Balrum

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Contralto
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Re: Balrum

Post by Contralto » Sat Dec 01, 2018 8:35 pm

fantomas wrote:
Wed Nov 14, 2018 12:58 am
krmit wrote:
Mon Nov 12, 2018 4:11 pm
update for v1.6 please
Hi :)

Just use Contralto's table and edit Aob Scan script line 3 like that:

aobscan(health_aob,8B * 64 8B AB 04)

Then you have to edit each pointer by double-clicking on it and changing first offset 5C into 64 and that's all! :)
It's Cake-sans table, actually. And I tried that, but it still won't activate :/

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fantomas
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Re: Balrum

Post by fantomas » Sat Dec 01, 2018 11:04 pm

Contralto wrote:
Sat Dec 01, 2018 8:35 pm
And I tried that, but it still won't activate :/
I used GOG v1.6 and it works fine

Image

Contralto
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Re: Balrum

Post by Contralto » Sun Dec 02, 2018 4:05 am

fantomas wrote:
Sat Dec 01, 2018 11:04 pm
Contralto wrote:
Sat Dec 01, 2018 8:35 pm
And I tried that, but it still won't activate :/
I used GOG v1.6 and it works fine

Image
There must be something different between GoG and Steam, then. Because I'm using Steam 1.6, and the Aob Scan won't activate. I replaced line 3 with what you wrote, should I be doing anything else? Running some compiler in the mod that I don't know about?

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fantomas
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Re: Balrum

Post by fantomas » Sun Dec 02, 2018 9:52 am

Contralto wrote:
Sun Dec 02, 2018 4:05 am
something different between GoG and Steam, then. Because I'm using Steam 1.6, and the Aob Scan won't activate. I replaced line 3 with what you wrote, should I be doing anything else? Running some compiler in the mod that I don't know about?
Didn't find any steam release to check if something is different but I deeply doubt. All what you can do it is to make a search for that array of bytes (8B * 64 8B AB 04) and see if you get a match. And if you do not get any, then try to play with theses bytes (replace 64 by * then do a new search and so on.

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Re: Balrum

Post by Cake-san » Sun Dec 02, 2018 4:41 pm

Contralto wrote:
Sun Dec 02, 2018 4:05 am
fantomas wrote:
Sat Dec 01, 2018 11:04 pm
Contralto wrote:
Sat Dec 01, 2018 8:35 pm
And I tried that, but it still won't activate :/
I used GOG v1.6 and it works fine
There must be something different between GoG and Steam, then. Because I'm using Steam 1.6, and the Aob Scan won't activate. I replaced line 3 with what you wrote, should I be doing anything else? Running some compiler in the mod that I don't know about?
Have you tried my latest table ? v1.5
Cake-san wrote:
Sun Aug 05, 2018 1:12 pm
KJIapK, post: 54019, member: 20154 wrote:
Sorry, my "THREADSTACK0" address is different.



Here's my latest table...
download/file.php?id=11122

If you haven't, then you should because it's still working for me

If it's still not working for you then, good luck.

Contralto
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Re: Balrum

Post by Contralto » Sun Dec 02, 2018 7:40 pm

Cake-san wrote:
Sun Dec 02, 2018 4:41 pm
Contralto wrote:
Sun Dec 02, 2018 4:05 am
fantomas wrote:
Sat Dec 01, 2018 11:04 pm

I used GOG v1.6 and it works fine
There must be something different between GoG and Steam, then. Because I'm using Steam 1.6, and the Aob Scan won't activate. I replaced line 3 with what you wrote, should I be doing anything else? Running some compiler in the mod that I don't know about?
Have you tried my latest table ? v1.5
Cake-san wrote:
Sun Aug 05, 2018 1:12 pm
KJIapK, post: 54019, member: 20154 wrote:
Sorry, my "THREADSTACK0" address is different.



Here's my latest table...
download/file.php?id=11122

If you haven't, then you should because it's still working for me

If it's still not working for you then, good luck.
I have, still no luck. :( Image

Cake-san
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Re: Balrum

Post by Cake-san » Mon Dec 03, 2018 10:46 am

Well, it seems that running the game under steam have some kind of memory protection.

You can try running the game by executing the jar file locate inside the game dir, then use the cheat.

That works for me.

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