Assassin's Creed: Origins - AnvilNEXT64 Cheats and more..

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BooBoo
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Re: Assassin's Creed: Origins - AnvilNEXT64 Cheats and more..

Post by BooBoo » Sat Nov 04, 2017 3:47 pm

CaliberCH wrote:
Sat Nov 04, 2017 2:22 pm
nice you were able to finally put one out AFTER we did. I wondered where you were for awhile after my posting, but it appears you went off to help others do what we did. Gotta help the competition, right? Did you suddenly find the magic sauce to make your teleport stew? And your 'perfect' version already has problems (see posting above mine,where the person is 'stucked in objects'). Funny, nobody else is reporting problems with our teleport (or health, for that matter) using as instructed on our site, but whatevs.. "Is it because you couldn't disable collisions, block player movement"<-- is completely irrelevant and not even necessary, and if you are being honest about it, likely requires 4 times the code injection points rather than the simple 2 you already checked our trainer for to see how it works. READ THE INSTRUCTIONS ON HOW TO USE THE TRAINER. You should also tell 'BooBoo' who is DDS and not some fictitious 'girl' (who worked with us, then went out on his own, then came up with some new identity to try and get around the non-compete contract he signed), to add the instructions NOT TO CLICK ON ACTUAL LOCATION ICONS, and just a spot on the map (i.e. a road, blank land, etc.).

I mainly came here, took the time to register, mainly to slap you around a bit since it's mostly YOU with the anti CH postings here, as if we are 100% in your mind at all times. Why else would you post a 1800 word reply, lol.

"Also makes you look stupid, considering the superiority fumes you put up in your condescending conversations."<-- It's YOU who are posting the superiority postings, hence the reason I came here in the first place. I've been perfectly fine 'working like a slave' over at CH and avoiding all this conflict, but it seems some just can't do the same. Can you just post your 'findings' and keep CH out of it? What we do, when we do it, and how much our trainers do or don't do is no concern to people here unless they want to buy a subscription. I thought we got beyond this bullshit with our behind the scenes Sniper and Ghost Recon discussions, which I STILL never responded here to YOUR condescending and judgmental accusations (to try and keep the peace, since Fearless was JUST starting back up from the CE problems). Like I said, we could probably like one another if you could get past YOUR perceived problems with CH.

You said we couldn't make the option, I came here to show you that we did.. FIRST. Cause.. effect. The reason I write things like 'most things cannot kill you', is so I don't look like a moron promising 'PERFECT' like you just did, only to discover that when we hack other people's 100 MB executables, we might miss something with the way our options work, or there may be some special scripted event where your health option do nothing. Until you play a 55 hour game start to finish and never died with the health option on, then you might be careful saying what your options do or don't do. And we don't look at our 90,000+ subscribers as 'plebs'. Is that how you see the throngs of people who come here basically begging for free scripts to cheat their games, as 'plebs'? But keep plugging along, you will get there eventually with you 'perfect teleport', and we will have released 300 more trainers to the 'plebs' by then..

Have a nice day all at Fearless. Glad to see the community is still helping one another here, and 'mostly' civil.

best,
Cal
Wow, None-Compete Contract ? Really dude, Now why would you think that i am competing against you guys ? just because I worked with SunBeam to release a couple of options that I already had the code for ?.

As far as i know the expired contract that you are talking about does not say anything about me not competing with you or anybody else after it has expired, which i am not. So please keep me out of it, if you have a beef with SunBeam, take it out on him. Also, he already know that i am DDS. The only and simple reason why i created BooBoo was to see how you guys would react, and Believe me, I got the reaction that i was expecting, Sadly.

Again, I don't have anything against you guys so please leave me out of all this Drama. If you are as good as you say you are @TrainingGames then you don't have to worry about me or my Trainers.

Take Care
DDS

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Re: Assassin's Creed: Origins - AnvilNEXT64 Cheats and more..

Post by CaliberCH » Sat Nov 04, 2017 4:35 pm

DDS you have mail,
Cal

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Re: Assassin's Creed: Origins - AnvilNEXT64 Cheats and more..

