Total War Warhammer 2 v1.1.0/v1.4.1 (GM and More) 2018-Jun-30

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Recifense
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Total War Warhammer 2 v1.1.0/v1.4.1 (GM and More) 2018-Jun-30

Post by Recifense » Fri Sep 29, 2017 11:25 pm

Hi guys,

Here is my contribution for "Total War Warhammer 2" version 1.4.0-7450. The table contains a script with the following features:

Code: Select all

===========================================
 Game Title    : Total War - Warhammer 2
 Game Version  : 1.4.1 (7450)
 Game Sponsor  : Patrons
 Process Name  : Warhammer2.exe
 Relevant Info : 64bits/TBS/RTS
 Script Version: 5.5
 CE Version    : 6.7
 Release date  : 30-Jun-2018
 Author        : Recifense
 History:
 29-Sep-2017: First Release
 30-Sep-2017: Trying to Fix Construction + Minimum Food (s2.0)
 01-Oct-2017: Added "Rites Cooldown in 1 turn" and fix "CanActAgain" (s3.0)
 03-Oct-2017: Included Arks in Pop Surplus (s3.1)
 10-Oct-2017: God Mode for Auto-Resolve battles and Troop Quick Level Up (s3.2)
 26-Oct-2017: Release for version 1.1.0-4871
 28-Oct-2017: Porting of AMBER features from Warhammer TW (s3.3)
 04-Nov-2017: Release for version 1.1.0-5003 beta
 09-Nov-2017: Release for version 1.1.1-5078
 14-Dec-2017: Release for version 1.2.0-5568
 23-Jan-2018: Release for version 1.3.0-6014 (Rise of the Tomb kings)
 24-Jan-2018: Added two more features releated to spell durng combat (s5.0)
 25-Jan-2018: Include spells related to the army (s5.1)
 30-Jan-2018: Minimum Slave per Settlement (Dark Elves) (s5.2)
 14-Feb-2018: Release for version 1.3.1-6213 + Min Pop Surplus = 30 (s5.3)
 31-May-2018: Release for version 1.4.0-7243
 20-Jun-2018: Release for version 1.4.0-7312 Beta (CE68)(s5.4)
 21-Jun-2018: Release for version 1.4.1-7450
 30-Jun-2018: Include "Ever fresh units (Full Vigour)" (CE67)(s5.5)
 Features:
 - God Mode  (RTS)             [1]
 - Full Ammo (RTS)             [2]
 - Minimum Leadership (RTS)    [3] (GM)
 - Fast Recover of Winds of Magic  (RTS) [L]
 - Unlimited use of limited spells (RTS) [M] (s5.0) new 
 - Spell Quick Cooldown (RTS)            [N] (s5.0) new
 - Ever fresh units  (RTS)               [P] (s5.5) new
 - Minimum Treasure            [4]
 - Minimum Influence           [E]
 - Minimum Food (Skaven)       [F]
 - Unlimited Action Points     [5]
 - Recover Troop Size/Hero HP  [6]
 - Research in 1 turn          [7]
 - Recruitment in 1 turn       [8]
 - Construction in 1 turn      [9]
 - Rites Cooldown in 1 turn    [G]
 - Minimum Public Order        [A]
 - Minimum Pop Surplus         [B] (including Arks) (s3.1)
 - Level almost complete (sel hero XP) [C]
 - Hero can Act Again                  [D]
 - God Mode for Auto-resolve battles   [H] (s3.2)
 - Troops Quick Level Up               [I] (s3.2) 
 - Minimum Amber Per Settlement[J] (s3.3)
 - Minimum Total Event Amber   [K] (s3.3)
 - Minimum Slaves Per Settlement [O]   (s5.2) (for Dark Elves)
 - Some Pointers               [R]
===========================================
[1] For your troops/heroes/lords duirng RTS battles;
[2] For your troops that use it;
[3] For avoiding your troops/heroes/lords to panic (Included in GM);
[4] Minimum value is 68000;
[5] Your armies and heroes can move freely;
[6] Your troops will recover size and lords will recover health;
[7] Your research will complete in 1 turn;
[8] Your armies will be reinforced in 1 turn;
[9] The construction in your provinces will complete in 1 turn;
[A] Minimum Public Order for your provinces will be 68;
[B] Every time you access your province the POP Surplus will be 10 at least;
[C] Your Heroes/Lords/etc will level up quickly;
[D] You heroes/Lords/etc can act more then once during a turn;
[E] Minimum value is 68;
[F] Minimum value is 80;
[G] A Rite per turn;
[H] You don't need to manually fight all battles;
[I] Troops will get to max level after the first battle;
[J] When playing Elves, minimu is set to 5;
[K] When playing Elves, minimu is set to 15;
[L] Minimum Wind of Magic = 30;
[M] Spell Usage Number will not decrease (Troop);
[N] Maximum Spell Cooldown = 5 seconds (Troop);
[O] Minimum Slaves per Settlement = 20%;
[P] Units always fresh during battle (for human Player only);
[R] Used at the table;
===========================================
[USAGE]
1) Run CE67;
2) Run Game;
3) Load the game process "Warhammer2.exe" in CE;
4) Load this table and activate the main script;
5) Now Activate the script of each cheat you want to use;
6) Game On;
===========================================
[HOTKEYS]
- See description on the table entries;
===========================================
[ADVICE]
When you can,save the game before starting using table/cheat. So you can always come back in case you don't like the result.
===========================================
[INFO]
Tested on Win 10 64bits
===========================================
Have fun!
The features are DISABLED by default. See [USAGE] above;

