Space Rangers HD: A War Apart

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MaximusSRB
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Re: Space Rangers HD: A War Apart

Post by MaximusSRB » Wed Feb 21, 2018 8:27 pm

I tried to make pointer scan for to change "Population" on planets, and i made it but it only works for planets in one system (In this case in Taron)
Why don't work for other systems?
Am i did something wrong?
Can someone make pointerscan for population on planets? Thanks!

blu3eyez
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Re: Space Rangers HD: A War Apart

Post by blu3eyez » Wed Feb 28, 2018 11:25 pm

UPDATED to work with the latest version.

danv
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Re: Space Rangers HD: A War Apart

Post by danv » Sun Apr 08, 2018 7:29 pm

steam version
tried every table i could find for 2266, even changed language to russian and tried tables for russian version - nothing working, all addresses and values always "??"
what could be a problem?

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Darkedone02
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Re: Space Rangers HD: A War Apart

Post by Darkedone02 » Mon Apr 09, 2018 4:23 am

This does not work, everything is ??

danv
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Re: Space Rangers HD: A War Apart

Post by danv » Mon Apr 09, 2018 6:36 pm

welp, managed to fix table for myself, apparently base address for pointers was different on my game
first i found pointers for credits, re-scanned till i had about 600 of them, then found base address with same offsets what table is using (3C-4-0-D0), in table it was "43B23C", but in my case it was "43923C", so i changed base address everywhere (all pointers found proper values) and rebooted just to be sure - everything still working

zordard
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Re: Space Rangers HD: A War Apart

Post by zordard » Tue Apr 10, 2018 9:08 pm

danv wrote:
Mon Apr 09, 2018 6:36 pm
it was "43B23C", but in my case it was "43923C"
yep, the last update:
43B23C --> 43923C
439C28 --> 437C28
430298 --> 42E298

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