Assassin's Creed Brotherhood [aob All Versions]

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STN
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Assassin's Creed Brotherhood [aob All Versions]

Post by STN » Tue May 09, 2017 9:51 am

*MONEY AND ITEMS
*INFINITE KNIVES
*HEALTH
*STEALTH
*INFINITE ASSASSINS SIGNAL
*FAST ASSASSIN LEVEL UP
*SKILL POINTS FOR ASSASSINS
*FREEZE COUNTDOWN TIMER [45 sec.]
*FREEZE STOPWATCH TIMER [7.77]
*ONE HIT KILL
*NO NOTORIETY
*KILL CIVILIANS
*ALLY HEALTH
*PRESS F12 FOR CHEATS BELOW
*Teleport 15 Feets Up [moving]----------------U
*Teleport 30 feets Up----------------------------I
*Teleport 30 Feets Down------------------------K
*Teleport 300 Feets Up--------------------------O

Made by majmun
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acidflu
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Re: Assassin's Creed Brotherhood [aob All Versions]

Post by acidflu » Wed Nov 15, 2017 11:09 pm

Is there a certain way i should activate stealth? so far not working using the uplay version.
edit: turns out i'm an absolute dumbo and i thought ac2 and brotherhood were the same thing. :oops: apologies

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Re: Assassin's Creed Brotherhood [aob All Versions]

Post by Paul44 » Fri Jan 12, 2018 8:12 pm

Allows you:
- to hover around, without any clipping.
- to teleport to any location on the map (either via map marker or fixed location).
(readme file is included)

Made for: ACB Deluxe Edition - Octobre 2017

-EDIT: ~ v1c
- some minor changes + updated readme
- added Health script for convenience
- changed F9 to F10 (for CE debug reasons)
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Re: Assassin's Creed Brotherhood [aob All Versions]

Post by Paul44 » Mon Jan 22, 2018 9:27 am

- Health
- Money & Weapon Selector Items (editor)
- Notoriety
- One Hit Kill
(+ 3 minor updates from '1st' table posted above)

Note: added some info regarding Money & Weapon Selector script

-UPDATE-
- added God Mode (can not even die from great height falls) and Invisibility
- updated Inventory (based on experience with other AC titles)
- added 'Teleport & Coordinates...' (based on experience with other AC titles)
Updated [Readme] file accordingly; read that first (!) before asking questions...

RE info on "finds": read here [ fearlessrevolution.com/threads/assassins-creed-4-black-flag.2356/ ]
(I kept the prev table, just in case)

-UPDATE2-
- finetuned Health collect values (will/should load fine even when cheats were enabled before loading save)
- added Invisibility
- finetuned Teleport script (thx to experience with other AC titles)
as always: if something does not add up, pm me... (and check Readme file first)

-IMPORTANT UPDATE- v3.8
I learned from the AC 2 title that 'editing' the knifes value makes the game crash... guaranteed ! (Knifes is a special case since it does some "xor & and" stuff using a different field then the other items?). Need to do some more testing, but lack the time at the moment. Basically, I have removed this item from the inventory list for now...

-UPDATE3- v4.0
Based on #Exeter's feedback, I solved the conflict with Brutes (and some other enemies). I now also clearly show (*) which scripts depend on correct DRM selection. That said: some Steam versions will only work when {Uplay} is enabled (iow check your selection with one of the *-scripts first)
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Dugular
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Re: Assassin's Creed Brotherhood [aob All Versions]

Post by Dugular » Sat Feb 24, 2018 1:42 am

Hi Paul44,

I'm very interested to know how you discovered the compare assembly line for Stealth. From your table:

OurAddress-6://Found address subtract 0x16. Thats the location
Stealth:
db 80 7D FF EF//Bytes we wanna write

[Disable]
Stealth:
db 80 7D FF 00//Default bytes

I'm trying to do similar cheats for other games (ACII is one I'm currently working on). I've only got as far as guards simply watching you, rather than attacking; but it doesn't work in every situation. I think I'm getting more of their alertness flags, rather than their visibility.

If you're able to give an idea of the thought process you went through to find this cheat, I'd be extremely grateful!

Thanks in advance :)

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Re: Assassin's Creed Brotherhood [aob All Versions]

Post by Paul44 » Sat Feb 24, 2018 11:42 am

@Dugular: actually that is not my cheat/find (#STN maybe, since he posted that table). My "version" is based on that initial cheat; I just found out that a similar test occured earlier on, which no longer causes the guards to go in alert mode... and then immediately turn "green" again (basically).
How the author found that CMP line: no idea frankly. I did do some minor research - in essence trying to find out how to get your player in the same status as when "hiding" behind a structure - but never got far enough (should be related to coordinates though)
(see also this article: [ blog.wolfire.com/2009/07/linear-algebra-for-game-developers-part-1/ ])

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Re: Assassin's Creed Brotherhood [aob All Versions]

Post by Dugular » Sun Feb 25, 2018 1:13 am

@Paul44: Appreciate your response and link about linear algebra, thank you :) Every little bit helps!

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Re: Assassin's Creed Brotherhood [aob All Versions]

Post by yarrmateys » Mon Mar 26, 2018 6:41 pm

is there a cheat that would block the hidden countdown timers that run during specific missions? the two timer options only block visible ones, but things like for example copernicus's "kill all 6 hired killers within 6 minutes" one or some of the lair of romulus missions aren't affected by either.