Note: The scripts use the CE command ASSERT and will not load if it is incompatible with the running game version.

After downloading the table, copy it to the "My Cheat Table" folder.

It is for CE 6.7 or greater

Special thanks to my Patrons for providing the money to buy this game

===========================================
2018-Jan-23:

Big thanks to my Patrons for helping me keep the game up-to-date (Rise of the Tomb Kings)

Cheers!
Attachments
Warhammer2_Total_War_v1-4-1-7450_Steam_PATRONS_CE67_S55_T54.CT
2018-Jun-20: Release for version 1.4.1-7450 (2860)/2018-Jun-30: Added "Ever fresh units"
(71.73 KiB) Downloaded 2140 times
Warhammer2_Total_War_v1-4-0-7243 Steam_PATRONS_CE67_S53_T53.CT
2018-May-31: Release for version 1.4.0.
(69.2 KiB) Downloaded 62 times
Warhammer2_Total_War_v1-3-1-6213 Steam_PATRONS_CE67_S53_T52.CT
14-Feb-2018: Release for version 1.3.1. (+changed min pop surplus to 30)
(69.01 KiB) Downloaded 4510 times
Warhammer2_Total_War_v1-3-0-6014_Steam_PATRONS_CE67_S52_T52.CT
30-Jan-2018: Added one more feature (for Dark Elves) and reworked the pointers. (S5.2)
25-Jan-2018: Included the global spells to new options. (1140)
24-Jan-2018: Added two more features for RTS battles related to spells. (411)
23-Jan-2018: Release for version 1.3.0. (Rise of the Tomb Kings). (1271)
(68.82 KiB) Downloaded 1539 times
Warhammer2_Total_War_v1-2-0-5568_Steam_PATRONS_CE67_S33_T33.CT
14-Dec-2017: Release for version 1.2.0.
(58.7 KiB) Downloaded 3802 times
Warhammer2_Total_War_v1-1-1-5284-beta_Steam_PATRONS_CE67_S33_T33.CT
25-Nov-2017: release for version 1.1.1 (5284-beta)
(58.72 KiB) Downloaded 1379 times
Warhammer2_Total_War_v1-1-1-5078_Steam_PATRONS_CE67_S33_T33.CT
09-Nov-2017: release for version 1.1.1 (5078)
(58.58 KiB) Downloaded 3150 times
Warhammer2_Total_War_v1-1-0-4871_Steam_PATRONS_CE67_S33_T33.CT
27-Oct-2017: Release for version 1.1.0 (4871)
2 More features were added (1482)
29-Oct-2017: 2 Features related to AMBER (used by Elves) were added. (Have fun!)
(58.35 KiB) Downloaded 1976 times
Warhammer2_Total_War_v1-0-0-4426_Steam_PATRONS_CE67_S31_T31.CT
29-Sep-2017: First release. (1632)
30-Sep-2017: Fix for construction + new feature + new pointers (s2.0) (1275)
01-Oct-2017: Fix for AgentCanActAgain + "Rites Cooldown in 1 Turn" (s3.0) (1249)
03-Oct-2017: Included ARk on Pop Surplus; + new pointer;
(49.92 KiB) Downloaded 6319 times
Last edited by Recifense on Wed Feb 14, 2018 9:04 pm, edited 20 times in total.
Status: Followin up

