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Post by STN » Sun May 07, 2017 10:06 am

Simple table for Skyhill, may or may not work. Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing.

Usage info:
Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX.
Scripts with "To Update: XXX" will only update their effect after doing action XXX.
Addresses with "XXX?" will enable the script effect XXX when 1 is put into the Value.

In general:
A. Do action YYY.
B. Activate (put an X) the "Initialization (Activate This First)" script.
C. Activate (put an X) the "Base Address Scan (To Activate: YYY, To Update: ZZZ)" script.
D. Enable (put a 1) the desired effect. Example: "Set Health to Max?" address.
E. Do action ZZZ.

Important information.
1. Uses Mono, may require an updated monodata collector plugin from here.

1. CharacterData.
"Health Set to Max?" sets Health to max
"Food Set to Max?" sets Food to max.

2. Character.
Must hit the enemy at least once to take effect.
"Enemy Health Set to 0?" sets Enemy Health to 0 for quick kills.
"Enemy Damage Set to 0?" sets Enemy Damage to 0.
"Enemy EXP Set to EXP Value?' sets Enemy EXP to EXP value.

Made by Shinkansen
Shinkansen Skyhill V1000.CT
(36.13 KiB) Downloaded 581 times
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