Space Hulk Ascension Dark Angels

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STN
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Space Hulk Ascension Dark Angels

Post by STN » Fri Jun 16, 2017 10:34 pm

Simple table for Space Hulk Ascension - Dark Angels, may or may not work. Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing.

Usage info:
Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX.
Scripts with "To Update: XXX" will only update their effect after doing action XXX.
Addresses with "XXX?" will enable the script effect XXX when 1 is put into the Value.

In general:
A. Do action YYY.
B. Activate (put an X) the "Initialization (Activate This First)" script.
C. Activate (put an X) the "Base Address Scan (To Activate: YYY, To Update: ZZZ)" script.
D. Enable (put a 1) the desired effect "Example: Set Health to Max?" address.
E. Do action ZZZ.


V1000
1. Tested game version V1.3.1rc1-14162. May work on other versions.

2. SHUnit.
"Life, AP, Psi Points Set to Massive?" sets Life, AP, Psi Points to massive
"Upgrade Points Set to Massive?" sets Upgrade Points to massive.
"Ammo Set to Massive?" sets Ammo to massive.
"Weapon Set to Massive?" sets Weapon stats to massive.
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Shinkansen Space Hulk Ascension - Dark Angels V1000.CT
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