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Assassin's Creed Brotherhood [aob All Versions]

Post by Exeter » Tue Jun 26, 2018 10:03 am

Working great so far. Thanks!



Some interesting side effect that occurred in my game - not sure if it was a game bug or caused by the table somehow; I was able to purchase some equipment without having completed the Shop Quests. For example I already have the Spada Lunga since Sequence 1, while it only becomes available as a Shop Quest in Sequence 6. (I also can't buy it anymore now due to being a Shop Quest now). No idea how that happened, nor can I tell right now if it was caused by the table or not. Either way, good stuff.





Only thing I'm looking for now is maybe find a way to modify the inventory for Shop Quest items. I'm not sure what the game uses for that. It doesn't seem to be normal item values.





[Edit]



Found one bug with [USER=7422]@Paul44[/USER]'s table.



When enabling the 'Player Status' section, Brutes become bugged where they don't die after getting killed - if that makes sense. They fall down and it seems as if they're dead, but then you're instantly spotted by them (despite being on the floor), and they remain there constantly targeting you. This only seems to happen with the Brute type enemy.



[img]https://i.imgur.com/M2Ba3FT.jpg[/img]



It's almost acting as if the One-Hit Kill mode is enabled, but it's not enabled at all.





[Edit 2]

Workaround for the above issue:



Enable the Player Status section, then turn it off again as soon as all the addresses are collected, now right-click > Group Config > Uncheck 'Hide children when deactivated'. This will allow you to still use all the options, without getting the bug.



Unfortunately this also sort of breaks the invisibility script if you are using it, because the Player Status thing keeps it updated every time. So this Brute issue will have to be properly fixed in order to continue using all the functions 100%.
Last edited by Exeter on Wed Jun 27, 2018 6:36 am, edited 9 times in total.

Paul44
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Assassin's Creed Brotherhood [aob All Versions]

Post by Paul44 » Tue Jun 26, 2018 7:19 pm

^^ In order to distict the player's health record vs all other NPCs, I'm doing currently a check on the player's MaxHealth (the only distinct difference I could identify at the time). It seems now that the Brute dudes have the same MaxHealth value perhaps?! Anyways: will verify coming weekend if that is truly the case, and find some solution for this conflict.

Thx for the feedback already...



That said: I was able to download and test the Steam vs some weeks back; and indeed needed to update the table just like I did with the AC2 one. But I still need to test this more thoroughly (...) before I upload this vs. If you already want to try it ([B]and you have a Steam vs[/B]), pm me...

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Assassin's Creed Brotherhood [aob All Versions]

Post by Exeter » Tue Jun 26, 2018 7:20 pm

PMed you my SFV file of the game's installation.



My version came from Steam and is up to date atm.



Lemme know if you need any more stuff
Last edited by Exeter on Thu Jan 01, 1970 12:00 am, edited 1 time in total.

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Assassin's Creed Brotherhood [aob All Versions]

Post by SunBeam » Wed Jun 27, 2018 8:35 am

You can distinguish player vs. any other entity type by checking for the entity bool. Main player's id is 1; all other entities' is 2 :) Including animals. Have a look at my AC4 table or ACO one :p Example from the Unlimited Chariot Boost script:

Code: Select all

Hook:
push rax
push rcx
push rdx
push r8
mov rax,[rdx+30] // rax here is the WheeledVehicleActor structure (the structure with the Boost)
lea rcx,[rdx+30]
call qword ptr [rax+30]
test rax,rax // result here is Entity (our player entity attached to the vehicle)
je short @f
  mov eax,[rax+15C] // get player_id
  and al,7
  cmp al,1 // oponent entity has 0x2
  jne short @f
    /* < add your shit here > */
    mov rdx,[rsp+8]
    mov byte ptr [rdx+AD],2 // unlimited boost
@@:
pop r8
pop rdx
pop rcx
pop rax
@@:
test byte ptr [rdx+AC],40 // original
jmp ChariotBoost+7

To simplify: find Entity (it's located at a certain offset in World). Then use exceptions breakpoints and debug a big range starting from Entity till Entity+200, let's say. You'll get a list of instructions that access various offsets in your range. One of them will do what I showed above (not identical, but on the lines of that):

mov eax,[ecx+your_offset]
and al,7 // if this is 1, then the entity_id pointer is Ezio's
cmp al,1

I may check it sometimes this week :p Busy bee here :(

See this topic for additional helpers: viewtopic.php?t=5983

BR,
Sun
Last edited by SunBeam on Wed Jun 27, 2018 1:13 pm, edited 4 times in total.

Paul44
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Assassin's Creed Brotherhood [aob All Versions]

Post by Paul44 » Wed Jun 27, 2018 12:21 pm

Exeter: I'll pm you the table when I'm back home.

SunBeam: give me till after the weekend to follow up on your suggestions... (in fact, I've looked at your ACO table in that regard at the time, but could not "link" it back" ~ this might give me the extra push)

Thx both for the feeback ofc

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Re: Assassin's Creed Brotherhood [aob All Versions]

Post by ErraticEngineer » Mon Oct 01, 2018 2:44 am

I know this is a long shot since the thread is old, but there's no chance of maxing out your trade objects is there? It's painful to have to collect all of them for the shop quests, and it would help speed up getting through the shop quests.

If not, it's understandable, the table is amazing for what it does now. Thanks for your work.

-- Lana

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