I'll look into this once i have some time to get further into the game.nuker22110 wrote: ↑Tue Oct 24, 2017 1:57 amthank you for your hard work. I just tested and it seems fine.
Could i also request a script that allows you to be always successful when hacking enemies?
Also one that adds tons of matter to the fabricator and prevent you from being locked out when you use it too many times?
Thank you very much
Cogmind (Beta 3)
- IDontEvenKnow
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Re: Cogmind (Beta 3)
- Lord Blade
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Re: Cogmind (Beta 3)
The integrity stuff doesn't work for me. Which is a shame. I'd love to see an infinite integrity code.
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Re: Cogmind (Beta 3)
Unfortunately when i do this it also applies to NPCS. So unless i find a player specific function or something that can distinguish between player & NPC equipped parts, it makes it kind of redundant.Lord Blade wrote: ↑Tue Oct 24, 2017 9:30 amThe integrity stuff doesn't work for me. Which is a shame. I'd love to see an infinite integrity code.
The Last Selected Integrity is a read-only value and it probably wont work for others anyway. Try using the Item Editor to change the integrity of an item.
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Re: Cogmind (Beta 3)
I've tried turning on the item editor, but it didn't find any values.
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Re: Cogmind (Beta 3)
So I got the editor thing working. Sadly the stat changes (basically just giving parts tons of integrity) aren't permanent. :p
Any chance of a Mass cheat?
Oh, and if possible a 100% hack chance cheat would be awesome.
Any chance of a Mass cheat?
Oh, and if possible a 100% hack chance cheat would be awesome.
Re: Cogmind (Beta 3)
edit the latest CT file and change as follows, then set a hotkey for "WIP -> Select the item twice if it doesn't update (It takes a moment)"
get in game -> press hotkey -> right click all the items you want to set INT to 5000 -> press hotkey to disable
unfortunately if you leave it on the game crashes
to
get in game -> press hotkey -> right click all the items you want to set INT to 5000 -> press hotkey to disable
unfortunately if you leave it on the game crashes
Code: Select all
// Author : TCS
// iSize : 3
[ENABLE]
aobscanmodule(GetLastItemAOB,COGMIND.exe,8B 45 FC 8B 40 18 8B)
registersymbol(GetLastItemAOB)
alloc(GetLastItem,1024,COGMIND.exe)
label(return)
label(lastitem)
registersymbol(lastitem)
GetLastItem:
mov eax,[ebp-04]
mov [lastitem],eax
mov eax,[eax+18]
jmp returnCode: Select all
// Author : TCS
// iSize : 3
[ENABLE]
aobscanmodule(GetLastItemAOB,COGMIND.exe,8B 45 FC 8B 40 18 8B)
registersymbol(GetLastItemAOB)
alloc(GetLastItem,2048,COGMIND.exe)
label(return)
label(lastitem)
registersymbol(lastitem)
GetLastItem:
mov eax,[ebp-04]
mov [lastitem],eax
mov [eax+18],(int)5000
mov eax,[eax+18]
jmp return- IDontEvenKnow
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Re: Cogmind (Beta 3)
This is a good idea and I'll implement something similar next update. I'll still have to find a new AOB that doesn't cause random issues though.marios88 wrote: ↑Thu Oct 26, 2017 8:50 pmedit the latest CT file and change as follows, then set a hotkey for "WIP -> Select the item twice if it doesn't update (It takes a moment)"
get in game -> press hotkey -> right click all the items you want to set INT to 5000 -> press hotkey to disable
unfortunately if you leave it on the game crashes
toCode: Select all
// Author : TCS // iSize : 3 [ENABLE] aobscanmodule(GetLastItemAOB,COGMIND.exe,8B 45 FC 8B 40 18 8B) registersymbol(GetLastItemAOB) alloc(GetLastItem,1024,COGMIND.exe) label(return) label(lastitem) registersymbol(lastitem) GetLastItem: mov eax,[ebp-04] mov [lastitem],eax mov eax,[eax+18] jmp return
Code: Select all
// Author : TCS // iSize : 3 [ENABLE] aobscanmodule(GetLastItemAOB,COGMIND.exe,8B 45 FC 8B 40 18 8B) registersymbol(GetLastItemAOB) alloc(GetLastItem,2048,COGMIND.exe) label(return) label(lastitem) registersymbol(lastitem) GetLastItem: mov eax,[ebp-04] mov [lastitem],eax mov [eax+18],(int)5000 mov eax,[eax+18] jmp return
Re: Cogmind (Beta 3)
there are four entries for the base hacking ability. 100, 100, 99, 99. any hacking suite bonuses are add to these number. these numbers seem to be read only though. if we could set these to 1000 hacking should be guaranteed. also when a robot is hacked and set to self destruct or assimilated it then gets harder to do it to other robots. this is to limit the OP-ness of these hacks. If we could find that counter and freeze it we could self destruct and assimilate to our hearts content.
a mass hack would be amazing.
....and a security level hack.
also my cheat-engine-fu is white belt level.
a mass hack would be amazing.
....and a security level hack.
also my cheat-engine-fu is white belt level.
-
nuker22110
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Re: Cogmind (Beta 3)
any idea how to stop the fabricator from locking you out?
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