Post by CaliberCH » Sat Nov 04, 2017 4:38 pm

eTheBlack wrote:
Sat Nov 04, 2017 2:46 pm
"on-compete contract he signed" What the fuck is going on here.
Why even have such things like this??? .... This conversation is retarded.
Non-Compete are quite common. If you've never paid for content for your business or never run a business where people are creating content, then you probably don't get it. I would assume that Wemod has it as well, and if they don't then that's pretty risky.

I'll leave it up to BooBoo/DDS to fill you in on 'what is going on here' if he likes.

However, I really came here to respond to Sunbeam about the CH inability to make the teleport option.

The rest of this is not on the topic of this game and probably should move to PM, or if it was possible a nice well lit parking lot face to face.

best,
Cal

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Re: Assassin's Creed: Origins - AnvilNEXT64 Cheats and more..

Post by Otis_Inf » Sun Nov 05, 2017 8:18 am

SunBeam wrote:
Sun Nov 05, 2017 3:46 am
Otis_Inf wrote:
Sat Nov 04, 2017 9:09 am
TIL trainermakers have bosses and deadlines. The world is a strange place at times...

Anyone in for a timestop? Not that useful for trainers, but hey, it's important for everyone else ;)

v1.0.3
ACOrigins.exe+11E2821 - 83 B9 58140000 00 - cmp dword ptr [rcx+00001458],00 <<< READ timestop. > 0 -> stop engine (not camera!)

edit.
Sunbeam as you love picking apart Anvil (advil? ;))Next, here's the internal command pump (3D engines create messages they store in a queue which is then handled by a thread and which calls the function associated with the message. It's a good start if you want to see what's going where in the system)

(code)
Not sure exactly how the snippet above is to be used in my research, but sure, I'll have a go at it. What I can tell you about Timestop is it checks a DWORD in World. In-game value is -1, while paused is 0 (map or menu open). Also, you can get World here:
The queue handler I posted is where most work ends up in the engine, which is then picked up by one of the threads running the queue (it uses several) and they then handle the message, calling the function pointed by it. It could help (if you can dissect the message format ;)) finding everything in the engine, really.

The one line of code I posted in my post does timestop check, sorry if that wasn't clear ;) Stumbled upon it when I looked in the photomode enable code (Hey, CH, you can enable it everywhere, also in cutscenes with 1 line of code, so there's a challenge ;) :P)

Oh, dear commercial trainermaker, if you peek into my notes / assembler code on github for this game, let it be known that I don't approve you use my stuff in commercial trainers. I don't share my stuff with others for free to be picked up by commercial trainermakers to make an easy profit. I don't mind you asking money for your work, do whatever you want to do, but my stuff doesn't end up in your releases.
P.S.: I'll post my research in the upcoming days. With structure names and member-functions.
Looking forward to it :) 1 item on my list I couldn't find was how to manually toggle the hud elements at will. Hopefully with your pointers I get fresh ideas where to look...

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Re: Assassin's Creed: Origins - AnvilNEXT64 Cheats and more..

Post by Sefer » Sun Nov 05, 2017 4:42 pm

Did SunBeam or you remove all his work? It's a shame everything is gone, not only talking about AC:O related stuff

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Re: Assassin's Creed: Origins - AnvilNEXT64 Cheats and more..

Post by eTheBlack » Sun Nov 05, 2017 4:50 pm

Here is his first version, don't have updated one. So idk if it will work on updated 1.03 version of game. (Don't have game myself)
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ACOrigins.CT
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Benjamin
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Re: Assassin's Creed: Origins - AnvilNEXT64 Cheats and more..

Post by Benjamin » Mon Nov 06, 2017 12:52 am

@BooBoo:

I don't want do feel you annoyed but have you looked at the issue yet? I've noticed that apart of stucking into objects when teleporting to positions that contains unexpected height like bridges, that you also stuck if teleport near hay carts or similar stuff.

I mean it works perfectly fine on plain grounds and streets and such, but on things where its not really known if the game should put you in, below or on top of an objective, it causes you to get stucked.

