Thank you
Middle-earth: Shadow of War (SeiKur0)
Re: Middle-earth: Shadow of War (SeiKur0)
Is anyone able to provide me with the v9 ct file? My game crashes when I try to turn on legendary uruk spawns and specific uruk drops with all the available versions on the original post.
Re: Middle-earth: Shadow of War (SeiKur0)
seikur0 please add the ability to play as SotP Celebrimbor? if its possible! thanks.
-
slayer0527
- Novice Cheater

- Posts: 16
- Joined: Thu Sep 28, 2017 11:00 pm
- Reputation: 1
Re: Middle-earth: Shadow of War (SeiKur0)
seikur0 wrote: ↑Fri Oct 27, 2017 5:10 pmGet the v12 table, I added "Complete all item challenges" and "Choose multiple skills" scriptspippolo66 wrote: ↑Fri Oct 27, 2017 2:49 pmthanks for your work. thanks a lot.
just asked before by another player and also i like to know if is there a way with this table to complete the Weapon "challenges" without actually doing them?
now if i change the level of a weapon the level change but the quest challenge stay there.
i have problem with the killing a nemesis with a craug quest![]()
Awesome dude! Thanks so much!
No as well, with this one I don't even know how to do it xD
Re: Middle-earth: Shadow of War (SeiKur0)
Sekuoro, in your table Uruks Pointer in army, can i able to change the uruk model model.... like i pointed to Dûshrat and i want to replace it by Tûkâ.
In other words changing the uruk. it could be great if this can be in uruk list selection.
In other words changing the uruk. it could be great if this can be in uruk list selection.
Re: Middle-earth: Shadow of War (SeiKur0)
Hi, your table is really great if i can suggest, as you did with the Min/MAx Level and the Only Legendary spawn, it woul be great for a Very High Potential spawn too. OR we can already do this?
And the potential is really how the orc evolute?
And the potential is really how the orc evolute?
Re: Middle-earth: Shadow of War (SeiKur0)
Another thing, how do i change things that have ?? in it's value? I mean, i can change the pre existent values but don't add, i thought we could put 7 properiies in an item right?
Re: Middle-earth: Shadow of War (SeiKur0)
Is it possible to change my own level?
e.g. to level 60 or even exceed it e.g. setting my level to 105
but would be enough when i can change my level
e.g. to level 60 or even exceed it e.g. setting my level to 105
but would be enough when i can change my level
Re: Middle-earth: Shadow of War (SeiKur0)
The level adjustment was only for uruks or am i wrong?
because there is a min and a max level
Re: Middle-earth: Shadow of War (SeiKur0)
Unfortunately nobody seems to have seen (or cared, more likely
) my previous post about shimming the API the game uses for garrisons/etc.
Again, I realize that this table is a lot more convenient, but I'm still curious if @seikur0 or @sunbeam have even peeked at this stuff. You folks are basically the only people I've found to be working on stuff related to this game, so I apologize if I'm butting in to a topic where I shouldn't - let me know.
Spent the last hour writing (crappy) decoder for the ag-binary schema - mostly understood - but there's a few holes that I haven't gotten around to figuring out. My goal over the weekend is to do some more logging and gather more data for future work.
For example, here's the server response when "buying" a silver chest (as JSON rather than the actual format):
At this point, I don't particularly understand the "level" / "level_relative" / "friend" fields within the response. "level" is followed by 2 bytes: 0x10FE/0x10FF. 0x10 is the id of the type, but "level" being one of FF[-1, 255] doesn't make any goddamn sense to me. According to my notes, at the time the levels that were actually generated were 58 (0xFF) and 56 (0xFE).
"level_relative" and "friend" are both followed by a single by (0x02) - also no idea.
Reverse engineering is not my strong suit, so I was wondering if either of you a) had any inkling about the three fields above or b) know where in the code I might see this used? I've been trying to jump around in IDA to find where this data might be interpreted, but I'm lost.
Again, I realize that this table is a lot more convenient, but I'm still curious if @seikur0 or @sunbeam have even peeked at this stuff. You folks are basically the only people I've found to be working on stuff related to this game, so I apologize if I'm butting in to a topic where I shouldn't - let me know.
Spent the last hour writing (crappy) decoder for the ag-binary schema - mostly understood - but there's a few holes that I haven't gotten around to figuring out. My goal over the weekend is to do some more logging and gather more data for future work.
For example, here's the server response when "buying" a silver chest (as JSON rather than the actual format):
Code: Select all
{
"stage":"completed",
"product_name":"War Chest Silver - Open",
"order_id":?,
"state":"finalized",
"inventory_log_id":"blanked, id",
"xbox_live_transaction_id":?,
"steam_transaction_id":?,
"created_at":15089XXXXX,
"updated_at":15089XXXXX,
"reason":?,
"product_slug":"cns-prd-war-silver",
"response_error":?,
"payment_option":{
"base_price":{
"items":{
"0":{
"inventory_item_slug":"war-silver",
"quantity":1,
}
}
},
"sales":[],
"price_slug":"hyd-cns-prd-war-silver",
"final_price":{
"items":{
"0":{
"inventory_item_slug":"war-silver",
"quantity":1,
}
}
},
"backend_name":"hydra-inventory"
},
"account_id":"blanked",
"id":"blanked",
"steam_item_id":?,
"steam_currency":?,
"server_data":{
"contents":{
"1":{
"type":"undefined",
"friend":?,
"tribe":"undefined",
"level":0xFF,
"advance_class":"undefined",
"rarity":"common",
"content_type":"uruk",
"trait":"None",
"builder_record":"None",
"unique_id":"blanked, UUID",
"element":"undefined",
"level_relative":?,
},
"0":{
"level":0xFE,
"trait":"None",
"rarity":"epic",
"element":"undefined",
"type":"undefined",
"friend":?,
"tribe":"undefined",
"advance_class":"undefined",
"builder_record":"None",
"unique_id":"blanked, UUID",
"content_type":"uruk",
"level_relative":?
},
"2":{
"item":"con-depl",
"amount":1,
"content_type":"item"
}
}
}
}"level_relative" and "friend" are both followed by a single by (0x02) - also no idea.
Reverse engineering is not my strong suit, so I was wondering if either of you a) had any inkling about the three fields above or b) know where in the code I might see this used? I've been trying to jump around in IDA to find where this data might be interpreted, but I'm lost.
Re: Middle-earth: Shadow of War (SeiKur0)
Re: Middle-earth: Shadow of War (SeiKur0)
Sekuro, i asked one time previously about swapping uruks model in uruks pointer... can you try to make it in your table in future.
Re: Middle-earth: Shadow of War (SeiKur0)
is it possible to limit the orcs equipment combo box list to show only the orcs equipment?
as is no Weapon_Ability, XP_boost etc. in the value list
also whats everyones best looking equipment combinations for the orc so far?
as is no Weapon_Ability, XP_boost etc. in the value list
also whats everyones best looking equipment combinations for the orc so far?
Re: Middle-earth: Shadow of War (SeiKur0)
I have the same question. I want to add more effects onto my items, but it's also relevant to editing Orc equipment. I was messing around with an Uruk's weapon and after reloading, his weapon is missing and the pointer returns a "??" on his "Weapon 1H Left" values. Can't get the drop down to come up whenever the value is "??". Any way around this?


