Kingdoms And Castles

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Sarkon
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Re: Kingdoms And Castles

Post by Sarkon » Thu Jul 27, 2017 11:49 pm

Pongozila wrote:
Wed Jul 26, 2017 10:37 pm
Sarkon wrote:
Wed Jul 26, 2017 12:53 am
Thank you very much for the table, but was wondering if there was a way to let the gold script allow incoming gold too?
Done!
Changed gold code so you always gain gold even when spending.
Awesome thank you very much, great work :D .

srattex
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Re: Kingdoms And Castles

Post by srattex » Tue Aug 29, 2017 10:58 pm

Please update table to new version 105r1 ?? Thank you in advance!

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Re: Kingdoms And Castles

Post by avatar » Wed Aug 30, 2017 9:43 am

Yes plz update table

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Pongozila
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Re: Kingdoms And Castles

Post by Pongozila » Wed Aug 30, 2017 2:10 pm

Sorry guys, don't have the game. Let's hope someone who has the game updates it. It's was not that hard to do the table.

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Re: Kingdoms And Castles

Post by srattex » Thu Sep 07, 2017 8:42 pm

Does anyone have the problem when using this tables that villagers just stop working??

CEnofears
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Re: Kingdoms And Castles

Post by CEnofears » Sun Sep 24, 2017 11:29 am

panraven wrote:
Sat May 20, 2017 8:27 pm
fixed for v1.05r1
32 bit table for ce 6.6+ using mono feature, the game seems still buggy may hang just by changing focus.
Image
please update table to 106
I'm a long time user of CE but never actually did a table, how can I update your table to newer versions?
like, what usually changes? :S thanks in advance, table worked great in those versions

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Pongozila
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Re: Kingdoms And Castles

Post by Pongozila » Sun Sep 24, 2017 7:45 pm

Just updating my table to V. 106r1s... in case someone wants it...

Edit:
Added
-Intense Buildings (Buildings work even without workers; Archers do insane dmg)
-"Peaceful Mode" - All combatant units die instantly
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KingdomsAndCastles.CT
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afraidless
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Re: Kingdoms And Castles

Post by afraidless » Tue Sep 26, 2017 6:31 am

Pongozila wrote:
Sun Sep 24, 2017 7:45 pm
Just updating my table to V. 106r1s... in case someone wants it...

Edit:
Added
-Intense Buildings (Buildings work even without workers; Archers do insane dmg)
-"Peaceful Mode" - All combatant units die instantly
sweet. thanks. :)

JoeNotSoCool
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Re: Kingdoms And Castles

Post by JoeNotSoCool » Wed Sep 27, 2017 2:47 pm

I'm having some huge trouble getting this stuff to work; on the most recent upload so kindly provided by Pongzilla the only option that seems functional is no resource loss. Regardless of whether I'm at the main menu, map choosing screen, or properly in game, clicking any other option just causes a few seconds of lag before highlighting the option, and not implementing it. The box never checks, menus never appear or expand (Not sure if there ARE any such in these further bits, just saying if they do exist I never see them).

I'm a super mega slow developer in a lot of this sort of game, which makes things rather frustrating; I barely ever have even the slightest stages of my worlds ultimate framework in progress (Maybe some farmland I know I'll maintain for the duration, MAYBE some semi-permanent roads) by the time an attack explodes that I just cannot handle, and of course there's no way to change difficulty after starting a game, so it's not like I can take the first 10-20 years in peaceful and THEN enable attacks.

The point being, I'd really really love to figure out what I'm stupiding so this table worked for me.

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afraidless
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Re: Kingdoms And Castles

Post by afraidless » Fri Sep 29, 2017 8:31 am

JoeNotSoCool wrote:
Wed Sep 27, 2017 2:47 pm
The point being, I'd really really love to figure out what I'm stupiding so this table worked for me.
www.dictionary.com/browse/stupiding
i don't think this word exists. i scoured the world wide webs, nothing. maybe u mean obstructing? hindering? suspending? blocking? impeding? idk

you can use table from first post, op, option "peaceful is hard" once you spent your first 10-20 years in peaceful. and make sure you have the correct version. ;)

JoeNotSoCool
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Re: Kingdoms And Castles

Post by JoeNotSoCool » Sat Sep 30, 2017 8:58 pm

It is very difficult to reply to that first part without getting entirely too rude, but I will try.

I like to make verbs of things that are not verbs, and for the mostpart, have zero conflict when doing so with people. When doing so, it tends to be understood and in fact rather obvious that in the same way that the word cutting means to cause an object to be cut, and running means to perform the action run, stupiding would be obviously intended to mean to cause something to be stupid, or to do something in a way that would be likely viewed as stupid.

The intent of the statement, was that no matter what I did, all files matching release versions, clicking most if not all options within a table would not activate them, at best causing a large amount of cheat engine lag before "selecting" the desired option, but never ticking the box.

Since, if we are to believe your purported second statement, all these functions should work well if my claim of version compatibility is correct, it is my presumption that this must mean I am doing something uniquely dumb or "wrong".

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