Ragnarok Clicker

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Enarei
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Joined: Tue Aug 22, 2017 3:25 pm
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Ragnarok Clicker

Post by Enarei » Tue Aug 22, 2017 3:27 pm

I know what you are saying, it is a Clicker/Idle game, but I cannot get over the hump and was seeing if anyone could get a cheat for gold (z) in the game. I have figured out Levels but the cash is what is holding me back.

JustinWaters
What is cheating?
What is cheating?
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Joined: Tue Aug 22, 2017 10:58 am
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Re: Ragnarok Clicker

Post by JustinWaters » Wed Aug 23, 2017 3:26 am

While I'm waiting for help with Eternium here is a link for you

https://www.itshax.com/Clicker-Heroes/#page-0

Basically Ragnarok Clicker is built the same way as Clicker Heroes. I've never played Ragnarok clicker until I read your post. within 5 minutes of trying cheat engine with all my noob skills I failed at achieving anything good.

I turned to google search engine and found on a forum that someone said it uses the same engine as clicker heroes. I've used that save game editor for clicker heroes to import it from my phone to my laptop. It's a great tool! Great success! (You may need to use the advanced JSON Editor mode to do your necessary changes.

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pox911
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Re: Ragnarok Clicker

Post by pox911 » Thu Aug 24, 2017 4:32 am

i didnt find gold but i did manage to make a cheap script for modifying the upgrade levels. Copy this and paste it into CE.

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>3</ID>
      <Description>"Hover Over Lvl Up to Edit"</Description>
      <LastState Activated="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : Ragnarok Clicker.exe
}

[ENABLE]


aobscan(LevelGetAOB,F3 0F 7E 41 50 B9) // should be unique
alloc(newmem,$1000)

label(code)
label(return)
label(LvlData)
registersymbol(LvlData)

newmem:

code:
  movq xmm0,[ecx+50]
  mov [LvlData],ecx
  jmp return
  LvlData:

LevelGetAOB:
  jmp newmem
return:
registersymbol(LevelGetAOB)

[DISABLE]

LevelGetAOB:
  db F3 0F 7E 41 50

unregistersymbol(LevelGetAOB)
unregistersymbol(LvlData)
dealloc(newmem)


</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>5</ID>
          <Description>"Level"</Description>
          <LastState Value="46" RealAddress="11A189F0"/>
          <VariableType>Double</VariableType>
          <Address>LvlData</Address>
          <Offsets>
            <Offset>50</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>19</ID>
          <Description>"Transcendant Level"</Description>
          <LastState Value="9000001" RealAddress="11A189F8"/>
          <VariableType>Double</VariableType>
          <Address>LvlData</Address>
          <Offsets>
            <Offset>58</Offset>
          </Offsets>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

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