For Old Tables, PM or E-mail me.

10 years of Contribution (since March 2008)

I now have an active account at PATREON (Recifense Cheers).

https://www.patreon.com/user?u=6383777

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Re: Total War Warhammer 2 v1.0.0 (GM and More) 2017-Sep-29

Post by Aibl » Fri Sep 29, 2017 11:35 pm

Yay, thank you very much for all your hard work Recifense!

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Re: Total War Warhammer 2 v1.0.0 (GM and More) 2017-Sep-29

Post by madmd » Fri Sep 29, 2017 11:37 pm

Thanks, Recifense! Excellent work as always.

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Re: Total War Warhammer 2 v1.0.0 (GM and More) 2017-Sep-29

Post by WarlordGrievous » Fri Sep 29, 2017 11:53 pm

Thank you very much for your work.

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Re: Total War Warhammer 2 v1.0.0 (GM and More) 2017-Sep-29

Post by Griffihn » Sat Sep 30, 2017 3:08 am

game cracked in 10h, table made in 12h. could this get any better?

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Re: Total War Warhammer 2 v1.0.0 (GM and More) 2017-Sep-29

Post by The Mogician » Sat Sep 30, 2017 3:14 am

Yes-Yes!!!

Though it seems like 1 turn construction does not work as intended. Can someone confirm?

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Re: Total War Warhammer 2 v1.0.0 (GM and More) 2017-Sep-29

Post by madmd » Sat Sep 30, 2017 4:22 am

I'm having issues with one turn construction as well, but I haven't been able to figure out if there's any rhyme or reason to it.

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Re: Total War Warhammer 2 v1.0.0 (GM and More) 2017-Sep-29

Post by Phantom1014 » Sat Sep 30, 2017 4:39 am

Havent tested out the one turn construction but, considering that Im getting my ass handed to me on a platter as Skaven in the first 20 turns, ill take god mode any day.

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Re: Total War Warhammer 2 v1.0.0 (GM and More) 2017-Sep-29

Post by lcmiracle » Sat Sep 30, 2017 5:26 am

The one turn construction works for some slots on a settlement, and other not. Not sure why, but there are 10-slot settlements and there are 8 slots settlements in the game, which may be what's confusing the script.

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vaporwork
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Re: Total War Warhammer 2 v1.0.0 (GM and More) 2017-Sep-29

Post by vaporwork » Sat Sep 30, 2017 8:05 am

As good as always, brilliant!

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Re: Total War Warhammer 2 v1.0.0 (GM and More) 2017-Sep-29

Post by Akulio » Sat Sep 30, 2017 8:09 am

Great work, as ever :D

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Re: Total War Warhammer 2 v1.0.0 (GM and More) 2017-Sep-29

Post by Baygle » Sat Sep 30, 2017 8:36 am

I think I speak for everyone here when I say: We love you, Recifense! <3

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Re: Total War Warhammer 2 v1.0.0 (GM and More) 2017-Sep-29

Post by 01luiz01 » Sat Sep 30, 2017 9:21 am

Thank you!

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Re: Total War Warhammer 2 v1.0.0 (GM and More) 2017-Sep-29

Post by davidcrump01 » Sat Sep 30, 2017 9:46 am

The construction option worked for me but only for the capital town. Otherwise works flawlessly.

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Re: Total War Warhammer 2 v1.0.0 (GM and More) 2017-Sep-29

Post by SinKz » Sat Sep 30, 2017 12:45 pm

Thank you!

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