Two Worlds II v1.3.5/2.0 Steam (GM and More) 2017-Jun-17

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Recifense
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Two Worlds II v1.3.5/2.0 Steam (GM and More) 2017-Jun-17

Post by Recifense » Wed Mar 15, 2017 10:31 pm

Hi guys,

Here is my contribution for "Two Worlds II" version 1.3.5. The table contains a script with the following features:

Code: Select all

===========================================
 Game Title    : Two Worlds II
 Game Version  : 2.0
 Game Sponsor  : Myself
 Process Name  : TwoWorlds2_DX10.exe
 Relevant Info : 32bits/3rd Person ACTION-RPG
 Script Version: 2.1 AOB
 CE Version    : 6.7
 Release date  : 17-Jun-2017
 Author        : Recifense
 History:
 13-Nov-2010: First Release
 12-Dec-2016: Release for version 1.3.5 (Steam)
 17-Jun-2017: Release for version 2.0 (Steam)
 Features:
 - God Mode          [1]
 - Full Mana         [2]
 - Full Energy       [3]
 - Aura              [4]
 - XP                [5]
 - Attribute Points  [6]
 - Skill Points      [7]
 - Inventory:         
   - All Items       [8]
   - Lock Pick       [9]
 - Some Pointers     [A]
===========================================
[1] For player's hero;
[2] For player's hero;
[3] For player's hero;
[4] Aura will not go under minimum 9that can be defined by the user);
[5] Player's hero will level up quickly;
[6] Player's hero will always have attribute points available;
[7] Player's hero will always have skill points available;
[8] All items will have a minimum amount (20);
[9] LockPick will not decrease even if [8] is off ;
[A] Not used;
===========================================
[USAGE]
1) Run CE67 or greater;
2) Run Game;
3) Load the game process "TwoWorlds2_DX10.exe" in CE;
4) Load this table and activate the main script;
5) Now Activate the script of each cheat you want to use;
6) Game On;
===========================================
[HOTKEYS]
- None defined
===========================================
[IMPORTANT]
Save your game before unsing the cheats.
===========================================
[INFO]
Tested on Win 10 64bits
===========================================
Have fun!
The features are DISABLED by default. For enabling any of them, just activate its script;

Note: The scripts use the CE command assert and will not load if it is incompatible with the running game version.

After downloading the table, copy it to the "My Cheat Table" folder.

It is for CE 6.7 or greater

==========================================

Cheers to All!
Attachments
TwoWorlds2_v-2-0_Steam_CE67_S21_AOB_T20.CT
17-Jun-2017: Release for version 2.0.
(23 KiB) Downloaded 1140 times
TwoWorlds2_v-1-3-5_Steam_CE66_S20_AOB_T20.CT
(22.85 KiB) Downloaded 593 times

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Recifense
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Re: Two Worlds II v1.3.5/2.0 Steam (GM and More) 2017-Jun-17

Post by Recifense » Sun Jun 18, 2017 2:07 am

Hi guys,

A table was added for version 2.0.

Cheers!
Status: Followin up

For Old Tables, PM or E-mail me.

10 years of Contribution (since March 2008)

I now have an active account at PATREON (Recifense Cheers).

https://www.patreon.com/user?u=6383777

fearlessfan1
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Re: Two Worlds II v1.3.5/2.0 Steam (GM and More) 2017-Jun-17

Post by fearlessfan1 » Tue Jun 27, 2017 2:30 am

Here is the pointer for ver 2.0 released on June 20th, 2017 on steam for the horse race timer. After the horse race begins it will show how many milliseconds you have, you can then adjust it or freeze it. While I haven't had any issues, it might be good to turn it off before you finish.

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="26">
  <CheatEntries>
    <CheatEntry>
      <ID>4</ID>
      <Description>"Horse Race Timer Milliseconds"</Description>
      <LastState Value="508396" RealAddress="2762F820"/>
      <VariableType>4 Bytes</VariableType>
      <Address>"TwoWorlds2_DX10.exe"+009E1F38</Address>
      <Offsets>
        <Offset>0</Offset>
        <Offset>11C</Offset>
        <Offset>0</Offset>
        <Offset>94</Offset>
      </Offsets>
    </CheatEntry>
  </CheatEntries>
  <UserdefinedSymbols/>
</CheatTable>
This is my first shared cheat, and I don't understand how AoB works or a method to convert it to do so, but figured the horse race was aggravating enough that I should help fellows on the path.
Attachments
TwoWorlds2_DX10_HorseRaces.CT
Horse Race Timer
(590 Bytes) Downloaded 142 times
TwoWorlds2_DX10_HorseRace All Pointers.CT
All Pointers to the Horse Race Timer
(5.14 KiB) Downloaded 125 times

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Re: Two Worlds II v1.3.5/2.0 Steam (GM and More) 2017-Jun-17

Post by Recifense » Sun Jul 02, 2017 12:12 am

Hi Patrons,

A signed version of the last table can be found at Patreon now.

