Academagia: The Making of Mages (2017-06-15)

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Shinkansen
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Academagia: The Making of Mages (2017-06-15)

Post by Shinkansen » Thu Jun 15, 2017 10:10 am

Simple table for Academagia: The Making of Mages, may or may not work. Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing.

Usage info:
Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX.
Scripts with "To Update: XXX" will only update their effect after doing action XXX.
Addresses with "XXX?" will enable the script effect XXX when 1 is put into the Value.

In general:
A. Do action YYY.
B. Activate (put an X) the "Initialization (Activate This First)" script.
C. Activate (put an X) the "Base Address Scan (To Activate: YYY, To Update: ZZZ)" script.
D. Enable (put a 1) the desired effect. Example: "Set Health to Max?" address.
E. Do action ZZZ.


Important information.
1. If tables refuse to activate, try restarting Cheat Engine:


V1000
1. Tested game version V3.09 64-bit. May work on other versions.

2. Player.
"Attributes Set to Massive?" sets Attributes to massive.
"Money Set to Massive?" sets Money to massive.
"Glory Set to Massive?" sets Glory to massive.
"Parent Approval Set to Massive?" sets Parent Approval to massive.

3. CharacterCreationSystem.
Allows the following to be modfied.
- Common and Attribute Points.
Attachments
Shinkansen Academagia The Making of Mages V1000.CT
2017-06-15
(31.93 KiB) Downloaded 68 times

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