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linkff
- Cheater

- Posts: 25
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Post
by linkff » Tue Sep 19, 2017 7:41 pm
>Made an item editor that actually works even with new game run first script with 1 blueberry
>Added infinite synth at workshop
>Added some Bastard sword blueberry mod you can mod into that and use blueberry as synth material for those single line factors
Gonna try update it and improve the scripts in future took ages to find those adresses but finally did it alone :3
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Attachments
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- Star_Ocean_3_EU.CT
- (14.22 KiB) Downloaded 7 times
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- Star_Ocean_3.CT
- (11.26 KiB) Downloaded 22 times
Last edited by
linkff on Fri Sep 22, 2017 3:25 pm, edited 2 times in total.
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KyoSune
- Noobzor

- Posts: 7
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Post
by KyoSune » Wed Sep 20, 2017 5:19 am
Works like a charm! Thanks man! Is there like an ID list of a sort at all?
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linkff
- Cheater

- Posts: 25
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Post
by linkff » Wed Sep 20, 2017 11:56 am
There isn't an ID list i make them manually checking endgame saves

I'll update them in future and try to make a more advanced script to find any item in memory at least the non modded ones >_>...
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Seipherwood
- Novice Cheater

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Post
by Seipherwood » Wed Sep 20, 2017 3:48 pm
Any chance of this working for the USA Version?
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linkff
- Cheater

- Posts: 25
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Post
by linkff » Thu Sep 21, 2017 1:03 pm
Sure i'll take a look but no promises coding is complete different on usa version :/ i found the fake adress thats like a folder for items also got to fix the materials for europe version it recognises them as items but when i tried at workshop it was like they didn't exist like extra variables for those items only

gotta find that too

This game is a challenge to make an item editor maybe cause of the encryption thingy it was way easier on star ocean 1 and 2 but gonna try

if i got any news i'll update first post with both versions till then please be patient :3 or you are free to try it yourself too

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