Downward

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Squall8
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Downward

Post by Squall8 » Sun Jul 16, 2017 8:30 am

Table for Downward
Game Version - 1.0 (Codex)

Features

Pointers
-Current/Max Health
-Current/Max Dash
-Current/Max Energy Points
-Upgrade Points
-Artifacts

Useful Console Commands
(Included In Table)
god - God Mode.
DestroyTarget - Destroys targeted object/AI.
DestroyPawns - Destroys all AI.
Fly - Player wont fall.
Ghost - No Clip. Buggy.
RestartLevel - Restrts current level.
Travel X - X=Map Name. Passes along previously set options.
Open X - Same as Travel. Does NOT pass along previously set options.
Teleport - Teleport to Reticle Position
ToggleDebugCamera - Toggles Free Cam

I made 3 Pointerscan Result sets in case some end up breaking.
Attachments
Downward.CT
(276.88 KiB) Downloaded 31 times
Last edited by Squall8 on Tue Aug 08, 2017 2:25 am, edited 4 times in total.

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fantomas
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Re: Downward

Post by fantomas » Tue Aug 01, 2017 2:05 pm

Hi,

The crashes are due because of using "VCRUNTIME140.dll" - it is very instable. IMHO, it is better to use pointer scanner for each address.

Please, take a look at my attachment file (that I made a while ago).

Image

BR

fantomas
Attachments
Downward (64-bit, PCD3D_SM5).CT
First Release
(38.94 KiB) Downloaded 30 times

Squall8
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Re: Downward

Post by Squall8 » Mon Aug 07, 2017 11:34 pm

fantomas wrote:
Tue Aug 01, 2017 2:05 pm
Thanks fantomas. I did that a while back to my table as well but not many people seemed interested in the game.. I don't know why.. Anyways I just realized the game had a debug console with some pretty good stuff in it. I listed some useful commands in my main post. There a bit more in the console but I haven't figured out some of the parameters yet.

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