Mechs and Mercs: Black Talons

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STN
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Mechs and Mercs: Black Talons

Post by STN » Mon Jul 10, 2017 4:15 pm

I had high hopes for this game as it's a unique mix of things I like.
However, units don't do what they're supposed to (they stop walking or fire at a different enemy than targeted, etc.).
I guess it might be just bugs or script issues.
Anyhow, it's a disappointment for now.
Let's hope future patches will fix these issues.

Here's a table with a 'test' script, enabling a partial God mode.
It protects your soldiers from a number of damage types (four or so), but not all damage types.

In case someone feels adventurous and decides to continue, I left in the table:
- a few lines of code so you'd know what to look for (addresses will be different, but you'll know what to look for).
- partially reversed structures.

I'll check back after a few patches (or not in case there are no unit improvements in the changelog).


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