Startide (2017-09-11)

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Shinkansen
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Startide (2017-09-11)

Post by Shinkansen » Sun Sep 10, 2017 11:40 am

Simple table for Startide, may or may not work. Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing.

Usage info:
Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX.
Scripts with "To Update: XXX" will only update their effect after doing action XXX.
Addresses with "XXX?" will enable the script effect XXX when 1 is put into the Value.

In general:
A. Do action YYY.
B. Activate (put an X) the "Initialization (Activate This First)" script.
C. Activate (put an X) the "Base Address Scan (To Activate: YYY, To Update: ZZZ)" script.
D. Enable (put a 1) the desired effect. Example: "Set Health to Max?" address.
E. Do action ZZZ.


V1001
1. DriversManager.
"Driver Poiints Set to Massive?" sets Driver Points to massive.


V1000
1. Tested game version 64-bit. May work on other versions.

2. PlayersManager.
"HP Set to Massive?" sets HP to massive.
"Shield Set to Massive?" sets Shield to massive.

3. PlayerBulletFire.
"Rate of Fire Set to Massive?" sets Rate of Fire to massive.
Attachments
Shinkansen Startide V1001.CT
2017-09-11
(53.07 KiB) Downloaded 10 times
Shinkansen Startide V1000.CT
2017-09-10
(44.07 KiB) Downloaded 9 times
Last edited by Shinkansen on Mon Sep 11, 2017 4:24 am, edited 1 time in total.

kanggg
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Re: Startide (2017-09-10)

Post by kanggg » Sun Sep 10, 2017 2:37 pm

Thank you!

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