Cheers!
Status: Followin up

For Old Tables, PM or E-mail me.

10 years of Contribution (since March 2008)

I now have an active account at PATREON (Recifense Cheers).

https://www.patreon.com/user?u=6383777

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Re: Two Worlds II v1.3.5/2.0 Steam (GM and More) 2017-Jun-17

Post by Vee_ » Sat Jul 08, 2017 7:56 pm

Hello :)
Maybe someone would find this usefull :D
Vee_ wrote:
Sat Jul 08, 2017 7:51 pm
Zero weight script

Code: Select all

Game Name       : Two Worlds 2
Version         : Unknown
Process Name    : TwoWorlds2_DX10.exe
Author          : Vee_
CRC32           : 80a145a8
Table Version   : 1.0
Table Creation  : 2017-06-23
///////////////////////////////////////////////////////////////////////////////////
Credits       : Vee_
///////////////////////////////////////////////////////////////////////////////////
Link: http://fearlessrevolution.com/viewtopic.php?f=4&t=1166&p=12507#p12507
---------------------------------------------------------------

[ENABLE]

aobscanmodule(zero_w2,TwoWorlds2_DX10.exe,8B 8E 5C 0D 00 00) // should be unique
alloc(newmem,$1000)

label(code2)
label(return)

newmem:

code2:
  mov [esi+00000D5C],0
  mov ecx,[esi+00000D5C]
  jmp return

zero_w2:
  jmp newmem
  nop
return:
registersymbol(zero_w2)

[DISABLE]

zero_w2:
  db 8B 8E 5C 0D 00 00

unregistersymbol(zero_w2)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "TwoWorlds2_DX10.exe"+232F35

"TwoWorlds2_DX10.exe"+232F1E: CC                       -  int 3 
"TwoWorlds2_DX10.exe"+232F1F: CC                       -  int 3 
"TwoWorlds2_DX10.exe"+232F20: 55                       -  push ebp
"TwoWorlds2_DX10.exe"+232F21: 8B EC                    -  mov ebp,esp
"TwoWorlds2_DX10.exe"+232F23: 83 E4 F0                 -  and esp,-10
"TwoWorlds2_DX10.exe"+232F26: 83 EC 18                 -  sub esp,18
"TwoWorlds2_DX10.exe"+232F29: 56                       -  push esi
"TwoWorlds2_DX10.exe"+232F2A: 8B F1                    -  mov esi,ecx
"TwoWorlds2_DX10.exe"+232F2C: 8B 86 A0 10 00 00        -  mov eax,[esi+000010A0]
"TwoWorlds2_DX10.exe"+232F32: 83 38 01                 -  cmp dword ptr [eax],01
// ---------- INJECTING HERE ----------
"TwoWorlds2_DX10.exe"+232F35: 8B 8E 5C 0D 00 00        -  mov ecx,[esi+00000D5C]
// ---------- DONE INJECTING  ----------
"TwoWorlds2_DX10.exe"+232F3B: 57                       -  push edi
"TwoWorlds2_DX10.exe"+232F3C: 75 07                    -  jne TwoWorlds2_DX10.exe+232F45
"TwoWorlds2_DX10.exe"+232F3E: B8 FF FF FF 3F           -  mov eax,3FFFFFFF
"TwoWorlds2_DX10.exe"+232F43: EB 0F                    -  jmp TwoWorlds2_DX10.exe+232F54
"TwoWorlds2_DX10.exe"+232F45: 8B 96 20 0A 00 00        -  mov edx,[esi+00000A20]
"TwoWorlds2_DX10.exe"+232F4B: 0F BF 42 14              -  movsx eax,word ptr [edx+14]
"TwoWorlds2_DX10.exe"+232F4F: 35 39 6A 00 00           -  xor eax,00006A39
"TwoWorlds2_DX10.exe"+232F54: 3B C8                    -  cmp ecx,eax
"TwoWorlds2_DX10.exe"+232F56: 0F 8E AD 00 00 00        -  jng TwoWorlds2_DX10.exe+233009
"TwoWorlds2_DX10.exe"+232F5C: 8B 86 48 0C 00 00        -  mov eax,[esi+00000C48]
}

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