Also I've noticed that if you active the tool while being ingame it causes a crash to desktop, even if I have the menu open or paused the game. Is this something you could take a look on it as well? That would be awesome. Thanks for your hard work, I really appreciate it!

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Re: Assassin's Creed: Origins - AnvilNEXT64 Cheats and more..

Post by Sefer » Mon Nov 06, 2017 9:34 am

Benjamin wrote:
Mon Nov 06, 2017 12:52 am
@BooBoo:

I don't want do feel you annoyed but have you looked at the issue yet? I've noticed that apart of stucking into objects when teleporting to positions that contains unexpected height like bridges, that you also stuck if teleport near hay carts or similar stuff.
I second that and want to add that I often fall from far heights when teleporting (atleast 7 / 10 times I would say)

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Re: Assassin's Creed: Origins - AnvilNEXT64 Cheats and more..

Post by CaliberCH » Mon Nov 06, 2017 2:44 pm

Sefer wrote:
Mon Nov 06, 2017 9:34 am
Benjamin wrote:
Mon Nov 06, 2017 12:52 am
@BooBoo:

I don't want do feel you annoyed but have you looked at the issue yet? I've noticed that apart of stucking into objects when teleporting to positions that contains unexpected height like bridges, that you also stuck if teleport near hay carts or similar stuff.
I second that and want to add that I often fall from far heights when teleporting (atleast 7 / 10 times I would say)
On our trainer we put in the instructions:

DO NOT TO CLICK ON ACTUAL LOCATION ICONS, and just a spot on the map, like empty ground or a road or whatever. Something that has no icon or location tied to it. People can then just walk over to where they wanted.

I have no idea what code areas they are intercepting, but we've had no complaints from our trainer, and especially nothing 7 / 10 times, etc.

best,
Cal

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Re: Assassin's Creed: Origins - AnvilNEXT64 Cheats and more..

Post by CaliberCH » Mon Nov 06, 2017 2:50 pm

Otis_Inf wrote:
Sun Nov 05, 2017 8:18 am
Oh, dear commercial trainermaker, if you peek into my notes / assembler code on github for this game, let it be known that I don't approve you use my stuff in commercial trainers. I don't share my stuff with others for free to be picked up by commercial trainermakers to make an easy profit. I don't mind you asking money for your work, do whatever you want to do, but my stuff doesn't end up in your releases.
We won't be looking at your work or raping your code, lol. In the past, it's CH trainers that's been ripped and posted on these forums and elsewhere. We also, if using tools that get around anticheats and whatnot, try not to 'let the cat out of the bag' so to speak, that EAC or other anticheats can destroy hours and hours of work that we or many who work together for solutions have come up with. This ALSO occurs on these forums, by people who have neither contributed to the solution, don't know all the players or background involved, and don't apparently care that their big mouths make it harder to HAVE these solutions in the first place.

best,
Cal

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Re: Assassin's Creed: Origins - AnvilNEXT64 Cheats and more..

Post by Goujyn » Mon Nov 06, 2017 5:10 pm

So i guess this thread is no longer useful for those of us that just want some help in the game xD And sorry Caliber, but i dont' want to spend $13 just to get the hippodrome infinite stamina cheat i'm looking for @.@ there's a lot of stuff i dont' need in the trainer they have there that i'd be paying for too. I'll just keep my eyes out for someone to make a table here that includes it, i can be patient

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Re: Assassin's Creed: Origins - AnvilNEXT64 Cheats and more..

Post by axellslade » Mon Nov 06, 2017 8:25 pm

Eh, what happened to SunBeam? The thread was originally his, now it's been taken by the admin(STN).
On a sidenote, I've been a CheatHappens lifetime member for a long while, and that doesn't keep me from coming here and using CE tables by the community.
Sometimes CH trainers are better, sometimes CE tables are better and sometimes both have awesome options.
Can't understand why some of you trainer and table makers take it so seriously to the point of enmity and not rivalry. :(
In the end, we all lose.

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