edit your save file

EDIT 2: Just realized NMS has been handling saves differently for a while now. JSON files aren't getting created anymore for saves. There was a save editor I used that broke with this update. Ill let you know if it gets fixed
Last edited by Squall8 on Wed Mar 15, 2017 10:31 pm, edited 3 times in total.

Axel
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Re: No Mans Sky 1.20

Post by Axel » Mon Mar 13, 2017 8:44 pm

Thanks for the info!

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Re: No Mans Sky 1.22

Post by bekirbaha » Tue Mar 14, 2017 11:21 am

Hi...TNX for good work
But usually, after warp and met with space war, game is freezing and have to terminate it..
Can you help with that?

mausi125
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Re: No Mans Sky 1.22

Post by mausi125 » Tue Mar 14, 2017 1:48 pm

Build everywhere script

Code: Select all

[ENABLE]

aobscanmodule(BUILD,NMS.exe,C6 81 F8 01 00 00 00) // should be unique
alloc(newmem,$1000,"NMS.exe"+5F45AE)

label(code)
label(return)

newmem:

code:
  mov byte ptr [rcx+000001F8],00
  jmp return

BUILD:
mov byte ptr [rcx+000001F8],01
return:
registersymbol(BUILD)

[DISABLE]

BUILD:
  db C6 81 F8 01 00 00 00

unregistersymbol(BUILD)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "NMS.exe"+5F45AE

"NMS.exe"+5F457A: 44 0F 29 B4 24 30 17 00 00     -  movaps [rsp+00001730],xmm14
"NMS.exe"+5F4583: 44 0F 29 BC 24 20 17 00 00     -  movaps [rsp+00001720],xmm15
"NMS.exe"+5F458C: 48 8B 05 6D 95 31 01           -  mov rax,[NMS.exe+190DB00]
"NMS.exe"+5F4593: 48 33 C4                       -  xor rax,rsp
"NMS.exe"+5F4596: 48 89 85 10 16 00 00           -  mov [rbp+00001610],rax
"NMS.exe"+5F459D: 4C 89 4D 10                    -  mov [rbp+10],r9
"NMS.exe"+5F45A1: 49 8B D8                       -  mov rbx,r8
"NMS.exe"+5F45A4: 48 89 5D F0                    -  mov [rbp-10],rbx
"NMS.exe"+5F45A8: 4C 8B EA                       -  mov r13,rdx
"NMS.exe"+5F45AB: 4C 8B E1                       -  mov r12,rcx
// ---------- INJECTING HERE ----------
"NMS.exe"+5F45AE: C6 81 F8 01 00 00 00           -  mov byte ptr [rcx+000001F8],00
// ---------- DONE INJECTING  ----------
"NMS.exe"+5F45B5: C7 81 F4 01 00 00 02 00 00 00  -  mov [rcx+000001F4],00000002
"NMS.exe"+5F45BF: C7 81 FC 01 00 00 03 00 00 00  -  mov [rcx+000001FC],00000003
"NMS.exe"+5F45C9: C7 81 40 02 00 00 03 00 00 00  -  mov [rcx+00000240],00000003
"NMS.exe"+5F45D3: 4C 8D B1 48 03 00 00           -  lea r14,[rcx+00000348]
"NMS.exe"+5F45DA: F2 41 0F 10 06                 -  movsd xmm0,[r14]
"NMS.exe"+5F45DF: F2 0F 11 85 B0 03 00 00        -  movsd [rbp+000003B0],xmm0
"NMS.exe"+5F45E7: 41 8B 46 08                    -  mov eax,[r14+08]
"NMS.exe"+5F45EB: 89 85 B8 03 00 00              -  mov [rbp+000003B8],eax
"NMS.exe"+5F45F1: 0F 28 05 58 A7 10 01           -  movaps xmm0,[NMS.exe+16FED50]
"NMS.exe"+5F45F8: 0F 29 85 60 03 00 00           -  movaps [rbp+00000360],xmm0
}

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