The Surge
Re: The Surge
THX
Re: The Surge
Added Unlimited Injectables and Tech Scrap Multiplier.
-
Evilpirat3
- Noobzor

- Posts: 5
- Joined: Wed May 17, 2017 6:06 am
- Reputation: 0
Re: The Surge
how do i activate infinite consumable ?
Re: The Surge
something to change the FOV would be cool 
anyway... thanks for the tables.
anyway... thanks for the tables.
Re: The Surge
grr, seems in newgame+ mode, the infinite health has started affecting enemies too : (
-
Evilpirat3
- Noobzor

- Posts: 5
- Joined: Wed May 17, 2017 6:06 am
- Reputation: 0
Re: The Surge
I updated my post with an attack speed multiplier 
- Darkedone02
- Expert Cheater

- Posts: 186
- Joined: Thu Mar 02, 2017 11:42 pm
- Reputation: 5
Re: The Surge
getting this error everytime I tried to assign it.pox911 wrote: ↑Tue May 16, 2017 4:00 amHere's what I got so far. Copy the text and hit paste in ce to use. I will move them into a cheat table once i get enough codes to warrant it.
Currently looking into:
- Stable run speed pointer
- Potential Item Swapping
- Enemy Stats
Attack Speed Multiplier:
Use with infinite stamina to be very op
Code: Select all
<?xml version="1.0" encoding="utf-8"?> <CheatTable> <CheatEntries> <CheatEntry> <ID>20</ID> <Description>"Attack Speed Multiplier"</Description> <Options moHideChildren="1"/> <LastState/> <VariableType>Auto Assembler Script</VariableType> <AssemblerScript>{ Game : TheSurge.exe Version: Date : 2017-05-17 } [ENABLE] //code from here to '[DISABLE]' will be used to enable the cheat aobscanmodule(AtkSpeedAOB,TheSurge.exe,4C 8B AC 24 80 00 00 00 4D) // should be unique alloc(newmem,$1000,"TheSurge.exe"+2A9F8D) label(code) label(return) label(AtkSpeedMult) registersymbol(AtkSpeedMult) newmem: code: movss xmm0,[r13+90] mulss xmm0,[AtkSpeedMult] movss [r13+90],xmm0 mov r13,[rsp+00000080] jmp return AtkSpeedMult: dd (float)2 AtkSpeedAOB: jmp newmem nop nop nop return: registersymbol(AtkSpeedAOB) [DISABLE] //code from here till the end of the code will be used to disable the cheat AtkSpeedAOB: db 4C 8B AC 24 80 00 00 00 unregistersymbol(AtkSpeedAOB) unregistersymbol(AtkSpeedMult) dealloc(newmem) { // ORIGINAL CODE - INJECTION POINT: "TheSurge.exe"+2A9F8D "TheSurge.exe"+2A9F5D: E8 EE C4 D5 FF - call TheSurge.exe+6450 "TheSurge.exe"+2A9F62: 48 8D 3D 07 4D 97 00 - lea rdi,[TheSurge.exe+C1EC70] "TheSurge.exe"+2A9F69: 48 8B 0D E0 AA B2 0E - mov rcx,[TheSurge.exe+EDD4A50] "TheSurge.exe"+2A9F70: 4C 8B A4 24 88 00 00 00 - mov r12,[rsp+00000088] "TheSurge.exe"+2A9F78: 48 8B 9C 24 98 00 00 00 - mov rbx,[rsp+00000098] "TheSurge.exe"+2A9F80: 48 85 C9 - test rcx,rcx "TheSurge.exe"+2A9F83: 74 08 - je TheSurge.exe+2A9F8D "TheSurge.exe"+2A9F85: 48 8B 01 - mov rax,[rcx] "TheSurge.exe"+2A9F88: 49 8B D5 - mov rdx,r13 "TheSurge.exe"+2A9F8B: FF 10 - call qword ptr [rax] // ---------- INJECTING HERE ---------- "TheSurge.exe"+2A9F8D: 4C 8B AC 24 80 00 00 00 - mov r13,[rsp+00000080] // ---------- DONE INJECTING ---------- "TheSurge.exe"+2A9F95: 4D 85 F6 - test r14,r14 "TheSurge.exe"+2A9F98: 4C 8B 74 24 78 - mov r14,[rsp+78] "TheSurge.exe"+2A9F9D: 74 49 - je TheSurge.exe+2A9FE8 "TheSurge.exe"+2A9F9F: F0 48 83 06 FF - lock add qword ptr [rsi],-01 "TheSurge.exe"+2A9FA4: 0F 94 C0 - sete al "TheSurge.exe"+2A9FA7: 84 C0 - test al,al "TheSurge.exe"+2A9FA9: 74 3D - je TheSurge.exe+2A9FE8 "TheSurge.exe"+2A9FAB: 48 85 F6 - test rsi,rsi "TheSurge.exe"+2A9FAE: 74 38 - je TheSurge.exe+2A9FE8 "TheSurge.exe"+2A9FB0: 48 63 05 E1 4C 97 00 - movsxd rax,dword ptr [TheSurge.exe+C1EC98] } </AssemblerScript> <CheatEntries> <CheatEntry> <ID>21</ID> <Description>"Multiplier"</Description> <VariableType>Float</VariableType> <Address>AtkSpeedMult</Address> </CheatEntry> </CheatEntries> </CheatEntry> </CheatEntries> </CheatTable>

Re: The Surge
That's odd, Darkedone02. I was able to use it easily, although admittedly I had merged it with Zanzer's table. Then again, if its an encoding error, from what I understand the merger removes the latent encoding and unneeded structure from the table.
I'd suggest doing that and see if it works for you instead of running the table by itself.
I'd suggest doing that and see if it works for you instead of running the table by itself.
Re: The Surge
Minimum Health stops working after newgame+?
Re: The Surge
are you doing the copy and paste method or save as ct method? cause all i do is hit select all, copy it, and hit paste and it works.
- Darkedone02
- Expert Cheater

- Posts: 186
- Joined: Thu Mar 02, 2017 11:42 pm
- Reputation: 5
Re: The Surge
- ColonelRVH
- Expert Cheater

- Posts: 326
- Joined: Mon Mar 06, 2017 3:27 am
- Reputation: 144
- Contact:
Re: The Surge
It's simpler than you think, copy them and paste directly to the table you are using.Darkedone02 wrote: ↑Thu May 18, 2017 3:14 amall I did was take the entire code, open up the auto assemble, assign it to the cheat table, and i end up getting that error.
- Darkedone02
- Expert Cheater

- Posts: 186
- Joined: Thu Mar 02, 2017 11:42 pm
- Reputation: 5
Re: The Surge
usually i had issue with this method but it actually works this time.ColonelRVH wrote: ↑Thu May 18, 2017 3:35 amIt's simpler than you think, copy them and paste directly to the table you are using.Darkedone02 wrote: ↑Thu May 18, 2017 3:14 amall I did was take the entire code, open up the auto assemble, assign it to the cheat table, and i end up getting that error.
Re: The Surge
Sorry offtop, cant find.
Anyone, please, give me save file with NG+ My was lost
Anyone, please, give me save file with NG+ My was lost
Who is online
Users browsing this forum: andonovmarko, Aranaktu, Bing [Bot], cempesso, killerkrok555, nos4r2, Phaux, StrawberryCheesecake




