Castlevania: Lords of Shadow 2 (AOB) - (Update #3 - v.1.03)

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Castlevania: Lords of Shadow 2 (AOB) - (Update #3 - v.1.03)

Post by STN » Fri Jul 07, 2017 3:42 pm

Made by jungletek

Here you go, boys and ghouls, my table-in-progress for Gothic Cutscene Theater 2, a.k.a. Castlevania: Lords of Shadow 2.

I don't promise that these are perfect, or will always work... the game is heavily scripted with lots of shared code, and I'm still in the early parts.

I plan to add One-Hit Kill once I perfect it. Again, hard with the scripting sometimes. I also plan to add infinite items and all that fun stuff, maybe super jump, teleport, etc. eventually. I may not be super creative when it comes to options Wink

Enjoy, and post issues/bugs/questions/discussion.

Thanks.

UPDATE 1 (Feb. 27, 8:15AM): Infinite health tweaked. Now you can murder furniture again with impunity.

UPDATE 2 (Feb. 27, 9:25AM): The tweak was too tweaked: Inf. HP wasn't working reliably (or at all). Should be less stringent but still safe, I'll try to refine it. If you're using ver. 1.01 of the script, get the newest one before complaining Wink

UPDATE 3 (Feb. 27, 3:15PM): Added Infinite Bat Swarm / Blood Daggers. Scripting XP is beyond my sleep-deprived brain right now... it's a bit tricky. However, searching for it as a string works, and you should only need to do it once if you set it to a sensible value.

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Castlevania: Lords of Shadow 2
Table & Code by jungletek
Table Version: 1.03 (Feb/27/2014)

Options:
Infinite Health
Infinite Void Sword
Infinite Chaos Claws
Infinite Bat Swarm / Blood Daggers
Attachments
CLOS2_clean_v1.03.CT
(8.94 KiB) Downloaded 112 times
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Fenixdown
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Re: Castlevania: Lords of Shadow 2 (AOB) - (Update #3 - v.1.03)

Post by Fenixdown » Sun Jul 09, 2017 1:21 am

Cool, thanks for this! I still can't get XP to work :(

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Re: Castlevania: Lords of Shadow 2 (AOB) - (Update #3 - v.1.03)

Post by Fenixdown » Tue Jul 11, 2017 5:33 am

Bumping this up to see if anyone can get XP modifier to work. Still having trouble!

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