Hover : Revolt Of Gamers (2017-06-03)

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Shinkansen
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Hover : Revolt Of Gamers (2017-06-03)

Post by Shinkansen » Sat Jun 03, 2017 12:55 pm

Simple table for Hover : Revolt Of Gamers, may or may not work. Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing.

Usage info:
Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX.
Scripts with "To Update: XXX" will only update their effect after doing action XXX.
Addresses with "XXX?" will enable the script effect XXX when 1 is put into the Value.

In general:
A. Do action YYY.
B. Activate (put an X) the "Initialization (Activate This First)" script.
C. Activate (put an X) the "Base Address Scan (To Activate: YYY, To Update: ZZZ)" script.
D. Enable (put a 1) the desired effect. Example: "Set Health to Max?" address.
E. Do action ZZZ.


V1000
1. Tested game version V1.0 64-bit. May work on other versions.

2. Player_Manager.
"Jump Set to Massive?" sets Jump to massive.
"Tricks Set to Massive?" sets Tricks to massive.

3. Detector.
"Camera Detection Distance Set to 0?" sets Camera Detection Distance to 0.
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Shinkansen Hover Revolt Of Gamers V1000.CT
2017-06-03
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ambushmato
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What is cheating?
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Re: Hover : Revolt Of Gamers (2017-06-03)

Post by ambushmato » Sun Oct 22, 2017 12:31 pm

Can you please explain it properly I can't understand how to use it. Or if you can send me a video of how to use it at subhamjazz9@gmail.com

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