State of Decay

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ReDragonInc
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State of Decay

Post by ReDragonInc » Sun Mar 12, 2017 12:10 am

Not my original table. Tried looking through the coding (with notepad) to see who made it, to no avail. But I figured since I had it, I'd share it, given we lost a lot of data with the DDOS attacks. It does work with SoD YOSE. I don't know if all options work though.


StateOfDecay-Z.CT
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Vee_
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Re: State of Decay

Post by Vee_ » Tue Mar 14, 2017 10:27 am

Hello there...
FYI, that's Zanzer table if i'm not mistaken. Here is some other version from Cielos and vng21092. :D
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StateOfDecay.Cielos.CT
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StateOfDecay.vng21092.CT
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Malhavoc431
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Re: State of Decay

Post by Malhavoc431 » Tue Jun 20, 2017 5:15 pm

So with E3 having wrapped up and seeing some of the new State of Decay 2 footage, I have gotten back into this game. As a heads up, the Zanzer and vng21092 tables work just fine from what I have tested.

That said, I could use a hand with something I have searched high and low for a solution to. I was wondering if anyone ever figured out how to nail down the Lifeline Siege Timer. There is a hidden timer that begins after you complete the tutorial and rescue the first VIP which resets after every Siege Mission. You can delay it with certain Hunt Missions and one of the Base Actions, but they don't help all that much. If you are on certain Missions, the timer still counts down, but when it hits zero it waits for you to complete the current Mission (or die) before triggering the next Siege.

I'd appreciate any help that can be lent. I loved the urban sprawl of Lifeline and I understood the whole "OH SNAP WE NEED TO BUG OUT RIGHT NOW!" feel they were going for, but I would have loved to have had a sandbox mode for it. My OCD screams to loot the whole place to bedrock.

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