Everspace - Encounters

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kanggg
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Re: Everspace

Post by kanggg » Tue Sep 05, 2017 9:04 pm

That's great. Thank you!

NeedMoreDakka
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Re: Everspace

Post by NeedMoreDakka » Wed Sep 06, 2017 4:38 pm

gideon25 wrote:
Tue Aug 15, 2017 1:59 am
Ok so I added a few other options to my little addon table:

1. lets you add infinite upgrades (installed mods) to weapons/equipment. Note: You have to add all the upgrades/mods at ONCE, the first time, but you can add an infinite amount of them the first time. If you mess up then just delete the item, make a new one and install/upgrade again.
You can make ridiculously overpowered weapons/items this way. Here is one with like 100 mods/upgrades:
http://imgur.com/skswgeZ
2. Money increases instead of decreases when buying perks, etc.
3. Turret always fires (for the gunship) no cooldown as once you activate it, it neverstops running. May have to target a ship or reactivate it when jumping from sector to sector to get it going again if it stops.
May I request an update for this one? especially the upgrades part

gideon25
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Re: Everspace

Post by gideon25 » Fri Sep 08, 2017 1:35 am

NeedMoreDakka wrote:
Wed Sep 06, 2017 4:38 pm
gideon25 wrote:
Tue Aug 15, 2017 1:59 am
Ok so I added a few other options to my little addon table:

1. lets you add infinite upgrades (installed mods) to weapons/equipment. Note: You have to add all the upgrades/mods at ONCE, the first time, but you can add an infinite amount of them the first time. If you mess up then just delete the item, make a new one and install/upgrade again.
You can make ridiculously overpowered weapons/items this way. Here is one with like 100 mods/upgrades:
http://imgur.com/skswgeZ
2. Money increases instead of decreases when buying perks, etc.
3. Turret always fires (for the gunship) no cooldown as once you activate it, it neverstops running. May have to target a ship or reactivate it when jumping from sector to sector to get it going again if it stops.
May I request an update for this one? especially the upgrades part
Done.
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G25_Everspace_GOG_1.13_LOTSAMODS.CT
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rayzone12
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Re: Everspace

Post by rayzone12 » Fri Sep 08, 2017 11:51 am

Thank you for the update very much.. what a wonderful person you are!!!! :mrgreen: :D

krmit
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Re: Everspace

Post by krmit » Tue Oct 24, 2017 3:15 pm

please update the table for Encounters DLC (codex release)

Squall8
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Re: Everspace

Post by Squall8 » Tue Oct 24, 2017 5:37 pm

Downloading the update now. Should have the table done later today!

Squall8
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Re: Everspace - Encounters

Post by Squall8 » Tue Oct 24, 2017 10:22 pm

Updated Table. Let me know of any issues.

arkanbh
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Re: Everspace - Encounters

Post by arkanbh » Fri Oct 27, 2017 6:26 pm

hi,

Hello, I have version 1.2.0.34537 32bit

any chance of having a table that works on it? :)

Squall8
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Re: Everspace - Encounters

Post by Squall8 » Mon Oct 30, 2017 9:20 am

arkanbh wrote:
Fri Oct 27, 2017 6:26 pm
You can download the Codex release or I can walk you through making the table work with your version.

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